Stellaris

Stellaris

Technology Costs Rescaled
12 Comments
Ramos.C 10 Apr, 2023 @ 4:07am 
Works with 3.7?
BumpInTheNight 20 Dec, 2022 @ 3:34pm 
Exactly what I've been looking for, thank you!
Ancalagon 23 Jul, 2022 @ 6:04am 
Thank you to @Mial42 for making and maintaining this awesome mod, and to @陈以恒 for the ESC/ACOT version!
陈以恒 14 Jun, 2022 @ 5:13pm 
This mod still works, but if you have ESC/ACOT I've posted a version that rescales their extra tech tier costs as well:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2821188750
SBlack 28 May, 2022 @ 7:50am 
Yeah, this seems like the most logical way to handle tech scaling.Weird how this idea hasn't caught on.

This should still work from what I can tell. It's just one file changing some numbers
HiddenPrior 11 May, 2022 @ 9:05pm 
I really enjoyed this mod, does anyone know if it still works with 3.3/3.4?
Botroas 14 May, 2021 @ 6:35am 
Ok, thanks for the info.
Mial42  [author] 14 May, 2021 @ 5:19am 
@Botroas

In my experience, they can handle it just as well as vanilla, but it depends on how much you min-max and your difficulty settings (even GA can't keep up with technocracy-synth tech rush).
Botroas 14 May, 2021 @ 4:25am 
Hi! Thanks for this mod.
It bothered me too, when the unreasonably fast research speed from middle-game kicked in.
You mentioned using StarNet yourself, can you please tell me, in your experience, can AI handle the higher research numbers? Wont they fall back too much?
Ike 28 Apr, 2021 @ 10:15am 
Gonna try this out.
Mial42  [author] 23 Apr, 2021 @ 7:27am 
@Mrmarko123

It works by changing the scripted variables related to tech costs, specifically these ones:
@tier1cost1 = 1000
@tier1cost2 = 1250
@tier1cost3 = 1500

@tier2cost1 = 4000
@tier2cost2 = 5000
@tier2cost3 = 6000

@tier3cost1 = 16000
@tier3cost2 = 20000
@tier3cost3 = 24000

@tier4cost1 = 48000
@tier4cost2 = 60000
@tier4cost3 = 72000

@tier5cost1 = 128000
@tier5cost2 = 160000
@tier5cost3 = 192000

@repeatableTechBaseCost = 200000
@repeatableTechLevelCost = 20000

So if the new techs use those variables for their costs, it will change them. If not, they will be unchanged. New tiers probably means new variables, so they won't be changed.
Mrmarko123 23 Apr, 2021 @ 7:22am 
does this work with modding new technologies? or any future tiers?