XCOM 2
[WOTC] Noah's Revolver
28 Comments
Iridar  [author] 14 Jan, 2024 @ 8:14pm 
@ALEXX
I don't plan to do anything with this mod. You can use XSkin or Weapon Skin Replacer to reskin existing weapons into this one.
ALEXX 14 Jan, 2024 @ 7:16pm 
Hey. Got one question. Any plans on making 3 tier version of the revolver. It looks fantastic, pity it is only tier 1. Or should I just reconfugure the mod to boost stats?
Alex.S 14 Aug, 2023 @ 3:17am 
Welp, at least I get a free superior hair trigger XD

Thanks man
Iridar  [author] 12 Aug, 2023 @ 10:20pm 
@Alex.S
No. You can give it to yourself with console commands, though.
Alex.S 12 Aug, 2023 @ 9:53pm 
@iridar so I can't just modify a config which can give me a set amount of revolver?
Iridar  [author] 12 Aug, 2023 @ 9:15am 
@Alex.S
You can configure it into a buildable weapon using Template Master, but it's not exactly newbie-friendly process.
Alex.S 12 Aug, 2023 @ 4:42am 
Is there a mod config that allows me to get more than 1 Noah's Revolver?
NagChampa 26 Jul, 2023 @ 12:09am 
o ok cool thanks
Iridar  [author] 25 Jul, 2023 @ 11:25pm 
@NagChampa
It upgrades into a regular magnetic pistol. After that you can upgrade it to beam or whatever the magnetic pistols upgrade into with your mod setup.
NagChampa 25 Jul, 2023 @ 10:56pm 
Does this upgrade to a plasma version? Or is this mainly a early/mid game pistol?
Iridar  [author] 25 Nov, 2022 @ 9:47pm 
Dunno, should be working.
Kinsect 25 Nov, 2022 @ 8:53pm 
tried using that exact code (AddItem IRI_NoahRevolver 1) and that didn't work
though this is my fist time using console commands on Xcom
Iridar  [author] 25 Nov, 2022 @ 6:41pm 
No, why would you?
Kinsect 25 Nov, 2022 @ 2:20pm 
Do I have to use a different command if I'm using the covert infiltration's mod?
Murat Kutosov 3 Jul, 2022 @ 11:43pm 
Thanks -- will look for that!
Iridar  [author] 3 Jul, 2022 @ 7:02pm 
Purchasing the magnetic pistol upgrade in Engineering will upgrade it to a regular XCOM magnetic pistol.
Murat Kutosov 3 Jul, 2022 @ 6:47pm 
Digging the mod, but still trying to figure out how to upgrade it to magnetic
Murat Kutosov 13 Jun, 2022 @ 10:32pm 
@Iridar -- whoops -- missed it
Iridar  [author] 13 Jun, 2022 @ 9:43pm 
Read the description.
Murat Kutosov 13 Jun, 2022 @ 3:33pm 
Should it work mid-campaign?
Toastie McCornbread 15 Aug, 2021 @ 11:47pm 
This is beautiful. INSTANT SUBSCRIBE!
iceman18 7 Jul, 2021 @ 6:29am 
I'd like to see The Colt from Supernatural, you know the one that Samuel Colt make to kill Anything, but only had 13 rounds
Jestimac 6 May, 2021 @ 2:07am 
@ Iridar OK thanks Rgds
Iridar  [author] 5 May, 2021 @ 8:16am 
@Jestimac
You may need to use this command to get the primary version of the revolver :

AddItem IRI_NoahRevolver_Primary 1
Jestimac 5 May, 2021 @ 7:13am 
@ Iridar. Hello. I have some soldiers that are Akimbo class. I'd love to let them us this revolver. May I assume that the following console command will do the trick ?
AddItem IRI_NoahRevolver 2
Or is it sufficient to use Primary Secondaries to get a secondary version of the revolver ?

Thanks in advance for your answer.
Devidose 4 May, 2021 @ 12:10am 
What's that? A new Iridar weapon mod? A pistol one at that?! Time to go shoot some Lost until my CPU complains at all the dead bodies!
Hudson Savage 3 May, 2021 @ 7:34pm 
Thanks for posting the voiced tutorial, it's going to be a great reference in future! Great pistol also.
Deadput 3 May, 2021 @ 5:13pm 
Whenever I next play Xcom 2, I'm absolutely going to create a character named Noah and give them this revolver, thanks for releasing the mod.