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Rapporter et oversættelsesproblem
Thanks!
Here are the Mods I use:
Vindictus Female Hairstyles:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187978087
WOTC Female Hair Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1471399748
More Hair Colors:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628668732
DFHP_WOTC
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148470044
Lipstick Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=620998078
Capnbubs Accessories
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123427895
I like the Ceri Hairstyle, but I don't remember which Mod it's in off the top of my head! It looks real nice paired with a head piece like the Ballistic Goggles. I set my soldiers to Happy-Go-Lucky attitude so they smile!
Could you please tell me the cosmetic mod (hair, face) you are using on your soldier? They look quite nice!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2435857055
I'm pretty sure I could pass in localization variables to the script to make that functionality follow best practices. That would, of course, require an update.
Thanks!
That way I can continue to manage the gameplay code in one place.
Just for cases where users would be using many different enemy mods and might lose track of which unit is which, would be cosmetic only and not effect gameplay as well as require the original mods of course.
This is a research done after make instant by another autopsy, and by pausing another research. Not sure if it is this mod that does this, will try to look for command code to bypass.
Thanks for this cool mod! Please my translation of the mod!
Русский перевод
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\2482812108\Localization)
https://drive.google.com/open?id=16Svzqk5arUUNzkBvTtgRhYe8uzygzhZT&authuser=axaaaid%40gmail.com&usp=drive_fs
Thank you for the feedback! I really appreciate it.
One of my design goals is to make the player eventually forget that my aliens are Mods. Even though they have unique abilities; I want them to look, behave, and provide rewards just like a base game alien. This includes all of the window dressing such as lore text, ability flyovers, ability icons when mind-controlled, slide-in buff/debuff banners, etc. Sounds like I'm hitting somewhere near the goal!
I'm glad you're enjoying my alien mods and hope they continue to have a spot in your future campaigns!
P.S. If you haven't tried a Destroyer Vest on a Ranger/Templar and killed a Black ICE Codex with a melee strike yet, give it a try... prolly one of my favorite things to do.
The biggest praise I can give your enemies is that to me, they don't suffer from the "Hey, look at me!! I am now the biggest threat in this game!" syndrome. Lots of enemy mods out there seem to want to be the "it girl", while completely disregarding any sense of balance. This doesn't happen here with yours, and I really appreciate that!! Thanks so much for making all of these cool enemy mods! Looking forward to your next ideas!
Thanks for the inclusion in it!
Also, to anyone asking about LWOTC support: I just finished the Muton Destroyer update for Mod Jam (check my Workshop).
I'm not concerned with the name overlap from a technical perspective since it's just a localization string. Another mod would have to duplicate the internal template name to cause a collision. I would be very concerned about that for numerous reasons.
If you're referring to branding, it's nothing I'd be in a rush to publish an update to change since updates can be very disruptive to players that have modified the config file. Of course, if I were to change it, I'd just be running the branding gauntlet again in hopes to pick something that isn't being used. I'll keep it in mind if there's ever a significant update.
Thanks for the feedback!
I had to rewrite all of my Enemy Mods to work explicitly with LW when it was released for vanilla XCom 2 (ADVENT Warlock, Flame Viper, Black ICE Codex at that time). It's been a long time; but if I remember correctly, the LW spawning algorithms for squads differed from the base game. It would really depend on if the the rewrite of LW for WotC retained those algorithms.
I think there were other code nuances if someone that knows more sees these comments and can weigh in.
@BT-7274: Black ICE Rounds are part of another one of my Enemy Mods; the Black ICE Codex. The link to that Mod is in the description above.