Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars of the Gods-Newer Combat Sub Mob by Bran Mac Born
10 Comments
BRAN MAC BORN  [author] 21 Feb, 2024 @ 12:59am 
UPDATE: Hoplites will move closer to engage and also break off and reform and charge again for their advantage
BRAN MAC BORN  [author] 29 Aug, 2023 @ 11:29pm 
Yes load before it.
Hawk™☆KevRockZ☆ 29 Aug, 2023 @ 1:32pm 
Bran is this compatible with the realism campaign submod? :)
BRAN MAC BORN  [author] 17 Apr, 2023 @ 11:01pm 
Updated.
Gman9090 9 Nov, 2022 @ 11:15am 
@BRAN MAC BORN you keep releasing AMAZING work across so many games. all the mods you touch are instant GOLD! THANK YOU!
dazzaman 9 Apr, 2022 @ 8:12am 
I'm going to give this a go, hopefully the Cav speed is turned down slightly
BRAN MAC BORN  [author] 28 Apr, 2021 @ 12:23pm 
you always load submods before the main mod.
Pdguru 28 Apr, 2021 @ 9:50am 
If this changes the core WOTG combat, why would it need to be loaded 'before' the main mod? Is it not overwritten by WOTG core game that way?
BRAN MAC BORN  [author] 24 Apr, 2021 @ 3:07am 
It is variant for the WOTG settings. Fox try it and see. What do you need others to tell you what you can do yourself??????????????
Fox 23 Apr, 2021 @ 3:49pm 
Any people who can share his first fellings about the mod ?
Is it relevant? Useless ? Does it make combats harder/easier ?
And so, easier /harder for any types of units /nations/offesnives/def units ?
Bugs ?
Thanks for people who will test and shar ^^