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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945445127
Also, @Preoximerianas, in case you haven't found them yet, the file in question will be in <your steam directory>/steamapps/workshop/content/281990/2479031671/common/goverment/civics , or you can just right-click the mod in Irony Mod Manager and pick "Open Mod Folder/File" from the menu to jump straight to the top of the mod's directory.
Where did you find those files?
Seems like Paradox messed with the system again then. Last time I fixed the exact same problem by removing the weights.
I'm not sure if other people are having this issue, or that it's maybe a mod I have that's causing it, but I managed to fix it for me by adding weighting to the mods GTRCP_civics text.
random_weight = {
base = 0
modifier = {
factor = 0
}
}
I put this under "pickable_at_start" for all of the civics, so if you're having trouble with the AI spawning with the civics like I was, this should fix it for you.
You can go into the files (specifically common\governments\civics\GTRCP_civics.txt) and change all "modification = no" to "modification = yes". If you want to make sure that steam workshop doesn't override your changes, you can copy the mod to (username)\Documents\Paradox Interactive\Stellaris\mod.
Yeah, I had no choice but to make it unpickable after the start of the game. Setting AI weight to 0 only seems to affect game start, so the AI would still pick it later. Either AI picks it randomly or players can't pick it either, kinda crappy programming from Paradox.
I also changed the modification properties to no, to fix the issue where AI would pick these civics after the start of the game.
The file that needs to be modified is in YOUR_STEAM_LIBRARY_DIRECTORY\steamapps\workshop\content\281990\2479031671\common\governments\civics\GTRCP_civics.txt for those of you who don't usually mod workshop files and don't know where they are usually at (281990 is Stellaris' game ID and 2479031671 is this mod's ID).
Could be. I don't know how that mod works, so I can't guarantee compatibility.
The AI shouldn't pick these.
@Charlot
Sure, I'll have a look at it when I get time.
Thanks, i'll change that!
No, they shouldn't be able to.
That's on purpose, it's for hive minds, it only shows up for them.
You had: country_influence_produces_add
Instead of: country_base_influence_produces_add
That fixed that. There's something with the ruler on traits though. Can't figure out why the ruler/leader isn't getting it. Though it seems there's a point where it shows they are, but only a certain modifier nothing more. So I'm uncertain.
Can the AI use this when it creates its empires at the start of the match?