Garry's Mod

Garry's Mod

[HRCS] HL2 Train Station Escape (d1_trainstation_06)
7 Comments
Tromingus 5 May, 2021 @ 7:44pm 
Pleas don't stop making these. I love how your the only person that gose this far for this long to restore half-life 2 maps, thank you
legoj15  [author] 2 May, 2021 @ 9:15am 
If the compile tools are flat out crashing (not giving an error), it's possible, but not at all guaranteed, that they could resolve the issue, but if they're outputting errors like "Too many vertexes (>=65535)" or "Cannot calc convert triangle", then there's an issue with your brush geometry.
Penkeh.mdl 2 May, 2021 @ 9:02am 
Is there like by any chance that the 64 bit versions has like you know, i have a large map that i cannot compile anymore because its too much for the compiler itself, is there a chance that the 64 bit version can compile it?
legoj15  [author] 2 May, 2021 @ 9:00am 
Yes. I also feel like the 64 bit versions are compile a bit faster, but I haven't done any experiments to confirm that.
Penkeh.mdl 2 May, 2021 @ 8:45am 
So hammer configured with the 64bit version of vbsp, vvis and vrad makes such renderings possible?
legoj15  [author] 2 May, 2021 @ 8:39am 
One of the reasons the compile tools die is because they run out of memory (VRAD specifically, all the maps I compile go over the 4GB of RAM max of 32bit hardware and software)
Garry's Mod has an experimental 64bit branch that also replaces Awesomium with Chromium (and I'm pretty sure It's compatible with non-64bit servers)
I switched to that branch of GMod and configured Hammer to use the VBSP, VVIS, and VRAD inside the bin/win64 folder, instead of just the bin folder (since that's were the regular 32bit programs are)
Hammer is only 32bit, while a 64bit version would be nice, I don't think there's any benefit to having it be 64bit (and it hasn't really hindered me so far)
Penkeh.mdl 2 May, 2021 @ 1:13am 
Just, how did you made such high quality shadows without the compiler dying the first seconds into the compile of the map