Garry's Mod

Garry's Mod

*Check Description* [Archived/Legacy] Lethal Necrotics: Terrors Of the Unexplored
227 Comments
The Mansion of Scares 30 Sep, 2024 @ 6:31am 
STAHP! IM PART OF THE SCIENCE TEAM!
Gordon Pissman 27 Aug, 2024 @ 4:39pm 
all zombies dying after 1 hit or shot and cant attack anyone i have all requirements and there still errors
The Mansion of Scares 17 Aug, 2024 @ 1:58pm 
there is a very very rare chance the Megalodon will have "Its Pronounced "Rules"" as its theme :]
The Mansion of Scares 17 Aug, 2024 @ 7:18am 
bro BeanMann is a gigachad for using Spooky's JumpScare Mansion OST for one of the bosses
MasterDark Z 2 Jun, 2024 @ 5:25am 
[*Check Description* [Archived/Legacy] Lethal Necrotics: Terrors Of the Unexplored] lua/entities/npc_vj_ln_totu_bubbler_old/init.lua:236: attempt to index a nil value
1. GetSightDirection - lua/entities/npc_vj_ln_totu_bubbler_old/init.lua:236
2. SetupRelationships - lua/vj_base/npc_general.lua:1285
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1900
The Mansion of Scares 18 Apr, 2024 @ 5:44pm 
i remember seeing this addon and being pissed from how bugged it is. but still good work on this one and the new one.
HELL 13 Jul, 2023 @ 3:53pm 
mod maker please fix oproblems in one bullet they are making beneroro
barricadedpurifier 24 Jun, 2023 @ 11:57pm 
Glad that this is archived rather than removed
Uklejamini 18 May, 2023 @ 7:21am 
Kinda sad august 2022 LNR update screwed up this one, tho i am looking forward for the new Project Cephalgia
Slenderman 25 Apr, 2023 @ 6:36pm 
alr
An average Beanmann  [author] 25 Apr, 2023 @ 5:02pm 
@MTF Nu7 hammer down (man person)

I have no plans to include a map spawner at the moment and I highly doubt that Darkborn will add support to his.
Slenderman 25 Apr, 2023 @ 4:09pm 
is the new one gonna have its own map spawner or is it gonna expand the already existing lnr map spawner by darkborn?
Damn 21 Apr, 2023 @ 4:04pm 
If nobody is checking the description then you need to improve the description instead of begging people to check it
An average Beanmann  [author] 16 Apr, 2023 @ 12:17pm 
@PressXtoSHAUN!

Thank you for your kind words.
If you loved this, then I feel like you'll adore the Cephalgia remake coming out in june.
PressXtoSHAUN! Behaved ;-) 16 Apr, 2023 @ 10:29am 
Shame this is broken now, loved this addon when it worked.
An average Beanmann  [author] 15 Apr, 2023 @ 10:56am 
@Fuazag

I appreciate the bug report, but I have no plans to update/fix this addon as I'm working on a complete remake of it.
MasterDark Z 15 Apr, 2023 @ 4:31am 
[*Check Description* [Archived/Legacy] Lethal Necrotics: Terrors Of the Unexplored] lua/entities/npc_vj_ln_totu_bubbler_old/init.lua:236: attempt to index a nil value
1. GetSightDirection - lua/entities/npc_vj_ln_totu_bubbler_old/init.lua:236
2. SetupRelationships - lua/vj_base/npc_general.lua:1285
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1900
An average Beanmann  [author] 30 Mar, 2023 @ 6:17am 
@sixaznar

I will make a Deimos showcase when I feel like they are in a more acceptable state.
Their current gimmick is they can sprint for short bits of time and that they turn infectees into Redeads instead of walkers or infected.
sixaznar 30 Mar, 2023 @ 12:36am 
will u make a video for the Deimos enemies? Is their gimmick that they switch between Infected and Walker and they also have no cooldown between attacks?
pseudo 27 Mar, 2023 @ 1:11pm 
aww man, also i liked the music that you used!
if you ever need music for ur cephalgia mod ill be happy to make some!
An average Beanmann  [author] 27 Mar, 2023 @ 1:07pm 
@idiot insurance

Something something LNR overhaul update fucked shit.

Don't bother using this, just keep tabs on Cephalgia's progress.
pseudo 27 Mar, 2023 @ 11:06am 
any idea why the zombies have like no health?
SleepyNotDead 12 Feb, 2023 @ 10:11am 
Ah, fair enough.
Thank you!
An average Beanmann  [author] 12 Feb, 2023 @ 8:15am 
@SleepyNotDead

It should be fixed now, try reinstalling it from Github and seeing what happens.
An average Beanmann  [author] 12 Feb, 2023 @ 8:05am 
@SleepyNotDead

