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I wonder if their can be any other doom demons in xcom 2?
No, they're a standalone enemy
Yeah, all of my enemies have a hook to be added as followers to other enemies given the sheer volume of the possible enemy combinations that exist. I built this mod to override this so that they only appear under certain conditions if you're interested Raider Unit Manager
I saw that - really cool, hopefully one day
Maybe one day! and adds.
I have considered this but am not actively modding at this time unfortunately
Some do, not this one
Hi, I unfortunately have not been actively working on modding lately. Sorry to disappoint
Hey Tas, appreciate it - hope you're well. I would like to go through my mods at some point to reduce their asset size, but will likely be a while unfortunately due to IRL time. Hopefully one day
Master Max cooked the original assets to reduce the size of the file, is it possible you could update this too?
Also any chance for a raider faction for his Warframe mods if you have the time?
Not at this time
@kazuya0010
Thank you for reference
I'd like to revisit this at some point
@kazuya0010
Maybe one day, I'd like to do that but not sure what a good implementation is.
That'd be cool
@EmperorPHNX
Not at this time
@RpgBlaster
:D
Xcom has become Dark Soul
Hey, can confirm they were part of the general pool. While I would anticipate it to not cause a mission-breaking discrepancy, I've updated the mod to remove them from the general-mission pool to hopefully avoid any discrepancies going forward. Thanks for report!
After the update, I got that mission again and, even with 2 Marauders in the mission, no General was in the map and mission could not be completed, since the 'locate the general' never triggered. (zero enemies remaining)
Sweet!
Good to hear. In my case, if I don't send another message, consider it fixed on my end.
Thanks again for the reports - I've published an update that will correct the Marauders solo-pods. They should appropriately have followers going forward. Let me know if working better going forward,
Thanks for reporting; I know what the issue is in retrospect. I'll implement an adjustment at some point
@Enzo Matrix
Glad to hear, thanks for following up!
No idea what the conflict could be as I have every single enemy mod installed except Frost Legion.
Re: Weapon attack, yeah I've noticed he will do a weapon hit instead of an axe slash. I've noticed original stun lancers do it too. If I can adjust, I will.
Re: 4th Tier - see below
@BaeRunner
Yes, I would like to one day - especially as it has been requested and makes sense
@Enzo Matrix
I'm not familiar with Epigenetics, unfortunately
@kazuya0010
Maybe one day, but no short term plans
@TheMissV, LeyShade, Hazarddex, Crimson
If there are more 'Hell/Doom' enemies made, I will
@RambelZambel
This is likely not intentional