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1) Bot spawn on the Vietcong side. They shouldn't spawn at the players' positions. Is it really impossible to code a spawn point outside the capture trigger?
You want realism, but at the moment I see incredible idiocy.
2) Add 5 players on the Vietcong side. So that the US side doesn't think they are cooler than God.
Give me a Mosin rifle and I will bury 100 players with zero deaths)
These capitalist assholes won't dig Vietnamese soil) Well, except for their own grave)
If you want more specific ideas, write to me, I've been playing your mission since release and in Arma 3 for a very long time, so I have some understanding of what's happening.
Although there's an enemy cap in the parameters, it'd be great to be able to adjust the scale of enemies.
Well i have seen alot often infantry TK themselves and other not involved just for fun.
I wrote in the past alot in the A3 steam forum.