Stellaris

Stellaris

Nanite Expansion (retired)
430 Comments
Deadlord 3 Apr @ 10:48am 
It's add Nanite tech, new component and building all in the theme on Nanite :)
masiyi9406 24 Jun, 2024 @ 5:38pm 
Do you have any links or documents indicating what this mod does? Thank you very much!
Sunconure11 28 Jan, 2024 @ 10:31am 
@valtusiii I need to speak with you in regards to further assistance, since my build uses your fix, and there are some issues that need ironing out. I have sent you a friends request.
Sunconure11 21 Jan, 2024 @ 8:33am 
NOTICE: For those who have subscribed to my build, unsubscribe from this build! It may cause oddities otherwise.
Valtiel_The_First 19 Jan, 2024 @ 9:22am 
it was a honor and joy to play your mod all these years, farewell and godspeed in all your endeavours
Sunconure11 18 Jan, 2024 @ 11:02am 
I’m not overtly versed in Stellaris’s code, I will admit. But I have a plan to make up for that. I just need approval from the original dev to do so.

First release by me will be the CTD fix.
Flying_Squid_999 18 Jan, 2024 @ 9:38am 
@Sunconure11 If you manage to adopt it, can you check if you also get the weird bug where the Great Archailect research option costing a mere 20+ research points appears long before any prerequisites are fulfilled? I see nothing wrong in the code that would do this.
Sunconure11 17 Jan, 2024 @ 1:48pm 
I am going to try to take this up in the next few days, but it will remain in maintenance mode unless I either have a good idea or I can no longer maintain it.
Mr. Miyagi 13 Jan, 2024 @ 7:12pm 
Wow, I'm sad to see this mod retire. If you're still reading this, I really enjoyed your mod. Absolutely fantastic concept and I only wish I had the energy to keep it up to date. For anybody wondering, this mod does seem to still work.
Sunconure11 12 Jan, 2024 @ 12:54pm 
I decided to talk to the dev myself, and he is now far too busy, with future plans for going into medical school. He has hereby authorized anyone to take over his content.
A_HALF_MAN0031 9 Jan, 2024 @ 10:15pm 
update,please!!!!!!!!!!!
No_Context45 23 Dec, 2023 @ 12:21am 
@Valtuslll

After some trial and error and copying and pasting, holy shit it works.
Thank you very much.
Valtiel_The_First 19 Dec, 2023 @ 5:55pm 
https://pastebin.com/dwbGtAEi please tell me if it works, just follow @Khepri advice but just erase the file and paste this one
Khepri 9 Dec, 2023 @ 1:43pm 
@Healing Weapon Guy, the fastest way to get to the mod folder where the files are, for me, was through the PDX launcher.
1. Launch the game through Steam as normal.
2. Navigate to your playsets, then to where the mod is positioned.
3. Click the menu button on the far right of the mod, just below the enable/disable button, and click "show in folder".
4. In the folder, open the "common" folder, followed by the "technology", and open the file within, titled "13_nano_tech.txt"
5. Follow Jacketgun's instructions, with the additional instruction of making sure that the "Category" tag is placed under cost.

It should look something like this for each tech as an example:
area = engineering
tier = 5
cost = @tier5cost3
category = { materials }
Note that most tech needs this fix due to inconsistent code order. Apply this to load the mod and fix CTD issues until an update is released. Hope this helps.
Healing Weapons Guy 8 Dec, 2023 @ 8:40pm 
Anyone got the fix uploaded as a patch somewhere? Or have a step by step guide to tweak it ourselves to fix?
Zarathustra 3 Dec, 2023 @ 12:00pm 
Thanks @Jacketgun, that fixed the CTD for me as well. This is a great mod I don't want to drop from my playlist
jacketgun 3 Dec, 2023 @ 6:32am 
Making sure that the "cost" flag is AFTER the "tier" tag in the technologies

"tech_nano_torpedoes"
"tech_nano_swarmer_missile"
"tech_great_archailect"
"tech_toposophont_fogs"

fixes the CTD for me.

so for example,

area = engineering
cost = @nanotier6cost3
tier = 5

should instead be:

area = engineering
tier = 5
cost = @nanotier6cost3


for some reason this fixes the issue....
Maschinenmensch 2 Dec, 2023 @ 4:21am 
Nice. At least it would be if it didn't crash. But still Nice.
Also yeah, pretty sure whats causing the crash is the Toposophont Angelnet.
甲基磷酸钙 26 Nov, 2023 @ 12:57am 
update pllllllllllls!
Ambi 25 Nov, 2023 @ 3:20pm 
@Black Light can you post your nanite mod collection, I would like to add some, and also if you fixed the bug, maybe republish the mod with the fix? :)
w.girl27 20 Nov, 2023 @ 3:41pm 
your a life saver mr black light best code help ive ever had from a comment section thats for sure.
this is a key part of my "orions arm " stellaris playset along stellaris evolved so again thanks.
Black Light 20 Nov, 2023 @ 12:23pm 
bugfix tested and semingly working, atleast with finish research, i got all tech
Black Light 20 Nov, 2023 @ 11:53am 
# Sophont Fogs - Planetary Modifier 3
tech_toposophont_fogs = {
cost = @tier3cost1
area = engineering
tier = 5
category = { industry }
prerequisites = { "tech_great_archailect" }
weight = @tier3weight1

