Kenshi
Fort Mirage Expanded (+World States)
26 kommentarer
Mitsurugi 11 jul @ 10:36 
It is a little too full of loot. Found a ton of blueprints, and made over 150k just selling the duplicates. It was really fun to raid, tho. Waiting to see who takes it over. I cleared it out, and left the area, but it still says it's owned by UCH, not SN or RF.
SuP†SaN 10 apr @ 17:47 
This mod is good but very unbalanced on middle staged playthrough because Heroes League's units are not very strong when you have full squad with 40 attack level and such. And after you clear whole fort out you have an absolute madness of loot such as armor, weapons, food, technologies etc.

Also slightly uncompatible with CATO. This mod combined with CATO will result to fort having small clipping issues in the centre. It is easly fixed by deleting stuff with SHIFT+F12
Grubby 5 apr @ 20:58 
does this work with Kaizo?
wimble_king 28 feb, 2024 @ 22:37 
This is a really nice addition to the great desert, a cool new layout and interesting world states, well done!
quinntonleemiller123 26 apr, 2023 @ 11:54 
im having a weird issue as well, ive killed lord mirage, the oni, and boss simion, however the city isnt changing to UC control. its remaining under rebel farmer control for some reason.

despite that hiccup im loving this mod, trying to solo the united city heroes was great and i accidentally powerleveled toughness to 93 while doing it.
Trinity 28 okt, 2022 @ 13:39 
dayam this is tight
MGJ Sakazaki 20 mar, 2022 @ 14:55 
How could I have missed this mod?

(Don't forget to use Kenshi Mod Tool, guys. have a nice playthrough!)
King Zog 11 aug, 2021 @ 8:46 
could you do this for the cult village please? i really want a house there
MasterSteve343  [skapare] 7 maj, 2021 @ 18:05 
Ohhh, I see, I see. Thanks for discovering that solution, Flesh Stick!
Flesh Stick 7 maj, 2021 @ 17:26 
I bumped your mod to the top of load order, did a fresh import and everything work just as it says on the tin
MasterSteve343  [skapare] 7 maj, 2021 @ 8:22 
Hehehe, perhaps I will, but first I've gotta make more expansions. Thank you very much for your compliments though, its greatly appreciated!
Lucid Dreamer 7 maj, 2021 @ 8:09 
I Second this!!!!!!!!!
"Btw you should totally contact Atlas about getting your mods added to Genesis!":beeped:
MasterSteve343  [skapare] 7 maj, 2021 @ 8:00 
Hmm, it seens to be that living world overrides this mod's world states. I could try making a submod that would be a patch for conflicts between both, but first I need to now if you would like to keep living world's world states, or do you prefer to have the ones that comes with this mod?
Brimsaw 7 maj, 2021 @ 1:45 
Hey there, im having the same issue with Vagrants taking over. I do have living world installed tho. Do you know if theres a way in the load order to make living world and your beatiful town expansions compatible? Thanks!
Official_KP 6 maj, 2021 @ 18:41 
Btw you should totally contact Atlas about getting your mods added to Genesis!
Flesh Stick 4 maj, 2021 @ 2:11 
@ MasterSteve343, possibly populated cities or Living World
Official_KP 3 maj, 2021 @ 10:58 
Ok thanks for responding!
MasterSteve343  [skapare] 3 maj, 2021 @ 10:55 
Hahaha, I know! Its so well made, it sees as part of the game. Hmmm, perhaps I will try to add some shops and more buildings to it, but that wont happen soon, as I'm studying for mid terms.
Official_KP 3 maj, 2021 @ 10:18 
Yes I was not aware it was from a mod though!
MasterSteve343  [skapare] 3 maj, 2021 @ 10:16 
Official_KP, are you refering to the "holy nation outlaws expanded" Sanctuary? The one in Dreg?
Official_KP 3 maj, 2021 @ 9:35 
Could you do one for Sanctuary maybe add some Flotsam Ninjas there?
MasterSteve343  [skapare] 3 maj, 2021 @ 8:04 
Hmmm, seens like it is. After the death of Lord Mirage, this place is suppose to be taken over by the sand ninjas. Do you have any other mods enabled that may alter this mod's world states?
Flesh Stick 3 maj, 2021 @ 2:40 
City fell to Vagrants after killing Lord Mirage, is this a bug?
Imouto catboywife 1 maj, 2021 @ 3:35 
i'd like to see you tackle blister hill >w>
MasterSteve343  [skapare] 29 apr, 2021 @ 14:39 
Thanks! I made this mod because of the same experience. Its good to know that this makes Fort Mirage a bit more interesting.
Listerx 29 apr, 2021 @ 13:49 
Great work indeed. I usually turn them hostile in every play though, and the little barracks they inhabit was a bit disappointing to attack. Thanks for the upload.