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It could also be that another mod has conflicts with it
That's the one. Engineer or Adv. Engineer should do the trick.
If you do have access to the mission file you're playing you can add the engineer trait by double clicking your soldier and putting the following in the init:
https://i.imgur.com/zpy0oEA.png
We can set engineer from zeus, not from slot in a mission as you explain. thank you
What do you mean?
If you want someone to be able to Lockpick a door or to Lock a door, he needs the Engineer Trait. You can give someone the Engineer Trait by putting the following in their init field (while in Eden Editor):
this setUnitTrait ["Engineer",true];
is the engineer should be a role engineer or it can be trait mode? thanks
Thank you!