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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2821188750
This should still work from what I can tell. It's just one file changing some numbers
In my experience, they can handle it just as well as vanilla, but it depends on how much you min-max and your difficulty settings (even GA can't keep up with technocracy-synth tech rush).
It bothered me too, when the unreasonably fast research speed from middle-game kicked in.
You mentioned using StarNet yourself, can you please tell me, in your experience, can AI handle the higher research numbers? Wont they fall back too much?
It works by changing the scripted variables related to tech costs, specifically these ones:
@tier1cost1 = 1000
@tier1cost2 = 1250
@tier1cost3 = 1500
@tier2cost1 = 4000
@tier2cost2 = 5000
@tier2cost3 = 6000
@tier3cost1 = 16000
@tier3cost2 = 20000
@tier3cost3 = 24000
@tier4cost1 = 48000
@tier4cost2 = 60000
@tier4cost3 = 72000
@tier5cost1 = 128000
@tier5cost2 = 160000
@tier5cost3 = 192000
@repeatableTechBaseCost = 200000
@repeatableTechLevelCost = 20000
So if the new techs use those variables for their costs, it will change them. If not, they will be unchanged. New tiers probably means new variables, so they won't be changed.