Arma 3
Scuba Steve's Breaching & Lockpicking
83 Comments
Scuba Steve  [author] 19 Jan @ 1:31pm 
Probably, feel free to dig into the files
AwakenedEntity 18 Jan @ 10:21pm 
Is there a way to make modded shotguns function with the breaching?
Scuba Steve  [author] 10 Feb, 2024 @ 1:15am 
No idea man. Maybe a conflicting mod or doors which aren't compatible with the mod?
Fercho 8 Feb, 2024 @ 11:34pm 
I have a problem. I can't open unlocked doors with the command "open door", only with the kick. Any idea??? Regards!!!
Scuba Steve  [author] 22 Jan, 2024 @ 7:11am 
Maybe I'll implement something like that in the future
Apollo Densin 21 Jan, 2024 @ 9:10pm 
Is there a side mod that also has breeching charges? Or maybe tie the lockpick on engineer to an item?
Marshall 3 Nov, 2023 @ 11:58am 
Great new update with the shotguns!
Riskaz 12 Mar, 2022 @ 7:24am 
Sweet! Thanks
Scuba Steve  [author] 12 Mar, 2022 @ 3:53am 
It works for both
Riskaz 10 Mar, 2022 @ 8:51pm 
So does this work for only editor placed buildings like most other breaching mods? Or does this work for map objects as well.
Scuba Steve  [author] 24 Feb, 2022 @ 11:58am 
I'd love to help you but on my side everything works just fine, maybe try removing the mod by unsubscribing and physically deleting it from your drive, and then subscribing again?

It could also be that another mod has conflicts with it
F8 quit prioritka si 24 Feb, 2022 @ 3:31am 
yep i repaired but have still error
Scuba Steve  [author] 23 Feb, 2022 @ 12:50pm 
Not sure, try repairing the mod (I checked and the sound’s in there)
Patriot 21 Feb, 2022 @ 3:44am 
why it said "lockdoor sound not found" ?
Scuba Steve  [author] 19 Feb, 2022 @ 4:20am 
Make sure you have CBA working
GucciDog 18 Feb, 2022 @ 12:21pm 
The controls are not showing
Scuba Steve  [author] 18 Feb, 2022 @ 6:51am 
Try repairing the mod
F8 quit prioritka si 17 Feb, 2022 @ 1:55am 
Hey when i wanna lock the door error pops out SoundLock missing and i cant close it :/
Scuba Steve  [author] 12 Feb, 2022 @ 3:07am 
No I'm gonna stick with CUP Buildings for that
Scrooge 11 Feb, 2022 @ 10:42am 
can you add compact for @Jbad ?
Scuba Steve  [author] 19 Jan, 2022 @ 7:41am 
@EagleEye-011
That's the one. Engineer or Adv. Engineer should do the trick.

If you do have access to the mission file you're playing you can add the engineer trait by double clicking your soldier and putting the following in the init:

https://i.imgur.com/zpy0oEA.png
EagleEye-011 19 Jan, 2022 @ 2:41am 
Hi . I mean like this image: https://fidaperkasa.com/wp-content/uploads/2022/01/Screenshot_1.jpg

We can set engineer from zeus, not from slot in a mission as you explain. thank you
Scuba Steve  [author] 17 Jan, 2022 @ 8:53am 
@Marc It should already be working with every door. If you encounter a modded building which doesn't work with my mod, please do let me know so I can fix it!
Scuba Steve  [author] 17 Jan, 2022 @ 8:52am 
@EagleEye-011

What do you mean?
If you want someone to be able to Lockpick a door or to Lock a door, he needs the Engineer Trait. You can give someone the Engineer Trait by putting the following in their init field (while in Eden Editor):

this setUnitTrait ["Engineer",true];
EagleEye-011 17 Jan, 2022 @ 4:09am 
Hi Buddy,
is the engineer should be a role engineer or it can be trait mode? thanks
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Jan, 2022 @ 1:16pm 
Awesome mod. Seems to work amazingly well with tactical position ready extended. Can't wait for this to be extended to all doors. :steamthumbsup::jake:
♡ Melody ♡ 16 Jan, 2022 @ 12:59pm 
@Scuba Steve you are the best!!!! works like a dream!!
Urun 16 Jan, 2022 @ 12:09pm 
Is it possible for customization? Like disable/enable for each function in cba settings?
Chrisfactor1 16 Jan, 2022 @ 8:21am 
why cant i find the mod controls in the game
♡ Melody ♡ 16 Jan, 2022 @ 6:30am 
@Scuba Steve I totally will! Thank you so much!!!
Scuba Steve  [author] 16 Jan, 2022 @ 4:47am 
@S. Lilley I've made the mod CUP compatible, go ahead and give it a try!
♡ Melody ♡ 9 Jan, 2022 @ 2:04pm 
are there any plans at all to extend this to CUP maps?
Scuba Steve  [author] 9 Jan, 2022 @ 2:32am 
Never encountered that before, there might be another mod conflicting
KJW 8 Jan, 2022 @ 9:23am 
Hey, the mod isn't displaying a kicking animation when you try and kick for the first time, but is for the ones after? Looks pretty weird when you open it the first time and have just been stood still
Verllero 7 Jan, 2022 @ 6:04pm 
Thank you!
Scuba Steve  [author] 7 Jan, 2022 @ 2:55am 
@Verllero If I remember correctly they are from the USP mod. You can find some of their mods here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1976953562
Verllero 6 Jan, 2022 @ 4:45pm 
@Scuba Steve. Can you please tell me what MOD are you using in the pic? (vests and uniforms). Thank you and regards! :lunar2019coolpig:
♡ Melody ♡ 26 Dec, 2021 @ 9:14pm 
damn, thats a real shame. such an awesoem mod
Scuba Steve  [author] 21 Dec, 2021 @ 4:36am 
Only works with vanilla buildings
♡ Melody ♡ 20 Dec, 2021 @ 1:52pm 
Hey man! Amazing mod, but door kicking does not work on the map from the latest creator dlc
Scuba Steve  [author] 17 Dec, 2021 @ 2:55am 
I didn't make the animation. If you want this animation you could contact Kol9yN (Creator of the MOCAP Melee mod)
Sir 7DozenEggs 16 Dec, 2021 @ 4:56pm 
Bit out of left field, But since theres a kick down door animation, any way there could be a open door animation? where you just push the door open like in EFT? Anyway, Very nice mod, very fun to clear with a shotgun when i can kick down the doors lol
minhduc-dev 6 Dec, 2021 @ 10:44am 
Thanks mod :steamdance:
TheyhateLion 21 Nov, 2021 @ 4:41am 
i dont find the settings for it
Scuba Steve  [author] 29 Oct, 2021 @ 4:01am 
Door kicking is available for everyone, picklocking is for engineers only
WETDREAM 26 Oct, 2021 @ 11:57pm 
hello im having problems with kicking the door to breach does the individual kicking needs to be an engineer?
ICEM4N 21 Sep, 2021 @ 2:22am 
Its a local mod? or server side?
☃︎❄️IceColdCubes❄☃ 16 Jun, 2021 @ 6:25am 
Awesome keep up the great work!
Diablo [=ΛLPHΛ=] 9 Jun, 2021 @ 1:28pm 
I appreciate your attention, no problem, I understand perfectly, in no case it was a demand, just a suggestion.
Thank you!
Scuba Steve  [author] 9 Jun, 2021 @ 12:41pm 
I appreciate all the feedback, but I am barely going to put attention in arma modding anymore. My job has the number 1 priority at this time