XCOM 2
[WOTC] Hell Marauders
84 Comments
kratos on cybercrack
Lumbs 5 Apr @ 7:07pm 
Should make a soldier class, or atleast some cosmetics out of the hell marauder for our soldiers!
kosmoscannon95 28 Jan @ 5:55pm 
do you think you can make more demons from doom please
bogart69 13 Mar, 2024 @ 2:13pm 
Hi. Cool mod, but for some reason the shotgun animation is off. He aims the gun to the sky and then fires. Is this a known issue, or possibly a conflict with another mod I have installed?
Drewivy 3 Oct, 2023 @ 10:16am 
I like the hell marauders.
I wonder if their can be any other doom demons in xcom 2?
NightNinja54  [author] 1 Jun, 2023 @ 4:35pm 
@NANO Dragoon
No, they're a standalone enemy
NightNinja54  [author] 1 Jun, 2023 @ 4:34pm 
@RambelZambel
Yeah, all of my enemies have a hook to be added as followers to other enemies given the sheer volume of the possible enemy combinations that exist. I built this mod to override this so that they only appear under certain conditions if you're interested Raider Unit Manager
ПΛПО Dragoon 1 Jun, 2023 @ 4:33am 
Do we get anything for killing him?
MaCC165 5 Apr, 2023 @ 8:27am 
is there some hidden followerlist? The appear as pathfinder followers, even on its sitrep, i have the same problem with vorchas, they are not set in pathfinder or their own characterstats.ini as supportedfollowers, even diversaliens mod found them as only supported followers(in the launch file, no other (mod)enemies found as followers), its happens without diversaliens mod aswell
NightNinja54  [author] 8 Mar, 2023 @ 5:20pm 
@Slackboy101
I saw that - really cool, hopefully one day
Slackboy101 28 Feb, 2023 @ 6:34pm 
can you update this because someone made the OG Marauder and added his Axe and Shield
NightNinja54  [author] 24 Jan, 2023 @ 7:35pm 
@MAJR
Maybe one day! and adds.
MAJR 23 Jan, 2023 @ 8:47pm 
Btw does this replace an enemy or just add the marauder?
MAJR 23 Jan, 2023 @ 7:39pm 
I hope you get around to finishing this raider faction, I'd love to see the 2016 cyberdemon next!
NightNinja54  [author] 25 Nov, 2022 @ 7:04pm 
@kazuya0010
I have considered this but am not actively modding at this time unfortunately
kazuya0010 13 Nov, 2022 @ 6:00pm 
@NightNinja54 Can you make an enemy Boss mod to fight like Kai Leng from Mass Effect 3?
NightNinja54  [author] 26 Oct, 2022 @ 4:52pm 
@HaziTru
Some do, not this one
HaziTru 25 Oct, 2022 @ 12:34am 
Does your enemies have loot drops to research?
kazuya0010 30 Jul, 2022 @ 6:47pm 
@NightNinja54 No offense taken. I will wait when you get the chance to do so.
NightNinja54  [author] 26 Jul, 2022 @ 11:39am 
@kazuya0010
Hi, I unfortunately have not been actively working on modding lately. Sorry to disappoint
kazuya0010 22 Jul, 2022 @ 8:14pm 
@NightNinja54 Were you able to make Saren Enemy mod?
tastiger841 20 Jul, 2022 @ 9:53pm 
No worries. Cheers
NightNinja54  [author] 20 Jul, 2022 @ 8:24pm 
@tastiger841
Hey Tas, appreciate it - hope you're well. I would like to go through my mods at some point to reduce their asset size, but will likely be a while unfortunately due to IRL time. Hopefully one day
tastiger841 19 Jul, 2022 @ 6:28pm 
How are you doing, Master Ninja?

Master Max cooked the original assets to reduce the size of the file, is it possible you could update this too?

Also any chance for a raider faction for his Warframe mods if you have the time?
kazuya0010 22 Jun, 2022 @ 9:45pm 
You are very welcome and let me know when you have uploaded it.
NightNinja54  [author] 22 Jun, 2022 @ 10:20am 
@Lumiere
Not at this time

@kazuya0010
Thank you for reference
Lumiere 6 May, 2022 @ 9:37am 
Is there a raider faction that makes use of this unit?
NightNinja54  [author] 13 Feb, 2022 @ 11:22am 
@Ace_ofChaoes
I'd like to revisit this at some point

