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You can try and see how It goes but I can only assume that this either fully (crashes) or partially (does not perform as intended/unit with vanilla stats) incompatible with the SFO submod.
As always: feel free to make any kind of submods for any of my mods.
Since Cataph's Kraka Drak Is a custom faction It requires a specific submod.
Nothing I can fix, sadly.
Hopefully Urgat or JvJ will change that.
- Breathe of Nightmares (a Strength 10 breathe attack that targets Leadership instead of toughness, which could be used to insta-murder tough enemies with low Leadership like Ogres who have mediocre leadership)
- Rock Burner (attacks are Poisoned and the Shard Dragon gets a buff to Impact Hits)
- Runic Collar (the reason why the Dwarfs can control the Shard Dragons and it gives the murder ferrets Magic Resistance)
- Gromlir-Hard Scales (gives the Shard Dragon a flat-out Ward Save because its Razor Scales hardened with age)
Now imagine a doomstack of these plowing through everyone and everything.
- Razor Scales (auto damage enemies for every save the Shard Dragon passes)
- Rabid Frenzy (Frenzy on steroids that activated the moment the monster gets wounded for the first time, which results in it getting Frenzy for the rest of the game and the amount of attacks increasing from 1d6 to 2d6 depending on how well you roll)
TBC
@cybvep
Again: this mod only acts on the "building units allowed table" which doesn't involve unit caps.
Unit caps are located in the "main units table" which Is currently located in Urgat's main mod.
If you want caps, you should ask to Urgat.
All in all I do think too that there should be a cap for these units, but the choice Is entirely on Urgat.
That's just my opinion, it's your sub-mod...
I didn't touch anything else.
So you should ask that to Urgat, but if I'm not mistaken He didn't put any caps.