Stellaris

Stellaris

Active Migration
11 Comments
Sledjer 12 Jan @ 2:43pm 
@AndrooUK its still needed, but does it actually work any more?
AndrooUK 5 May, 2024 @ 7:02am 
Is this mod still needed, or has Paradox finally fixed things?
FrozenParagon 28 Nov, 2021 @ 10:35am 
I finally took a look under the hood and yours is a bit more complex than mine heh ;)
can_pop_auto_migrate = {
is_unemployed = yes
is_being_assimilated = no
}
Steintim  [author] 6 Nov, 2021 @ 12:32pm 
Updated to 3.1.2
Footman Connaisseur 20 Sep, 2021 @ 1:50am 
Could you update this please?:praisesun:
FrozenParagon 22 Jun, 2021 @ 11:06am 
based on mod description this seems pretty interesting, i'm sold on trying it
WTID 4 Jun, 2021 @ 6:43am 
is it making performance better ? also what about compability
Velaroz 17 May, 2021 @ 5:10am 
I thought Decadent made them unhappy if they had no slaves? Oh, they changed it by a lot at some point and I didn't realize, sheesh.

Okay, that makes sense.
Steintim  [author] 17 May, 2021 @ 4:39am 
@Velaroz 1. Yes that is supposed to simulate fleeing a planet. 2.I wanted to make slave/robot migration possible without having to build an extra building. 3. Decadent is a trait which makes pops unhappy if they work worker jobs. I thought making them try to migrate to get a better job would make sense.
Velaroz 16 May, 2021 @ 9:03pm 
Query 2: This is probably for 3.0.2. In 3.0.3, vanilla makes slave migration possible, but they need the Slave Processing Facilities building on the planet to be able to do so *if the planet is not a Thrall world*. Would you possibly be able & willing to add in this stipulation for Enslaved Pops?

Query 3: For the line of "If they are decadent", that refers to the species trait for owning slaves or being unhappy as fuck, right?
Velaroz 16 May, 2021 @ 9:00pm 
All of these sound very nice, but reading things over I have one thing to mention, and a few queries.

The statement:
The fact you made migration require planets to have more than 10 pops is a nerf to people just repeatedly colonizing habitats, forcing pops to be unemployed & migrate off, to get artificial booms in pop growth rate via breaking vanilla mechanics. My thoughts? Thanks.

Query 1:
Does the "Above 50% Devastation" mean that pops will attempt to flee a planet being bombarded/invaded?