RimWorld
Power Poles
150 則留言
Noisy Koi 7 月 15 日 上午 8:47 
they work in 1.6 but having them on a gravship when it launches causes their cables to disconnect. not much use for them on a gravship but it if someone does use them they'd have to reconnect all the power poles every time they launch their gravship
StockSounds 7 月 3 日 上午 7:12 
I think these should require a smidge of uranium, like 3 or 5, to balance things out.

Not saying you should change it, just what I think would work.
mayonez 6 月 29 日 上午 10:29 
the preview pic is just like how organized my power grid in factorio is
Leoraaaaaaaaaaaaaaaaaaaaa 6 月 15 日 下午 6:37 
Appears to work fine in 1.6. No errors when I tested. Also worked with the power poles in Fortifications - Industrial.
AzoorFox 6 月 15 日 下午 1:58 
UPDATE WHEN?????????????
GravitWry 6 月 4 日 下午 6:18 
@kirb @Niki Use "Give up your building (Continued)" it's a bit cheating but it basically 'unclaims' your build (to the insectoids oddly enough) so raiders won't see it as yours and ignore it, very useful for decor.
Bitter cranberry 4 月 21 日 下午 10:38 
Stones are the modern standard
neko587 3 月 12 日 下午 4:11 
@kirbcake, place them inside wall, raiders like destroying EVERYTHING accessible, even decorations :c
kirb 3 月 12 日 下午 1:19 
so what do you guys do with these things to stop them from being destroyed in every single raid
KOZ1K 2024 年 12 月 12 日 下午 1:30 
Huh, nevermind it looks like there is mod options now for it, thank you for adding that Epicguru
KOZ1K 2024 年 12 月 12 日 下午 12:58 
@Jacbo if you could tell us how to do that, it would be awesome. Im looking through the mod folder to try to do it now.
Bones 2024 年 12 月 3 日 上午 9:42 
Lovely mods, especially this and timelapse for me. I understand you're not making mods much anymore but thanks for keeping updated we appreciate it :steamthumbsup: now I only wish I too was capable of modding, but my brain, it's gone. I am all Bones.
Epicguru  [作者] 2024 年 11 月 19 日 上午 7:08 
I may add the option at some point but I am currently not working on my mods, no time.
I've added the GitHub link for this mod to the description if you want to tackle it yourself.
Jacbo 2024 年 11 月 14 日 上午 6:18 
any chance we can get a wire thickness setting? I was going to do it myself but the RimForge repo doesn't look anything like the decompiled assembly for this and the decomp is missing stuff that is needed to recompile.

Also for the people talking about TPS, if you turn down the resolution setting (how many segments are in each drawn wire), there's almost no impact. The default is/was too high in 1.4.
Kokorocodon 2024 年 9 月 29 日 下午 6:35 
it's not essential, and won't be as long as it's tps intensive
cerhio 2024 年 9 月 29 日 上午 9:30 
Guys, try the mod to see if you get performance issues because each pc/modlist/etc. is different. It has had no noticeable impact on my low-end laptop in conjunction with about 200 other mods.

