XCOM 2
Better Hair Triggers
11 Comments
Cyberdisc  [author] 12 Mar, 2022 @ 5:58pm 
@Rossocuore Nope, should be fine on an ongoing one.
Rossocuore 12 Mar, 2022 @ 5:09am 
Very interesting mod, for all the gampeplay ideas it can open. I suppose it requires a new campaign to be used, right?
Cyberdisc  [author] 12 Aug, 2021 @ 7:42am 
@Morgan_Yu I get that, but Scopes already increase hit chance so it'd feel redundant, and I personally don't wanna deal with the graze mechanics. Increasing damage might be a bit too powerful, but it encourages you to play differently.
Morgan_Yu 12 Aug, 2021 @ 5:44am 
Feels like it shouldn't increase damage, but maybe hit chance? Or, maybe add graze chance if missed?
Annoying Dog 4 Aug, 2021 @ 12:46pm 
Underrated mod!
dmc32 21 Jun, 2021 @ 9:50am 
Very good mod, thanks.
Britannia 22 Apr, 2021 @ 12:06am 
Cool, Never liked the RNG of random free actions.
BlazinHothead 21 Apr, 2021 @ 12:37pm 
Huh, haven't seen one of these in a while.
Flashstriker 21 Apr, 2021 @ 12:21am 
This is a really cool idea! Great mod!
Cyberdisc  [author] 20 Apr, 2021 @ 11:18am 
@Feezec With the way I've implemented it, I think both will take effect actually, but one's localisation will be prioritised over the other depending on the load order. I'll note it down as a potential compatibility issue.
Feezec 20 Apr, 2021 @ 11:03am 
If I enable both your mod and Musashi's Revised Weapon Upgrades, which will take effect?