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https://www.google.it/maps/place/Firenze+FI/@43.7713679,11.2562402,202m/data=!3m1!1e3!4m5!3m4!1s0x132a56a680d2d6ad:0x93d57917efc72a03!8m2!3d43.7695604!4d11.2558136
Think how many houses I have to place to get that effect and how many fps I would save by placing here and there in the holes only "roof blocks", clearly not perfectly flat but always better than 12 houses.
To be able to really recreate an Italian historic center without playing at 5 fps, some "roof blocks" would be very useful to cover some areas without placing a 100 houses, or some blocks of your houses already assembled (even if it may seem repetitive), perhaps 8x10 or something similar (without unnecessary textures in hidden walls, unnecessary triangles etc).
I have a suggestion that I have been thinking of proposing to you for some time:
I use all your assets (florence, rome) to recreate realistic historic centers.
Have you ever thought about creating a performance-friendly assets with maybe just a block of roofs positioned in a realistic / chaotic configuration?
Let me explain, your assets are perfectly balanced for performance, but they are "small houses", rightly so, and to recreate realistic blocks of houses I have to use dozens of them.
Today I can achieve this effect by placing houses behind houses behind houses, but this unnecessarily strains my CPU (most of the houses are almost completely hidden by the houses on the street front) and the result is that a large historic center has hundreds of houses that I only need for roofs and bad fps.