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I am very happy that you like Averland. In the original sense it is designed as a campaign experience where the player takes over the faction. Unfortunately, due to the sheer mass of mods, I can't say if it works together with other mods. Try it ;)
I guess I'm more stupid than I thought --'
Vielen Dank for your Words :)
The compatible Mod is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2520044683
In your answer to Jebb Hello you mention a mod that makes your overhaul compatibel with Mixu's LL mod, however I got some trouble finding it, could you please tell which one?
Because your mod is the subject of a video of The Great Book of Grudges and iirc he mentioned it IS compatible with Mixu's LL, but his video is older then your reply so I just wanted to ask it :)
Vielen Dank!
In general, the mod works a lot with events, so I advise against activating other mods that use events.
In addition, it is NOT compatible with Mixus Lords because it overwrites my events. But there is a submod from another modder to make his Lords Mod compatible.
Now to your problem that surrounds you. There is a research "Magical Iquisition" that will help you because an expedition is being created in the south. In general, Averland is a story-oriented campaign. The goal is to take the Mootland, hold Averland, destroy Greenskins and contain the evil in the Black Pyramid, the Nagash.
If you get stuck in the Empire, it doesn't matter because your goals are more in the south. With the exception of Stirland because that's your antagonist and you may have to declare war on them at some point.
I have a small (big) problem with this mod. I cannot assign the faction leader in the elector counter Panel (but I saw that linked to the Mixus Faction Unlocker mod.
1st part launched, after turn 20 where I prevented the secession of stirland, no more event of the electoral counts, impossible to gain imperial authority, impossible to confederate the other counts, and on turn 60 I found myself block and surrounded by faction that I could not conquer at the risk of taking a huge penalty due to the loss of imperial authority.
I changed my mod list a bit, removing what is not essential to me and trying 3 campaigns again. No events before round 15.
I didn't want to continue and find myself stuck again on round 50.
Currently this mod seems unplayable to me.
If necessary, I am available if you need additional information. It's a shame I really wanted to play this mod!
Link dazu
@ Fengxian0830 Unfortunately no - that would take a lot of time - time that I don't currently have. But I allow other modders to develop submods for my mod.
I planing 1-2 more in Warhammer 3
Will there be another empire faction overhaul like this ?(want to see the whole empire done by you )
Danke für die Info! Dann weiss ich wo es dran liegt, und ich teste sie mal wenn ich sie habe ;)
Dein Nachtrag ist bakannt aber nicht korrigierbar. Der Fehler wird durch Mixus Faction Unlocker verursacht. Und das 1. werde ich mal früber schauen. BTW Teste mal die Füseliere, Die haben jetzt Bajonettangriffe ;)
Es gibt wohl Probleme wenn ich Marius Leitdorf als Kurfürst einsetzen will. Das Portrait ist Blank, also man sieht nicht ob er nun Kurfürst ist oder nicht. Bei Standartkommandanten ist es nicht so. Selbst ihn auf den Platz ziehen bringt nichts.
. Submod must on the Top ;)
Guten Morgen!
Toller Mod! Ich habe glaube ich einen Bug gefunden, und zwar zeigt er mir beim Marius Leitdorf an bei seinem Skill-Tree die schwarze Rüstung der goldenen Sonne anstatt eine Textbeschreibung nur: Farbtext 10+ Rüstung sonst aber nichts.
But i got the English Translation submod but it's still reading German? is it the order of the mod or??
Again, awesome work man.
I try very hard that my mod fits well into the lore and still interesting new units can be seen. There is also some background information about the Lore von Averland through events.
Averland creates a completely new campaign experience and plays very differently from the normal empire.
I havent tested the mod myself as I have a considerable collection of Empire Mods already and i think they may conflict, the extra Legendary Lords are an attractive prospect but it would be ideal if I could confederate them if i played as Riekland.
Unfortunately not - I wanted to do it with Mixu LL Compatible but Mixu decided against a cooperation