ok changing the weight and cost solved the crash issue, but the crash cacha did say that all nanotier6cost3 techs had issues, so they might still not work
Black Light 20 Nov, 2023 @ 11:15am 
ok...i tryed the same thing i did to find out that causes the crash, take it apart and reimplement it little by little, but i, by god, do not know, what couses the crash, only that if you remove this tech, it no longer crashes, if anyone culd tell me what tech this is from the tech tree, id be very thankfull.
Black Light 20 Nov, 2023 @ 10:59am 
# Sophont Fogs - Planetary Modifier 3
tech_toposophont_fogs = {
cost = @nanotier6cost3
area = engineering
tier = 5
category = { industry }
prerequisites = { "tech_great_archailect" }
weight = @tier5weight3
is_rare = yes

potential = {
has_ascension_perk = ap_nanotech
}

modifier = {
description = tech_toposophont_fogs_modifier_desc
}

weight_modifier = {
factor = 0
}
}

this, if i remove this, it works
Black Light 20 Nov, 2023 @ 9:54am 
i need this mod for my nanite mod collection, please update
i wonder how they even broke it
w.girl27 20 Nov, 2023 @ 12:03am 
please update soon stupid new update makes this CTD before reaching the menu and this is a key mod for me
Valtiel_The_First 19 Nov, 2023 @ 4:41pm 
dude, as soon as you can please update the mod, this mod is one the essencials for me
Yuki900 19 Nov, 2023 @ 6:26am 
Can confirm, currently causes a CTD before main menu on 3.10.

Which is a shame, since I was just planning a playthrough around this mod..
Maschinenmensch 18 Nov, 2023 @ 7:00am 
Worked fine for 3.9 for me, but crashes the game on 3.10
GammaDragon 10 Oct, 2023 @ 4:27am 
update??
Lethice 29 Sep, 2023 @ 11:10am 
3.9?
PJ_2005 18 Sep, 2023 @ 12:39pm 
is this compatible with the latest version?
GammaDragon 15 Sep, 2023 @ 1:57am 
update pls
обновите пж
Lolek_ups 5 Aug, 2023 @ 2:45pm 
I got this error in my log > Unexpected token: icon_frame in file: "common/bombardment_stances/nano_bombardment_stances.txt" near line: 8
Is this needed?
Chrys 3 Aug, 2023 @ 11:28pm 
hey what are the names of the extra natural nanite deposit systems again? my L-Cluster was empty of deposits
Skyquaker 25 Jul, 2023 @ 7:43pm 
叫做《ap_nanotech》的特殊飞升(应该是这个mod的)提示缺少《纳米变形》科技而不可用,找不到该科技在哪里,没出现在科技树中
Skyquaker 25 Jul, 2023 @ 12:04pm 
请问特殊飞升对应的工程学前置的前置科技如何获得?已经循环科技比备选科技少了都没遇上特殊飞升的前置工程学科技。
shaoguangyao666 9 Jul, 2023 @ 10:21pm 
部分文本无法正常显示。
Aki Zeta-9 2 Jul, 2023 @ 5:21am 
Why don't nanite cyborgs become immortal? IMO it is silly that robots and organics are immortal, but their mixture is excluded.
ArcaneGamer 1 Jul, 2023 @ 3:07am 
is this zofe comp
thaumostatic 31 May, 2023 @ 4:43am 
How to start?
HIT DICK 27 May, 2023 @ 6:12am 
ap_nanotech是这个mod的飞升天赋吗,翻译炸了:steammocking:
Machina Mystica  [author] 14 May, 2023 @ 12:28pm 
New one for cyborgs, yes!
??? 12 May, 2023 @ 2:50pm 
did we get a new nanite trait? Nice.
Machina Mystica  [author] 11 May, 2023 @ 12:36pm 
You're welcome! I haven't had a chance to explore all the changes with Paragons yet so please let me know if there's any issues that crop up.
Valtiel_The_First 11 May, 2023 @ 11:33am 
thank you for the update, i love this mod
Quin_D 1 May, 2023 @ 4:38pm 
not sure if its a conflict or a bug or what, but i am unable to build any of the megas from this mod
OlegY 20 Apr, 2023 @ 5:46am 
Ok, by itself mod is fine but have conflict over same code defines with Dark Space Colossus component - both define their components as "PLANET_KILLER_NANO"