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Привет, я могу перепаковать свой серверный пак?
Class: 'ActionSkinning'
Function: 'SpawnItems'
Stack trace:
scripts/4_World/classes\useractionscomponent\actions\continuous\actionskinning.c:313
scripts/4_World/classes\useractionscomponent\actions\continuous\actionskinning.c:76
I'd like to ask you if I can repack (add) your mod into ma server pack.
No rename, no change, no redistribute - just repack!
Thank you for answer. Like and price was added here :)
WIN-IRJC452OH2M, 13.11 2023 21:29:27
[DamageSystemData::GetMaxHealth] :: [Radioactive_Bear_Beast] :: Could not find zone "Zone_Pelvis"
Class: 'ActionSkinning'
Function: 'SpawnItems'
Stack trace:
scripts/4_World/classes\useractionscomponent\actions\continuous\actionskinning.c:313
scripts/4_World/classes\useractionscomponent\actions\continuous\actionskinning.c:76
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:211
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuousbase.c:12
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuoustime.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:66
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:320
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:23
<Health_Points Day="800" Night="800"/>
<Resistance_to_Bullets Day="10.0" Night="10.0"/>
<Resistance_to_Melees Day="10.0" Night="10.0"/>
<Resistance_to_HeavyAttack Day="0.5" Night="0.5"/>
<Resistance_to_Vehicles Day="1.0" Night="1.0"/>
<Resistance_to_Explosions Day="0.01" Night="0.01"/>
<Resistance_to_HeadShots Day="30.0" Night="30.0"/>
<Can_Dodge Day="0" Night="0"/>
<Hit_Players_On_Obstacles Day="1" Night="1"/>
<Immune_To_MultiHit Day="0" Night="0"/>
<Attack_Speed Day="1.0" Night="1.0"/>
<Ratio_Damage_Health LightAttack_NotBlocked="1.0"
<Can_Be_Backstabbed Day="0" Night="0"/>
<Resist_Contaminated_Effect Day="0" Night="0"/>
[DamageSystemData::GetMaxHealth] :: [Radioactive_Wolf_Beast] :: Could not find zone "Zone_Pelvis"
Class: 'ActionSkinning'
Function: 'OnFinishProgressServer'
Stack trace:
scripts/4_World/classes\useractionscomponent\actions\continuous\actionskinning.c:233
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:211
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuousbase.c:12
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuoustime.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:66
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:320
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:23
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991444293
Class: 'ActionSkinning'
Function: 'OnFinishProgressServer'
Stack trace:
scripts/4_World/classes\useractionscomponent\actions\continuous\actionskinning.c:232
WindstrideClothing/scripts/4_World/humanskull\humanskull.c:5
AC-Mod-Pack/AC-Scripts/AC-Skinning/Scripts/4_World/4bbc38aa048906.c:1
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:216
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuousbase.c:12
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuoustime.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:66
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:363
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28
Any help?
"Zone_Pelvis"
Class: 'ActionSkinning'
Function: 'OnFinishProgressServer'
I followed the wickedquick1 tutorial. But, with the new economy core, I skipped that part by updating my existing server types and events files. In addition, you have to create territories. I copied and renamed my bear and wolf territories to the designated filenames. Added them to the server. Then, updated the cfgenvironment.xml file to call the territories.
Message me and I'll zip up my code and send it to you.
could anyone help?
May I please repack with credits and links to this page of course. thank you sir