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I don't exactly understand the second question but yes, both of those also affect wound time in a separate way if they are set to true.
USE_EW_ARMOR = true
USE_LW1_CALC = true is start-up this 2 function ,right?
Can you explain the effect of this? Longer, shorter, or about the same wound times overall? Shorter early game and longer late game? Or just less RNG maybe? Or something completely different? I don't remember the effects of the LW1 system anymore :-)
And on a separate mod to make soldiers that bleed out in mission not have the same wound time interval as if they were left with 1 HP, and make it instead so they count as having had 0 HP and therefore eligible for maximum wound time.