XCOM 2
[WOTC] Critical Wound Times
4 Comments
Invertin 15 May, 2021 @ 1:15pm 
"I have to add another mod to make your mod work?" that's... that's not unusual. most mods require other mods to work
Solymr ibn Wali Barad  [author] 15 May, 2021 @ 12:01am 
The reason I've made this mod separate is because what this intends to fix needs to override two separate classes, so in case there's compatibility issues with this one because it's the more problematic one, people don't have to also give up on scaling wound times.
OctoRat 14 May, 2021 @ 4:51pm 
And yes, I'm just stating the obvious...thanks for the hard work I guess. I'm not trying to troll you, but the usefulness of this mod seems unclear.
OctoRat 14 May, 2021 @ 4:48pm 
Thanks for the clarification that made no sense. So, I have to add another mod to make your mod work? Brilliant.