@kazuya0010
Maybe one day, I'd like to do that but not sure what a good implementation is.
-[FF]-Ace_ofChaos 11 Feb, 2022 @ 9:29am 
Can you make a version thats like the alien rulers in its own faction so it attacks everything?
kazuya0010 31 Jan, 2022 @ 6:11pm 
Can you please an enemy mod like Saren being the enemy Boss?
EmperorPHNX 22 Jan, 2022 @ 4:03pm 
Well that'd be cool but i gues not for me, my playtime is ended.
NightNinja54  [author] 22 Jan, 2022 @ 3:26pm 
@Caiuz
That'd be cool

@EmperorPHNX
Not at this time

@RpgBlaster
:D
Caiuz 12 Jan, 2022 @ 10:24am 
I would love to see these guys as a Raider Faction.
EmperorPHNX 7 Nov, 2021 @ 12:00pm 
Dual Axes drops to us and we can use?
RpgBlaster 16 Oct, 2021 @ 11:05am 
Nemesis and now the Marauders?
Xcom has become Dark Soul
NightNinja54  [author] 16 Aug, 2021 @ 10:10am 
@Highlander
Hey, can confirm they were part of the general pool. While I would anticipate it to not cause a mission-breaking discrepancy, I've updated the mod to remove them from the general-mission pool to hopefully avoid any discrepancies going forward. Thanks for report!
Highlander 15 Aug, 2021 @ 9:38pm 
Hey, not sure if the problem is this mod, but since I remember getting a Marauder as a Advent General in the mission you need to kill him, I think can be the case.

After the update, I got that mission again and, even with 2 Marauders in the mission, no General was in the map and mission could not be completed, since the 'locate the general' never triggered. (zero enemies remaining)
NightNinja54  [author] 4 Aug, 2021 @ 5:12am 
@Highlander, @Tahanok2
Sweet!
Highlander 4 Aug, 2021 @ 1:08am 
Thanks for the update. I got one with 3 followers (playing with increased pods up to 6/7).
Tahanok2 1 Aug, 2021 @ 9:43pm 
@NightNinja54
Good to hear. In my case, if I don't send another message, consider it fixed on my end.
NightNinja54  [author] 1 Aug, 2021 @ 5:26pm 
@Steven777, @Highlander, @Tahanok2
Thanks again for the reports - I've published an update that will correct the Marauders solo-pods. They should appropriately have followers going forward. Let me know if working better going forward,
Tahanok2 20 Jul, 2021 @ 11:31am 
Interestingly, so far I have only seen it spawn on Retaliation missions where there are resistance troops present. Other than that, there was a single time where only one showed up as a reinforcement on a regular map. I don't think it's a bug, but an strange coincidence.
NightNinja54  [author] 7 Jul, 2021 @ 8:10pm 
@Steven777, @Highlander
Thanks for reporting; I know what the issue is in retrospect. I'll implement an adjustment at some point

@Enzo Matrix
Glad to hear, thanks for following up!
Highlander 7 Jul, 2021 @ 11:05am 
Getting solo spawns too. Maybe something with the Diverse alien pods or Increase Pod Size By Force Level mods?
steven777 7 Jul, 2021 @ 3:30am 
He only ever spawns solo / in his own pod.

No idea what the conflict could be as I have every single enemy mod installed except Frost Legion.
Enzo Matrix 3 Jul, 2021 @ 4:09pm 
Hey! just a followup, I was able to go into the ini and you luckily had the ability to add types to these.. so I made it alien type also and they are spawned in normal missions with aliens now and it gets the epigenetics effects. :)
NightNinja54  [author] 3 Jul, 2021 @ 1:02pm 
@RoboCobra
Re: Weapon attack, yeah I've noticed he will do a weapon hit instead of an axe slash. I've noticed original stun lancers do it too. If I can adjust, I will.
Re: 4th Tier - see below

@BaeRunner
Yes, I would like to one day - especially as it has been requested and makes sense

@Enzo Matrix
I'm not familiar with Epigenetics, unfortunately

@kazuya0010
Maybe one day, but no short term plans

@TheMissV, LeyShade, Hazarddex, Crimson
If there are more 'Hell/Doom' enemies made, I will

@RambelZambel
This is likely not intentional
RoboCobra 1 Jul, 2021 @ 11:02am 
Hi again! Working great still, just noticed an issue where the Marauder seem to try and shoot an invisible gun instead of using his axe? And any chance of a fourth tier of a more powerful Marauder? >:)
Y. Valerunner 28 Jun, 2021 @ 5:12am 
Would you be open to making a version of this with Alien Ruler stats? I often headcanon this Marauder as a one-off terrifying presence on the field when it just murders everything in sight as ADVENT and all my other factions switch focus and bring down this beast. Feel free to make it as OP as the Berserker Queen. :)