Stellaris

Stellaris

Wild Space 3
236 Comments
Janlitschka 13 Sep, 2024 @ 4:23pm 
Possible to make a Remake with using permanant and stationary Nexus Storms from the new DLC? This would not be too hard and friendly with more mods that affect galaxy generation.
Jach 1 Jul, 2024 @ 4:12pm 
@Killecs That's kinda broken too. Some experience CTD and I've seen a lot of Asteal Rifts uselessly spawn in Wild Space with it
Mishal Killecs 23 Jun, 2024 @ 5:47am 
This mod is kinda broken, use the patched version.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2860980668
mikeboydus 20 May, 2024 @ 7:19pm 
I am using this and so far no major issues. I like the absence of the hyperlanes which clutter the map. Using this with No Space Race 3, NSC3, and US Astro Fleet for NSC3 on a gargantuan map with no AI empires, just a vast galaxy with anomalies and archaeological sites of dead civilizations.
Zenchi.Senkusha 1 Nov, 2023 @ 4:37pm 
Mostly still working for me but the hyperlane station tech doesn't pop up?
Valykino 10 Jul, 2023 @ 8:40am 
any updates coming?
Spiritouspath 14 Mar, 2023 @ 11:52pm 
@Vietnam yes it pretty much will if you dont have a supercomputer
Vietnam 24 Jan, 2023 @ 11:01am 
Will my pc get deep fried and then explode if i load the "Mammoth" Galaxy?
Hammerhead22 30 Nov, 2022 @ 7:43am 
Yohello has made a mod that patches the hyperlanes and is updated now for 3.6
Ren'jôkir Wintersong 29 Nov, 2022 @ 7:47am 
I have the same problem with Hyperlanes not being displayed. Tried changing mod order but that didn't help
Laughing Lord 1 Nov, 2022 @ 3:37pm 
hyperlanes don't show up?? is there i setting i need to change?
makes game play difficult.
yangtuoxiong 23 Sep, 2022 @ 11:10am 
it isnt work now
Yohello 9 Sep, 2022 @ 10:45pm 
I created a version of the mod with the hyperplane patch added, I'll try and keep this mod upto date, and fix bugs. https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2860980668
Spider 2 Sep, 2022 @ 2:52pm 
@Yohello Please do. I miss this mod, I can live without new features.
Yohello 31 Aug, 2022 @ 12:04pm 
Im willing to get the mod back into a plug n' play state, but I don't rlly have the time to develop features for it.
Luingar 25 Aug, 2022 @ 10:37am 
Made this batch file to simplify the process. Simply right click on stellaris, select manage, then "Open local files", Drop this batch file in there (should be in the same folder as stellaris.exe, and then run it. It'll go to where the mod is and delete the nessicary file.
The batch file does not auto-close the command window, so if there's any issues or errors, it should be pretty clear that something went wrong. If it just shows the commands, then it worked fine.
If it says "Could not find" the file, then either it's in the wrong place, or you've already deleted it.
https://www.dropbox.com/s/nrs9kqys8zbhj2d/wildspace%20hyperlane%20fix.bat?dl=0
Elfin Lad 19 Aug, 2022 @ 4:52am 
@MichaelMakesGames - Many thanks! Deleting the WS3 hyperlane shader worked!
Oatmeal Problem 5 Aug, 2022 @ 8:47pm 
Another (slightly harder) fix: manually delete the Wild Space's hyperlane shader, so that it uses vanilla graphics. Assuming Windows with a default Steam location:
C:/Program Files (x86)/Steam/SteamApps/workshop/content/281990/2503707495/gfx/FX/hyperlane.shader
For Linux:
~/.steam/debian-installation/steamapps/workshop/content/281990/2503707495/gfx/FX/hyperlane.shader
BLiTzKrIeG 5 Aug, 2022 @ 8:23pm 
@MichaelMakesGames thanks!
BLiTzKrIeG 5 Aug, 2022 @ 8:08pm 
Yes, I just narrowed down the same issue that Final_B0ss is having to Wild Space as well. I haven't been able to find a conflict issue causing this, I've also tried adding the Vanilla Hyperlane Graphics submod but that seems to have no effect. This mod has been a permanent part of my load order for nearly as long as I've had the game, I'd like to figure out whats causing this issue. Thanks!
Oatmeal Problem 5 Aug, 2022 @ 8:07pm 
@Final_B0ss Bad news: this mod is officially abandoned and there will not be a fix from the author. The author has given permission for someone else to continue this mod, but so far no one has. (I'm considering it, but busy with other mod projects for now.)

