Arma 3
VIO-BECTI Vanilla Malden
13 Comments
Valmont 10 Jan, 2024 @ 8:55am 
Just awarded you guys a "must have it", not only this is incredibly fun and optimized but the UI work is top notch! It is very rare to see good taste in design like this
dukee02  [author] 29 May, 2023 @ 12:12pm 
They should have a 20 m range to spawn to prevent that, and the AI in most cases starts the attack. If not you can ive them the order to do so. If they explode to much i'll increase the range for the next update, please tell me.
sandrastarling 29 May, 2023 @ 11:19am 
If my last try at this was correct as soon as I put down a barracks the AI started spawning in vehicles to the point they all land on top of each other and blow up.

I can test this again later to confirm.
Cpl Eagle 20 May, 2022 @ 9:07am 
Yes.. so it's explained why in WW2 mode the AI ​​doesn't buy motorized vehicles because they are transport. I'll try to upgrade to level 2 to see if they start motorized work.

Keep up your great work! Becti is one of the best mods I've ever played.
dukee02  [author] 20 May, 2022 @ 7:29am 
Hi, yes the Infantry only on foot, if you gave them trucks the move into the town with them, so the got simply disabled. If the AI only stay and do nothing have multipl reasons. If a player take controll of the group and leaves - the AI can't handle it right sometimes - better dont take controll over AI groups. Or simply the haven't enought money to buy all vehicles the want - easy fix, give the AI money ^^
Cpl Eagle 20 May, 2022 @ 6:43am 
Very good ! What I've noticed is that the teams you assign infantry, move only on foot to cross the map or stand still, and the teams assigned motorized are only in attack vehicles, not transport. Is it normal like this?

(Ai has been stuck in the middle of the game not advancing on the points)
dukee02  [author] 19 May, 2022 @ 2:29pm 
Hi, RHS is in development - CUP (basic) is tested ok, so if i finished and tested RHS the Cold-War version will get his upload too ^^
Cpl Eagle 19 May, 2022 @ 1:45pm 
It's working, great work, soon I'll test from WW2. (My suggestion is to do RHS.
dukee02  [author] 9 Mar, 2022 @ 11:09pm 
The only thing we know how AI stucks, then a player joint the enemy side and deactivates the commander. If thats not happend, then thats the first time, we play it daily and the AI attacks towns(more ore less good), but no bases. To check what happens mor infos needed.
Nr007 9 Mar, 2022 @ 12:32pm 
Unfortunately enemy AI never properly attacks towns. Just getting stuck between home base and first town. :steamsad:
dukee02  [author] 14 May, 2021 @ 1:32am 
@Harold AI-Commander is active from scratch, the AI-Groupleaders are a debug-tool but they work well. You can setup them in the parameters
Harold 13 May, 2021 @ 5:27pm 
Is there AI commander in this version. I just want to play solo against AI.
dukee02  [author] 12 May, 2021 @ 12:18am 
This Weekend (May 14th 2021) we start our Server in Europe to check our WW2 Version of CTI! Some Votings has startet on our Discord!