Stellaris

Stellaris

AI Origin Restriction
18 Comments
WolfOfSloth  [author] 6 May @ 3:58pm 
updated so it shows its compatible with 4.0
Zalpha 5 Oct, 2024 @ 1:54am 
That explains why in my games I have seen, empire no longer exists and I have been wondering why that would happen. (I thought they spawned next to a Xeno Fallen Empire but more likely they had dooms day start). I will be using this mod.
ZAPierZeta  [author] 18 Jul, 2023 @ 2:18pm 
@Sir Squirrelsalot
Both shackles and payback have their random-weight set the 0, so they do not spawn randomly from what I can tell. I will be adding doomsday to the list though. While it is funny to see an AI self destruct, my goal with this mod is to create a more balanced game, so getting rid of that is a good idea.

An Update will be posted soon adding that origin to the list.

@Space Cowgirl Supreme
I am unable to replicate your issue, hosting three large galaxies with 12 empires with this mod enabled yeilded no federated starts. I can only suspect that some mod is somehow interfearing with this mod, or you need to unsubscribe and re-subscribe to the mod to make sure it is installed properly.
Space Cowgirl Supreme 10 Jul, 2023 @ 7:09am 
Been playing a few games and I've been getting the federated AI spawns in abundance. Has an update messed with some of the origin flags or something? I've got this mod loaded so that it overwrites any others.
Sir Squirrelsalot 4 May, 2023 @ 10:48pm 
Remove broken shackles and payback? Since those also span an advanced empire and make two empires really under strengthened.

Also might want to removing doomsday since the AI just can't use it worth beans and it's also really disappointing to capture their homework then find out why they were doing terribly because they turned it into a FARM.

Basically AI shouldn't use challenging origins.
Xenai 27 Mar, 2023 @ 2:17pm 
Just wasted several hours starting and playing the early game of a Devouring Swarm only to encounter a Hegemon blob as my first neighbour... Boop, war, dead, several hours completely wasted because RNG. Definitely using this mod when I can be arsed to start this stupid game (that I love) up again.
ZAPierZeta  [author] 14 Mar, 2023 @ 11:44am 
@captain403
That's outside the scope of this mod, though you'll be delighted to know there seems to be plenty of mods which prevent that civic from being selected by the AI
captain403 22 Feb, 2023 @ 4:46am 
Can you add the civic 'criminal heritage' to the list of no-no's please?
Sidewinder Fang 22 Jan, 2023 @ 8:04am 
Thanks for this, hegemon and common ground AI's annoy me the way they always bunch up unevenly.
Ultimuh 22 May, 2022 @ 8:54am 
Ah, good to know. Thanks for the swift reply though.
ZAPierZeta  [author] 22 May, 2022 @ 8:53am 
Good idea, Ill make a quick patch for that too.
Edit: No need, its random_weight value is thankfully already 0.
Ultimuh 22 May, 2022 @ 8:37am 
Have you considered to eventually include the newly introduced Imperial Fiefdom origin as well?
ZAPierZeta  [author] 22 May, 2022 @ 8:15am 
It does now, the mod has just been updated, Thank you for motivating me to maintain the mod!
Peter34 22 May, 2022 @ 5:17am 
Does this mod work with v3.4?
captain403 15 Sep, 2021 @ 3:17pm 
Needs an update for lem. Conflicts with lem's necrophage hives.
ZAPierZeta  [author] 27 Apr, 2021 @ 11:27pm 
I'll probably add void dweller to the list as well, I've never seen a game where the AI uses the play-style very effectively, expect an update soon.
Nachtblume 27 Apr, 2021 @ 4:46pm 
Maybe void dewellers too
Pentium4 27 Apr, 2021 @ 4:52am 
Thanks for good mod :Gifting: