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Rapporter et oversættelsesproblem
[Planetarium Chance] Error in "PostLevelLoad" call: ... Afterbirth+ Mods/planetarium chance_2489006943/main.lua:157: attempt to call a nil value (method 'GetPlanetariumChance')
[INFO] - Adding collectible 105 (The D6)
[INFO] - Saving PersistentGameData to Steam Cloud: abp_persistentgamedata2.dat.
[INFO] - [Planetarium Chance] Error in "PostGameStart" call: ... Afterbirth+ Mods/planetarium chance_2489006943/main.lua:112: bad argument #1 to 'GetTrinket' (number expected, got nil)
That's what really made me want to start this mod. When I was digging around in the files shortly after the Repentance DLC launched, I found a sprite map that included all the HUD stats, and now it had a crystal ball! Wow! Must have been for the new Planetarium room, but it was not visible in the game... I just knew it had to be
There are two images named hudstats.png and hudstats2.png, if you go to your game install folder: "The Binding of Isaac Rebirth\resources\gfx\ui\" you can look at them, even without this mod installed.
You'll see that there is a crystal ball in only one of the images! How bizarre! So I thought to myself this just HAS to get put in the game, it would be so useful (I did all of this before knowing how crap the planetarium items were at the time haha)
So I started counting how many treasure rooms you skipped, what items you had at any one moment, what floor your were one. It got very complicated very quickly.
When I got it working and put it up on the steam workshop, it just blew up instantly. I think a big part of it is just due to the timing of the new DLC, and how well it fits the classic style (because it's a part of the same sprite map hehe)
I wish they would do the same for UI rendering. I have so many more ideas I would like to do, but there is no native way to add a new stat, or even a UI element that is respected by your offset settings and screen resolution. The workaround I made for this mod has been referenced in a few other places since, but even that is not perfect, as you may have seen with the long standing dogma cinematic bug.
I took a peek into the code, and it doesnt seem to be using any of those attributes, but just wanted to tell you, in case that it is this mod.
[ERROR] - Unknown attribute 'RenderData' specified
[ERROR] - Unknown attribute 'Scale' specified
As soon as I deactivate the mod, the discord stream works perfectly.
When I enable it again, the stream remains frozen/locked to the menu screen or even displays the main menu on discord, while I am playing the game normally.
This occurs only after the AB+ Online Update, I thought I'd let you know!
Fix will be up soon!