I found out what happened, there's an error in the Base Walkers code which causes the game to refuse to load it, and since everyone else uses that as a base, they become invisible errors.
You didn't do anything wrong, I just need to fix that.
Check the Github later today, it should be fixed by then.
SleepyNotDead 11 Feb, 2023 @ 9:51pm 
I don't understand what i am doing wrong, nothing spawns at all.
It's like all the assets just don't exist or something.
Double-checked, re-read your instructions several times, re-downloaded etc etc and no luck.
All required addons installed.
Half-Life 2: Episode 2 installed.
SleepyNotDead 11 Feb, 2023 @ 8:55pm 
Sorry if these are dumb questions i don't usually do things like this.
SleepyNotDead 11 Feb, 2023 @ 8:55pm 
by unpack/unzip you mean extract right? I must have done something wrong, anytime i try and spawn them in they're just invisible errors.
An average Beanmann  [author] 11 Feb, 2023 @ 8:32pm 
@SleepyNotDead

After downloading the zip, follow these instructions;

1. Unpack/Unzip the ZIP
2. Move the unzipped folder to your Gmod's addon folder.
3. Make sure to get the required addons listed on the github page
Make sure the file directory to the 4 folders (lua, materials, models, and sound) goes as such after mounting it;
Steam>steamapps>common>GarrysMod>garrysmod>addons>Lethal-Necrotics-Terrors-of-The-Unexplored-main>the 4 folders
SleepyNotDead 11 Feb, 2023 @ 8:27pm 
I downloaded the unfinished remake build from the github, how do i manually install this exactly? its a zip file.
FLINT LOCKWOOD 4 Feb, 2023 @ 6:06pm 
This Mod is like Left 4 Dead 2 Meets Killing Floor 2
BillyBob 21 Jan, 2023 @ 6:53am 
Good luck with the reboot!
An average Beanmann  [author] 20 Jan, 2023 @ 9:49am 
@sixaznar

If you weren't aware, a remake of this addon is currently underway.

You can view progress on the remake via the links on this page.
sixaznar 18 Jan, 2023 @ 6:10am 
the title changed, does that mean progress is being made on fixIng this mod?
LoganSlinderman 15 Jan, 2023 @ 11:27pm 
This mod was fun when it was working, really challenging and unique. hopefully will be able to play it again really soon. all i can say is that when i tested it with the mods that i got the zombies went down in one shot from my modded weapons. hope this helps and respect to the person who made this mod... will be following on youtube
KAROX 23 Dec, 2022 @ 5:21am 
aww man i remember this mod i download it i had so much fun
Dutcho2244 13 Dec, 2022 @ 12:56am 
ok all i see is some body group problems thats it so otherwise its fine
Bondrewd 30 Nov, 2022 @ 5:25pm 
Yeah, i already checked it out. Even cracked at the npc thumbnails. a fellow dwarf
An average Beanmann  [author] 30 Nov, 2022 @ 3:39pm 
@Rebecca

Project Cephalgia (The Big Update) isn't in a state i'd consider finished or acceptable, as over half the zombies aren't even set up yet.

If you're eager to get sneak peaks at the new update, you can check out the Github link and mount the still-w.i.p. version, thought it doesn't get updated that often and is likely still missing assets for existing content.
Bondrewd 30 Nov, 2022 @ 4:34am 
is the new and updated fixed version downloadable?
Dutcho2244 22 Sep, 2022 @ 4:44pm 
all i see that is broken is the army zombies group models
sixaznar 2 Sep, 2022 @ 9:35pm 
I wish you luck on fixing this mod I really liked this mod
BillyBob 2 Sep, 2022 @ 3:02am 
aww man, I hope it gets fixed fast, take your time tough don't rush yourself and make a mess
lalo 20 Aug, 2022 @ 3:16pm 
RIP. Guess I just have to wait until TOTU gets fixed. This was the only good LN mod
An average Beanmann  [author] 18 Aug, 2022 @ 10:49pm 
If anyone's interested in progress on the next update, you can view it here: https://trello.com/c/S8utZd7l/12-project-cephalgia
An average Beanmann  [author] 18 Aug, 2022 @ 10:35pm 
@Crab-Head-08

I understand your worries about this being left to rot, but I promise this will at some point be back up and running.
This isn't the first time an LNR update broke this, and I'm not letting another one do it again.
The Midwesterner 18 Aug, 2022 @ 10:31pm 
thanks for the response. I don't mean to be insensitive when I say this, but I fear that you and the other developers might become prone to mental struggles, leaving their project abandoned to the sands of time. this has happened with simple mods to entire standalone games, this isn't your fault though, just wanted to state my worries
An average Beanmann  [author] 18 Aug, 2022 @ 9:49pm 
@Crab-Head-08

Thank you for your kind words, but I have good news.
Though it's going to take a bit, ToTU's going to come back.
The update's being worked on right now, everything's being reworked from the ground up.
Some lore's even getting added.
The Midwesterner 18 Aug, 2022 @ 9:47pm 
rest in peace, TOTU. may your essence eternally roam the cosmos
An average Beanmann  [author] 18 Aug, 2022 @ 2:18pm 
@adelthesuper

I apologize for having this mod be dependent on another mod that isn't mine and then having that mod be updated even though that is out of my control and now having to remake this mod from the ground up.