Garry's Mod

Garry's Mod

[VJ] Warhammer 40k: T'au Fire Warriors
77 Comments
Gasmask09  [author] 18 Jun @ 11:03am 
okay, this is very strange, I checked the addon, my friend checked the addon and everything worked fine.
Maybe the addon creates lua errors for you?
Xivla40 18 Jun @ 9:46am 
ERROR models
Gasmask09  [author] 18 Jun @ 1:02am 
Okay, uh, I have no idea what could cause such problems. I have updated the addon, if the problem remains after that, I can only advise you to check the integrity of the game files
ArbitersHand 18 Jun @ 12:38am 
The plasma rifles for the fire warrior and pathfinders are instead giant error signs
Gasmask09  [author] 17 Jun @ 11:35pm 
I disabled all addons except this one and vj base, I don't see any errors. Can you tell me in more detail what exactly is displayed as error?
ArbitersHand 17 Jun @ 11:10pm 
He means big error models. I'm getting those too.
Gasmask09  [author] 17 Jun @ 11:02pm 
wdym, red crosses or big ERROR models?
Xivla40 17 Jun @ 4:52pm 
a lot of red errors
Gasmask09  [author] 14 Jun @ 1:37pm 
ok, I renamed autorun, now there should be no conflict...
Gasmask09  [author] 14 Jun @ 1:19pm 
Maybe my addons might conflict with Warp Keepers addon code, I haven't checked them.
But I don't understand one thing, are you using the necron addon from WK or from me? If it's my recent addon, it doesn't require WK Code at all, just models
ArbitersHand 14 Jun @ 8:58am 
I think I found what the issue was for the T'au NPCs, and it's the WK Code mod used for the Necrons. When I disabled it and quit the game, the T'au sub-menus would be normal, but having it enabled and starting the game changes the sub-menus to VJ base: tau, and VJ base: tau auxiliaries, and I can't spawn them.
Gasmask09  [author] 12 Jun @ 10:12pm 
увы, не могу пофиксить это, модель не компилируется обратно
Пьер Ферма 12 Jun @ 7:16pm 
точнее держут оружие 1 рукой
Пьер Ферма 12 Jun @ 7:15pm 
Кароче заметил что гуевесы опускают оружие может быть это только у меня или у всех можешь посмотреть ок?
Пьер Ферма 10 Jun @ 6:45am 
от души братишка:steamthumbsup:
Gasmask09  [author] 10 Jun @ 5:42am 
спасибо, пофиксил
Пьер Ферма 9 Jun @ 11:30pm 
вопросик
почему xv8 не может ходить как братсайд?
Пьер Ферма 9 Jun @ 6:18pm 
спасеба:steamthumbsup:
Пьер Ферма 8 Jun @ 4:53pm 
пже больше ююнитов тау
Gasmask09  [author] 5 Jun @ 7:46am 
No, I didn't change their menu, and I don't know which addon adds “tau auxiliaries”
ArbitersHand 5 Jun @ 7:15am 
So I think I found them. Did you by any chance change their in-game menu? I see 2: VJ base: tau, and VJ base: tau auxiliaries.
ArbitersHand 5 Jun @ 6:15am 
I have it.
Gasmask09  [author] 5 Jun @ 1:19am 
Have you installed VJ Base? If so, I don't know why this might be happening
ArbitersHand 4 Jun @ 9:02pm 
for some reason I can't see this section in my in-game menu
Gasmask09  [author] 21 Apr @ 3:32am 
soon
gm_Redlerman16 20 Apr @ 12:00am 
found this error, fix?

[[VJ] Warhammer 40k: T'au Fire Warriors] lua/entities/npc_vj_krootf/init.lua:161: attempt to index global 'ai_vj_schedule' (a nil value)
1. unknown - lua/entities/npc_vj_krootf/init.lua:161
YAITSA 21 Oct, 2023 @ 8:59am 
откуда модельки крутов?
Lamrett 23 May, 2023 @ 10:32am 
Don't know if you're planning on doing any more work on this, but there's a proper scaled Tau pulse rifle weapon on the workshop, instead of that ancient oversized one.
Gnilomord 14 Mar, 2023 @ 12:51am 
звуки выстрелов погромче, а то их слышно только вплотную)
Norilsk_top 1 Mar, 2023 @ 12:02pm 
Неплохо неплохо
76561198953854628 25 Feb, 2023 @ 5:36pm 
the tau in warhammer 40k was officially shown to have blue blood,i think it is a easy swap for the fire warriors,pathfinders and fire bodyguards,the mech tau units will have no blood possibility being an armored unit rather than a organic one,you can google search tau blood color for some interesting resaults
B-Man 11 Feb, 2023 @ 5:23pm 
Also just realized that the Broadside units' rail guns for the top do not work
B-Man 4 Feb, 2023 @ 11:10am 
Curious if you'll add anymore SNPCs to this addon, I've been using it for a long time and so far it hasn't let me down one bit.
Gasmask09  [author] 31 Jan, 2023 @ 2:35am 
ну, почти
[СПО] Oleksa 31 Jan, 2023 @ 1:49am 
Уффф реборн
Gasmask09  [author] 30 Jan, 2023 @ 6:26pm 
Say thanks to Nokhshisho
B-Man 30 Jan, 2023 @ 3:08pm 
Epic update man!
ArbitersHand 18 Jan, 2023 @ 9:02pm 
They don't really do that, they only do it a little bit when you're in their face
Gasmask09  [author] 18 Jan, 2023 @ 11:55am 
tell me if they dont
Gasmask09  [author] 18 Jan, 2023 @ 11:55am 
Update: 15 Jan @ 1:01am
-Reworked the behavior of the kroots. Now they run as close as possible to the enemy to attack him in close combat
ArbitersHand 18 Jan, 2023 @ 7:59am 
What got changed in the update?
Gasmask09  [author] 14 Jan, 2023 @ 2:41pm 
Thank you!
B-Man 14 Jan, 2023 @ 2:27pm 
Yoo addon got updated? I admire your continuation on this and the space marine addon too. These are great for NPC Wars!
Gasmask09  [author] 14 Jan, 2023 @ 10:11am 
When DrVrej releases an update for VJ Base, I might be able to fix the exoskeleton firing bug, but until then - we have to settle for that.
Honestly - I forgot about the fact that I was supposed to buff the kroots, sorry, I think I'll do it now.
Yoji 13 Jan, 2023 @ 9:17pm 
Ive discovered that the broadside only stops working at long ranges. Everything still works up close. Would be nice if they could move to make this less of an issue but I understand if it would be too hard to implement. Since youre working on the Kroot I'd like to ask if you could give them an itty bitty buff? they feel far too weak when compared to the other snpcs. (sorry if im being a little pushy here lol)
Gasmask09  [author] 11 Jan, 2023 @ 9:49am 
ArbitersHand, Okay, I'll try.
Gasmask09  [author] 11 Jan, 2023 @ 9:49am 
Yoji, I think it's because these nps are using player animations.
ArbitersHand 10 Jan, 2023 @ 9:04am 
maybe for the kroot carnivores you can have them leap toward their enemies and melee attack them, since that is what they're for in dawn of war, and would make them stand out more
saximaphone 24 Dec, 2022 @ 2:42pm 
Any NPC with an explosive is broken in vanilla GMod.