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You do not try to redesign a new version from scratch.
You do only decompile/reverse-engineering my map, you edit it by adding some assets
and claim it's your work.
Decompile a map takes only 10 seconds, build it from scratch takes hours,
I spend a lot of time on Tankhunters.
By the way, I notice on your steam website this :
"Making Maps takes a lot of Time, Force and Nerves.
Any of your donations will Help me to promote the work on Old and New Maps:
Rus, Sber Bank, MasterCard
5484 5500 1267 7397"
Really ? , it's a joke!
the genuine author, I do not get any request from you.
Secondly, I do write in the readme.txt file from the .vpk of Tankhunters about using my map,
it's there in black and white :
"Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for Left 4 dead 2 game and is not to be used, replicated or
edited for any other Mod, Total Conversion, Game or Game Engine"
I dont give autorisation to this person to use my map as a base to build another one.
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877525461)
Yes, you still can occasionally get stunned by 2-3 tanks lobbing stones at you in quick succsession but it happens far less times than in tank challenge v1.5 because in your map the player isnt as exposed from all sides.
The only thing id wish for is a round counter, that would make the final wave and the wave before the escape a little bit easier and woudlnt make the finale so chaotic.
But still, a job WELL DONE!!!
Ces carrés se retrouvent au meme emplacement à chaque chargement de la map ?
thanks, i will fix it.
where is the cage ? is it where the chopper is landing ?
About bugs, sometimes the corpse float on the midair that we can't revive, and there is one god spot.
In 1.3 the nav mesh is fixed so tanks seem more agressive beacause the nav mesh guide them to catch players more efficiently.
There is a issue about tanks trying to climb but stick near the pipe, i will check if i can fix it.