Space Engineers

Space Engineers

AQD - Quality of Life - Core
30 Comments
enenra  [author] 11 Aug, 2023 @ 9:47am 
@PBCupcake
The mod ID you need for the dedicated server is the number at the end of the url on a modpage. There is a setting in the steam browser that always shows the URL up top but if you browse the workshop in another browser it'll show the URL (and thus ID) by default.
[OAG] PBCupcake 11 Aug, 2023 @ 8:25am 
Enenra
Our clique loves the mod pack, however, like others, the ore detector range is an issue. We attempted to remove the mod pack and run just the individual mods so we could have longer range on the ore detectors, but apparently we missed at least one of the mods as we ended up with a pile of parts on restarting the server. Is there a simple list somewhere that lists all the mod IDs that are used?
Hikari 20 Feb, 2023 @ 9:31am 
Breaking it up worked as you said. Thank you.
enenra  [author] 20 Feb, 2023 @ 8:29am 
Unfortunately not because Space Engineers load order is a weird mess - dependencies are always loaded last and overwrite everything else. You'd need to remove the modpack and install the individual mods in it one by one, and then place the other ore detector range mod above QoL core.
Hikari 20 Feb, 2023 @ 8:26am 
Is there a way of disabling the Ore Detector range change? I use other detector mods and it overrides them regardless of load order.
enenra  [author] 2 Dec, 2022 @ 2:31pm 
Yup, thank you! It's a good spot.
Bentayga 2 Dec, 2022 @ 1:03pm 
No worries! I figured there was an oversight or whatever. Figured I'd let you know!
enenra  [author] 2 Dec, 2022 @ 7:45am 
Hm, you're right. I'm not sure why that is in there but not documented. Must have gotten lost when I changed some things in the way I publish my mods. Apologies.
Bentayga 2 Dec, 2022 @ 12:27am 
Can confirm that I removed the mod and power consumption is what it should be.
Bentayga 2 Dec, 2022 @ 12:21am 
I'm trying to figure out why my laser antenna takes 1/10th the power needed to function. According to the game, the laser antenna has "Mod: AQD - Quality of Life - Core":
https://cdn.discordapp.com/attachments/700194756214653009/1048151832595275786/image.png

Any idea why could this happen?
enenra  [author] 29 Nov, 2022 @ 11:40am 
No
Bentayga 28 Nov, 2022 @ 5:56pm 
Does this mod alter in any way the laser antenna?
Username 17 May, 2022 @ 10:36am 
@enenra Oh that's amazing, thanks for all your work.
enenra  [author] 17 May, 2022 @ 9:36am 
@Not All Me
Yup, I was just prepping the patch and it's now online.
Username 16 May, 2022 @ 4:37pm 
This mod's camera overlay overrides the overlay used by binoculars in the Binoculars mod. Is there any way to disable just the overlay? The other changes are top notch.
enenra  [author] 4 May, 2022 @ 11:15pm 
@x416C6578
It's something I've considered but I don't want to make any guarantees about doing just yet.
x416C6578 4 May, 2022 @ 12:19pm 
Hi, with the latest game update (Most Wanted) changing the camera overlay, I would like to use the base game one, but would like to keep having everything else in this core mod. Would it be possible to take to overlay out of the core and moving it to a "sub" mod (leaving the choice to opt-in/out of using your camera overlay)?
Lt. Ruben 26 Feb, 2022 @ 6:16am 
can you make a version without the camera/turret overlay? also have an ultra wide monitor, and i really like the other changes.
enenra  [author] 29 Jan, 2022 @ 2:06am 
Unfortunately no. I can just define one texture for the game to use and it'll just be stretched depending on the screen size.
HeavyDeception 28 Jan, 2022 @ 7:59pm 
Hello I love all the changes this makes but I have an ultra wide screen. So the overlays are messed up for me and I was wondering if you have a version of this that did change the overlay as there is a overlay that fixes this for me.
enenra  [author] 15 Oct, 2021 @ 8:29am 
@Mumberthrax
Unfortunately there's no other way to prevent that right now. The way Space Engineers loads mods in modpacks is all kinds of wrong right now. I hope it'll get fixed in the future.
Mumberthrax 14 Oct, 2021 @ 7:58pm 
Is there a way to prevent the changes this mod makes to ore detectors? Using AQD Quality of Life modpack with Industrial Overhaul causes the "metal detector" (a lower strength, lower cost ore detector block) to disappear from the game. I like the convenience of the modpack, but modpacks are loaded with a higher priority than other mods. My current best solution is to load all mods in the pack individually instead of using the AQD Quality of Life pack.
Storm 8 Jul, 2021 @ 9:10am 
ammo management controls breaks the UI for other weapons and things like tractor beams.

I don't want energy used as a surrogate for ammo. It's like just cheeseball don't even make anything but power to shoot bullets. Makes no sense.
enenra  [author] 4 Jul, 2021 @ 5:17am 
@nazuraki

You're completely right. I forgot about that particular issue with the workshop. It's set to public now.
nazuraki 3 Jul, 2021 @ 5:58pm 
The mod being unlisted prevents it from being added as a requirement to mods, making it unusable in a modpack (even a private one), making it difficult when setting up private servers. (I blame Steam). I appreciate your view is to use the full modpack it is the core of - but not everyone agrees with all the mods in the pack. I'd love to use great mods like this and not have to find alternatives or duplicate parts.
enenra  [author] 30 Apr, 2021 @ 11:22am 
@Rannoc McMaulin
It's unlisted because it's but an alternative to using the full modpack. It shouldn't affect DS at all as far as I know. Are you using some custom software for it?
Rannoc McMaulin 30 Apr, 2021 @ 10:22am 
Is there a reason this is set to be Unlisted? I really like this mod but my server host management tools cannot load it directly. I was using your QoL mod pack but one of the mods in there is problematic so would like to reference this mod directly.
Kaito 29 Apr, 2021 @ 5:38pm 
I'd love to get only the camera overlay. Most of the other things in this mod are things that either conflict with other settings in my world or things I don't want.
enenra  [author] 23 Apr, 2021 @ 10:30am 
@Leafnie

Yes, intentionally so. Though I've implemented an exception for the cameras of the docking cameras mod.
V L A X 23 Apr, 2021 @ 9:29am 
Awesome, been wanting something like this.

Does the camera overlay still override modded optics?