Total War: WARHAMMER II

Total War: WARHAMMER II

Jax - Small Bug Fixes / Useless Stuff Buff
10 Comments
Sia_Later 3 Jun, 2021 @ 7:31am 
Thanks @Jacksha
Jacksha  [author] 3 Jun, 2021 @ 4:29am 
@Sia_Later Done!
Made some changes to trade as well :)
Sia_Later 31 May, 2021 @ 9:37pm 
I'd say, remove the requirement entirely, miners (blasting charges) aren't really better than dwarf warriors, so getting them from lvl 1 barracks seems fair to me
Jacksha  [author] 31 May, 2021 @ 2:51pm 
@Sia_Later Guess u're right. You can build normal miners just from the main building now, and to need to have have barracks and another lvl 3 building seams a bit much (especially as the dwarfs are a bit outdated race).
Would you suggest dropping down the level of gunnery building or removing it entirely?
I'm leaning to removing it cause i've never used them for the same reson. At that point longbeards, quarrellers, grudge throwers, cannons and thunderers are avilable from those two buildings. Who in the right mind would use miners at that point? :D
Sia_Later 31 May, 2021 @ 1:43pm 
Hey, do you think you could make miners (blasting charges) not require the tier 3 gunnery? They seem useless at tier 3
Jacksha  [author] 27 May, 2021 @ 1:25am 
@Lord Reaver I never tested it for sfo but it should work in principle. If you decide to try it i would appreciate the feedback.
Ghost 26 May, 2021 @ 10:47pm 
Heyy can i use this with SFO?
Jacksha  [author] 25 May, 2021 @ 2:01pm 
Thnx guys! Glad u like it :)
Ciaphas Cain 24 May, 2021 @ 4:28pm 
Brilliant, thanks!
Norwegian Forest Cat 24 May, 2021 @ 1:41pm 
Very useful , thanks !