Also, this mod is essential. It really should be implemented into the game.
青丘白狐殿下 2024 年 9 月 28 日 上午 3:47 
经过测试,不只是木电杆,水泥杆也会有这个bug
青丘白狐殿下 2024 年 9 月 26 日 下午 2:34 
bug:
当木电线杆(A)链接另外一个电线杆(B)后,搬运木电线杆到另外一个地方,搬运后,电线杆(B)会在木电线杆(A)放置到新位置后用电线链接木电线杆(A)的旧位置,但电网链接成功了,保存后读取存档,会发现电线杆(B)链接向了木电线杆(A)的新的所在位置,无论多远。
目前测试发现,只有木电线杆可以做为A,B可以是木电线杆也可以是带灯水泥电线杆
Z03 2024 年 9 月 16 日 上午 1:50 
is this mod still TPS heavy?
WDLKD 2024 年 7 月 7 日 下午 12:00 
@Bobgey ooh, power-pole lighting sounds cool!
BobGrey 2024 年 7 月 5 日 下午 9:31 
Would it be possible to add a pole that also has a light on it for street lighting? I found this cool Outdoor Lighting mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888755935) which adds some nice-looking streetlights in various colors which automatically turn on and off along with the day/night cycle. It would be great to get something like this added onto these poles so that we can have some outdoor lighting along with power lines together, like it is in reality.
Epicguru  [作者] 2024 年 6 月 20 日 上午 11:19 
It runs fine on my old laptop. You'll have to test to see how it runs for you. There are options to change the visual quality for more performance.
a spicy pizza pie 2024 年 6 月 20 日 上午 11:06 
Are the performace issues found in the older comments still a thing? would love to use it but id rather save that performace for something with more function
fredericktpjohnstone 2024 年 5 月 17 日 上午 9:22 
I ought to be able to build connectors against any building, artificial or natural. Does anyone know a way of doing this with RimmsQOL or any other way?
ozfresh 2024 年 4 月 26 日 上午 3:34 
meh, I dont need a wiki anyway for power poles. Just thought id pass it along
Epicguru  [作者] 2024 年 4 月 26 日 上午 2:14 
You've got loads of errors in that modlist, I don't think your issue is caused by power poles.
Aranador 2024 年 4 月 9 日 下午 10:23 
My headcannon for why power poles dont Zzzt, is because the pawns that built them were not completely incompetent and did not leave exposed wiring and bodgey connections everywhere. Lets face it, the base game Zzzt event is rather silly.
Epicguru  [作者] 2024 年 4 月 9 日 下午 9:44 
Updated to 1.5. Also renamed the mod.
Juggernaut 2024 年 4 月 8 日 上午 4:07 
Please update 1.5 :uprisingPower:
Epicguru  [作者] 2024 年 3 月 1 日 上午 9:17 
Yes, that's right. I could potentially change the mod to make poles be considered in the zzzt event, but I don't think it's a big deal and I'm sure you can headcanon a reason why they don't short-curcuit :)
Sean Vandetta 2024 年 2 月 29 日 下午 5:17 
From my understanding the zzzz event is created from conduits. If someone has a base solely made up of power polls - will they avoid zzzz events?
Farbott 2024 年 2 月 13 日 上午 3:21 
Wish there was a steel option, but still nice!
Stormtail 2024 年 1 月 15 日 上午 4:18 
fits in nicely when trying to build a city design that covers the entire map :P I need to make the poles stuffable doe.
Bonefather Leander 2023 年 12 月 23 日 上午 2:39 
Thank you Epicguru <3
Dizzy Ioeuy 2023 年 12 月 3 日 下午 4:08 
I love this mod!!!!
Epicguru  [作者] 2023 年 12 月 3 日 上午 5:51 
Note: If you try to change the slack of the cable and nothing happens, try changing the slack on the other pole that the cable connects to.
Epicguru  [作者] 2023 年 12 月 3 日 上午 5:50 
@Karew I tested this and uninstalling works fine in my testing. If you have log files I can look into it.
Epicguru  [作者] 2023 年 12 月 3 日 上午 5:49 
Mod update: added ability to reduce (or increase) the slack of the wires.
Karew 2023 年 12 月 2 日 下午 10:29 
When uninstalling (not deconstructing) the poles, the wires are not removed. I have this and I can't seem to get rid of it. https://i.imgur.com/sUNZyBy.png
Draconian_Alpha1990 2023 年 10 月 3 日 下午 7:57 
Love the fact that this part of the RimForge mod was made into a standalone, makes the colony look cooler. But I agree with an earlier post by Bonedaddy Leander that I read about the wires looking 'baggy' or with a lot of slack in the lines. If the lines didn't appear like they had a lot of slack between poles and the wall connectors, it would look better. I look forward to seeing the option to be added and the continuation of this awesome mod.
bjorn 2023 年 10 月 1 日 上午 11:10 
i havent yet, (and cant) just kinda assumed it wasnt.
bjorn 2023 年 10 月 1 日 上午 11:10 
oh ok, epic.
Epicguru  [作者] 2023 年 10 月 1 日 上午 10:49 
Have you actually used this mod? That is already an option.
bjorn 2023 年 10 月 1 日 上午 10:41 
can you make a version that has cables be black instead of orange?
TurtleShroom 2023 年 9 月 26 日 上午 11:45 
[RimForge-PP] Texture C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2507086460\Textures\RF\Buildings\PowerPoleCable.png was loaded with no mipmaps, bilinear.
d3d11: failed to create 2D texture id=67776 width=23 height=31 mips=6 dxgifmt=28 [D3D error was 80070057]


I don't understand what this means, but apparently, something is wrong with the power pole's Sprites.
Bonefather Leander 2023 年 9 月 7 日 上午 9:03 
That would be wonderful! Thank you for the answer :>
Epicguru  [作者] 2023 年 9 月 4 日 上午 9:03 
I may add an option.
Bonefather Leander 2023 年 9 月 4 日 上午 9:00 
Is it possible to make the Cables a bit less "hangy"?
Unknwn! 2023 年 7 月 8 日 下午 3:22 
An idea of sorts: a seperate version that has lanterns / banners hanging from them for Aesthetic and design.