Good news: if you load another hyperlane graphics mod (such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811699811) after Wild Space, hyper lanes will be visible (using that mod's graphics, not Wild Space's)
Final_B0ss 5 Aug, 2022 @ 4:56pm 
So, I've got a big problem. This mod makes my hyperlanes not appear. At all. I've tried just about everything to make it work. I know it's this mod because I've triple checked. I've used this mod for years and don't remember having this problem before. Nothing else except Real Space for map modifiers and this mod is loaded below it. Shame. Will there be a fix? Let me know if you need a screenshot or more information.

Thanks, appreciate your work!
Oatmeal Problem 26 Jul, 2022 @ 2:46pm 
@hypersot Yeah, Sparsity definitely does a lot more than Wild Space. It's similar in that it also adds chunks of unclaimable systems, but that's about where the similarity ends.

Not sure what GFX bug you're talking about. To clarify, I was talking about bugs I found in Sparsity, and communicated to the author of that mod.
hypersot 26 Jul, 2022 @ 1:41pm 
@MichaelMakesGames,
thanks for that.

Know however that mod does *a lot more* than affecting the map :)

I had a look at the script and it changes stuff from like galactic community's veto values to research time and some diplomacy values as well.

Not sure if it's similar to Wild Space (which only affects the map) but I'll have a closer look when I get back from my vacation.

By 'bug' you mean the 'GFX' thing? (_construction_ instead of _hyper_relay_)
If not, you might also tell the mod author about that as well.

Thanks again
Oatmeal Problem 26 Jul, 2022 @ 1:39pm 
Also to clarify, Sparsity is not my mod, it's AlphaAsh's. I just made my mod compatible
Oatmeal Problem 26 Jul, 2022 @ 1:38pm 
Sparsity is pretty recent (at least this version of it), and has a few kinks to work out uet, but the bonus is it's actively developed and maintained. I found a couple bugs (one of which is fixed when using my hyper relay AI mod) during my testing and reported to the dev, who is going to work on an update soon
hypersot 26 Jul, 2022 @ 12:59pm 
@MichaelMakesGames,
I'm checking your 'Sparsity' mod
(link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815862502)

How on earth did I miss that?

Thanks for letting us know.
Oatmeal Problem 26 Jul, 2022 @ 10:38am 
I added compatibility between Wild Space and my own Improved AI Hyper Relay Networks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815767345

Both you and the AI can build Hyper Relays in wild space systems, and the AI will be smart about building paths through wild space to connect the various chunks of their empires!

My mod doesn't change anything else with Wild Space. It still requires a separate fix hyperlane graphics as discussed earlier in the comments.

@fairfx @hypersot Regarding a similar mod, Sparsity 3.4 (which my mod is also compatible with) is similar to Wild Space
killerpain89 23 Jul, 2022 @ 2:17am 
dose this work with acg now?
Scythe 4 Jul, 2022 @ 7:27pm 
Please update :<
Adam_C4explO 29 Jun, 2022 @ 8:46am 
this is what i want stellaris to be more like :*( -- loads more stuff todo in neutral space, open space where other ai could send invasion fleets to try and conquer, or repel to take their space, a little civ like
hypersot 24 Jun, 2022 @ 6:55am 
@fairfx
sorry to say but there is no mod like this... not by far :(
󠀡󠀡 24 Jun, 2022 @ 4:25am 
anyone know of a similar mod to this one?
slightly bad 16 Jun, 2022 @ 2:21pm 
@WinterWolf Any chance you could repost the pastebin or DM me the replaced text?
CapitalistStalin 7 Jun, 2022 @ 8:01pm 
Dead Mod
Winter 25 May, 2022 @ 11:25pm 
If you're crashing/having hyperlane issues try replacing the text in the hyperlane shader file located in the gfx\fx folder with this https://pastebin.com/0WJrNMeu

