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i cant get the store block to show anything for sale. its blank.
turned off.. turned on.. deleted.. replaced... set back up .. Nothign.. dont display a thing in the shop.
using this on a dedicated server with economy enabled.
it's called AdminShop and combines proper spawning of vehicles from this mod with the non random stock and specifc amounts from NewLife's as well as the ability to set prices now
check it out on my workshop
Full credits and linkbacks added.
Can the store handle modded blocks/ships?
Because there is no difference in the NPCs credit balance when I trade with the modded block but when I use a normal economy station, the credits changes.
So how can I give the custom store block credits!?
we want the store to sell zonechips, uranium, and platinum, and buy certain ingots and ores.
PhysicalItems_Economy.sbc
I successfully added my own ship prefab to the store block in a standalone mod.
What determines the ship price? and can I manually set this?
[MyObjectBuilder_Component]
ATV-Survivor=true
Fighter2=true
MinerSmallShip=true
Civic Hauler=true
Cursor=true
Buddy Miner=true
Atmo Constructor=true
Scout Miner=true
Solar Scout=true
Gerbil Miner=true
Kite Miner=true
Ion Light Scout=true
Ion Tug Ship=true
Turtle Miner=true
U-92 Patrol Craft=true
Lunar Scout mk.4=true
LCC-3 Freighter=true
Burstfire Bomber=true
Hydro Scout Rover=true
Lunar Scout mk.2=true
T-Ion Fade=true
Blue Ambassador Explorer=true
Red Cruiser=true
Rescue Rover 1=true
TT-15 Freighter=true
RespawnSpacePod=true
RespawnShip=true
B-980 Hauler=true
TT-420 Freighter=true
J-Class Courier=true
B-60 Bulk Freighter=true
H-01 Prospector=true
H-01 Sapper=true
PV-4 Buggy=true
MiniMerchant=true
Cargo Shuttle=true
[MyObjectBuilder_OxygenContainerObject]
OxygenBottle=false
[MyObjectBuilder_GasContainerObject]
HydrogenBottle=false
[MyObjectBuilder_ConsumableItem]
ClangCola=false
CosmicCoffee=false
Medkit=false
Powerkit=false
Can you please tell us what the values inside the custom data control?
My purpose is to control the number of Ships offered by the store and control the number of offers of ship types in the store. What values control this?
With the below setting, I can get the ship store to populate 16 ship offers with a random Quantity offered between 1-100.
*****
;Do not activate too many objects the store has a limited number of slots
[Settings]
;Max amount per Component/Ore/Ingot
Components=15
;Max amount per AmmoMagazine
AmmoMagazine=100
;Max amount per Character Item
Character=100
;Max amount per Ship
Ships=100
is this also availiable for vending machines?
I have entered my items in FactionTypes_Economy, PhysicalItems and BlueprintClasses, am I missing something?
How do I enable the admin ships for sale, at bottom of custom data - I do not see a toggle
it works identically to the vanilla block except for a few restrictions.
You can choose to sell or buy only ores, ingots, components or ships like in the NPC factions.
A config is only available in the custom data.
Type of resources and their maximum number sold between 2 updates are adjustable.
The idea was to build automatic trading stations like the vanilla without changing the gameplay.
There is no regulation for supply and demand.
But it is open to everyone to implement this.
Donation link?
For server - is there a cfg that allows admins to price control?
I see you tell us to manually change the prices in the files - is there automated price adjustment of items based off supply and demand or?
Compatible with other trade mods?
A separate mod must be created for this.
Save your Blueprint as a prefab in "Data/Prefabs".
Copy the files from this mod here
"Blueprints.sbc" and "Components.sbc".
into your new mod and edit them according to your prefab name.
SubtypeId must be identical in all files.
Now the new mod only has to be at the top of your mod list so that it is loaded before the StoreBlock, so that it also finds all new blueprints.
example iron ore u can see the minimalpriceperunit
<PhysicalItem>
<Id>
<TypeId>Ore</TypeId>
<SubtypeId>Iron</SubtypeId>
...
<MinimalPricePerUnit>100</MinimalPricePerUnit>
<MinimumOfferAmount>1000</MinimumOfferAmount>
<MaximumOfferAmount>10000</MaximumOfferAmount>
<MinimumOrderAmount>1000</MinimumOrderAmount>
<MaximumOrderAmount>20000</MaximumOrderAmount>
<CanPlayerOrder>true</CanPlayerOrder>
<MinimumAcquisitionAmount>100</MinimumAcquisitionAmount>
<MaximumAcquisitionAmount>500</MaximumAcquisitionAmount>
</PhysicalItem>