Stellaris

Stellaris

Additional Districts And Buildings [abandoned]
37 Comments
Root  [author] 17 May, 2022 @ 12:25am 
Thank you for your kindness.
I'll keep you updated.
But with the addition of the official Japanese language in this update, I'm thinking of integrating the English version with the Japanese version in the next update.
shamshernagal 14 May, 2022 @ 6:19am 
Any chance of an update ? As the japanese version has already been updated.
Regardless thanks for all the hard work.
Root  [author] 3 Dec, 2021 @ 12:46am 
@greensniperhat
Thanks for letting me know.
I've updated it.
greensniperhat 25 Nov, 2021 @ 9:28pm 
3.2 replaced some of the job checks with possible_precalc, just a heads up.
possible = { ruler_job_check_trigger = yes } -> possible_precalc = can_fill_ruler_job, for example.
Root  [author] 8 Nov, 2021 @ 8:28pm 
@greensniperhat
Thank you.
I'll keep you updated.
greensniperhat 2 Nov, 2021 @ 1:51am 
deposits still has is_for_colonizeable, making this non 3.1.2 compliant.
Root  [author] 30 Sep, 2021 @ 12:03am 
@Reaperrising
Yes, it works.
VoidNightmare 29 Sep, 2021 @ 5:12pm 
A quick question does this still work?
shoruru314159  [author] 21 Sep, 2021 @ 9:50am 
@tolaburke
Sorry,but we will not add building display slot.
So,would you subscribe other mod.
6teen606 9 Aug, 2021 @ 4:21pm 
@Root nice
tolaburke 8 Aug, 2021 @ 11:42pm 
The districts seem cool, but I'm not sure about the buildings, especially given the limit of 12 by default.
Root  [author] 8 Aug, 2021 @ 8:01pm 
バグ修正 Bug fixes
Root  [author] 14 Jul, 2021 @ 6:14pm 
@6teen606
Thanks for the report.
I'll check it out.
6teen606 10 Jul, 2021 @ 7:05am 
Hi. It seems that when I turn a planet into a Thrall World, all the district slots disappear and there's no way to build them. Is there any workaround for this? My machine empire is dissatisfied of the lack of breeding meat bags for labour :(
Root  [author] 26 Jun, 2021 @ 12:31am 
@edey5000
Your comments are encouraging.
edey5000 25 Jun, 2021 @ 7:34am 
I love this mod, thank you. All your mods are so cool.
Root  [author] 8 Jun, 2021 @ 4:21am 
I'm busy until June 19, so I'll stop updating.
Root  [author] 4 Jun, 2021 @ 1:28am 
@ERROR//UNKNOWN
I'll figure it out.
Zia 3 Jun, 2021 @ 2:19pm 
All of these districts take consumer goods which means they work badly with Machine empires and hiveminds.
barkingnoise 3 Jun, 2021 @ 7:49am 
Excellent! Thank you
Root  [author] 2 Jun, 2021 @ 6:19am 
@barkingnoise
Fixed it.
Root  [author] 30 May, 2021 @ 10:42pm 
@barkingnoise
excuse me
I'll check it out.
barkingnoise 30 May, 2021 @ 4:57am 
Tried it out on my shroud world, works fine in adding the new district but only 2 of the several district options remain in the decision list.
This doesnt change after I choose the decision to delete the district either.
barkingnoise 29 May, 2021 @ 11:47am 
Great! Thanks a lot
Root  [author] 28 May, 2021 @ 11:26pm 
@barkingnoise
APSR, it is not yet compatible right now. I've made a few modifications, and I think the districts by technology will show up.
Shroud Worlds (Planetary Diversity submod) has been fixed.
Root  [author] 27 May, 2021 @ 4:11am 
@barkingnoise
I'll check it out.
Please wait a moment.
barkingnoise 26 May, 2021 @ 1:09pm 
I'm having trouble getting the districts to show up properly on Shroud Worlds (Planetary Diversity submod) and also on planets from APSR (Anomalies, Planetary and Space Resources).
They only work (as intended, I assume) on vanilla style planets as far as I can tell.

I tried moving it further down the load order but it didnt help.

I saw here in the comments that you commented "We're making sure that Planetary Diversity is supported" - does this include the submods like Shroud Worlds?
Bari 12 May, 2021 @ 2:31pm 
I love this mod. It adds a lot of variety to my colonies.
Root  [author] 11 May, 2021 @ 4:24pm 
@LMeire
I see...
I'll think of an improvement plan and make it better.
LMeire 11 May, 2021 @ 9:09am 
Residential districts aren't really worth building as a gestault intelligence, the housing's nice, but the clerks are prefered over maintainence drone jobs and it tanks your stability without some micromanaging.
AngleWyrm 9 May, 2021 @ 5:40am 
Root  [author] 9 May, 2021 @ 12:03am 
@Reaperrising
AI auto construction only has vanilla override
VoidNightmare 8 May, 2021 @ 9:03pm 
A quick question any vanilla overwrites?
Root  [author] 3 May, 2021 @ 7:48am 
@AngleWyrm
It should come up in society research.

PS
I made a mistake in setting the values and made it harder for them to appear, so I fixed it.
AngleWyrm 3 May, 2021 @ 7:11am 
Where in the technology tree do I find the large-scale development techs?
Root  [author] 2 May, 2021 @ 9:45pm 
@Peter Jordanson
We're making sure that Planetary Diversity is supported.
Interstellar Revenue Service 2 May, 2021 @ 8:56pm 
Will test alongside mutliple mods. From the screenshot I can already point out some corrections that would be good to have to be in line with the rest of the game.