BACKUP THE ORIGINAL FILE FIRST
妮可裤袜泡茶喝五年 20 May, 2022 @ 3:37am 
这个mod会隐藏超空间航道,应该怎么解决
Ben_D⚜ 19 May, 2022 @ 10:41am 
Deleted my previous post. It now crashes after being loaded in when trying to go to the galaxy view in 3.4.3.
Wolfbat_Borgia 19 May, 2022 @ 1:08am 
Update please
Figaround 18 May, 2022 @ 11:22am 
Does this mod work with the latest version of the game? If not, are there plans for an update?
letoswims 16 May, 2022 @ 9:23am 
@hypersot Thank you so much
hypersot 16 May, 2022 @ 6:17am 
I wasn't even aware that hyperlanes didn't work because I load the following mod after Wild Space:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1512265691
or this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1506079443

I know you might prefer Wild Space's faint hyperlanes but at least there is a solution
nyled 16 May, 2022 @ 5:11am 
Hyperlanes just don't show up (also please someone take over the mod)
letoswims 14 May, 2022 @ 1:30pm 
Having the same issue, hyperlanes just are not appearing at all
Elfin Lad 14 May, 2022 @ 10:23am 
Problem I am having is hyperlanes just don't show up anymore. Decided to use the vanilla HL sub mob but not helped.
hypersot 14 May, 2022 @ 2:35am 
[PART 2]
What I think happens is,
either the new DLC 'overloads' in some way the game when combined with this mod if using a lot of AI entities
or
since the default settings use many AIs, that increases the chance that some AI combinations in the AI random creation might cause the problem.

In short,
can someone check this mod in a 2500 map and only 1 AI and let us know if it works for you?
hypersot 14 May, 2022 @ 2:35am 
[PART 1]
Today, I had free time so I finally did some more thorough testing (all tests with Overlord DLC on)

I used the 2500 map with only this mod loaded and started with all the 'AI' entities off (ie. AI players, primitives, caravaneers, etc.)
Mod worked fine, no crashes

I then started gradually increasing various sliders when creating maps... all worked fine.

It occurred to me that the crash I experienced a few hours ago might had to do with an AI using the new origins so I created a custom AI, locked it so it would have 100% spawn rate and started a game... again, map loaded fine.

The only thing left to do was to just use the default settings in the map creation panel and only change the map size to 2500.
Finally, that's when it crashed.
hypersot 13 May, 2022 @ 5:37pm 
@Ben_D
"dick measuring contest"?
seriously, grow up

Now,
I did some testing and I think I found the culprit to be the new DLC
When I did the test I mentioned earlier, I still hadn't bought the new DLC so everything worked fine.
After purchasing the DLC and using it when creating a new game, indeed, crashes happened on both the 2500 and 3000 maps.

The exact same setup with the DLC off works fine :/

That's so disappointing. I wish the mod creator was around to check what is exactly the problem as it might be just a tiny change that is all it is needed for the mod to work with the DLC on
Ben_D⚜ 13 May, 2022 @ 5:07pm 
@hypersot
For our dick measuring contest, here are mine:
- i7 12700k
- 32 GB DDR5 6400MHz
- M2 NVME 2TB SSD
- RTX 3080Ti
- Z690 Edge Wi-Fi Mobo
- 850 Watt p.s.u.
All of which have nothing to do with what we're talking about lol.

We have to troubleshoot man. I'm stating here that after running *only* this mod, I experience what I previously posted. The settings in the game setup matter alot more in this case. Try setting up a game with only this mod enabled with 3000 systems, and tell us what you find.

I'm gonna see if I can update this by myself, and hopefully see if this mod can stay relevant.
hypersot 13 May, 2022 @ 4:47pm 
Before the latest update (which I haven't checked thoroughly), I have played enough sessions using this mod to know that it doesn't cause any problems at all

Unless it has to do with my rig, the only thing I can think of is how I setup the map, ie. always with the lowest habitability possible and very few AIs (6-12 on a 2500 star map).

I should also note that I used over 100 mods with all those sessions and I never had *any* crashes or any other issues at all.