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1. GetSightDirection - lua/entities/npc_vj_ln_totu_bubbler_old/init.lua:236
2. SetupRelationships - lua/vj_base/npc_general.lua:1285
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1900
I have no plans to include a map spawner at the moment and I highly doubt that Darkborn will add support to his.
Thank you for your kind words.
If you loved this, then I feel like you'll adore the Cephalgia remake coming out in june.
I appreciate the bug report, but I have no plans to update/fix this addon as I'm working on a complete remake of it.
1. GetSightDirection - lua/entities/npc_vj_ln_totu_bubbler_old/init.lua:236
2. SetupRelationships - lua/vj_base/npc_general.lua:1285
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1900
I will make a Deimos showcase when I feel like they are in a more acceptable state.
Their current gimmick is they can sprint for short bits of time and that they turn infectees into Redeads instead of walkers or infected.
if you ever need music for ur cephalgia mod ill be happy to make some!
Something something LNR overhaul update fucked shit.
Don't bother using this, just keep tabs on Cephalgia's progress.
Thank you!
It should be fixed now, try reinstalling it from Github and seeing what happens.
I found out what happened, there's an error in the Base Walkers code which causes the game to refuse to load it, and since everyone else uses that as a base, they become invisible errors.
You didn't do anything wrong, I just need to fix that.
Check the Github later today, it should be fixed by then.
It's like all the assets just don't exist or something.
Double-checked, re-read your instructions several times, re-downloaded etc etc and no luck.
All required addons installed.
Half-Life 2: Episode 2 installed.
After downloading the zip, follow these instructions;
1. Unpack/Unzip the ZIP
2. Move the unzipped folder to your Gmod's addon folder.
3. Make sure to get the required addons listed on the github page
Make sure the file directory to the 4 folders (lua, materials, models, and sound) goes as such after mounting it;
Steam>steamapps>common>GarrysMod>garrysmod>addons>Lethal-Necrotics-Terrors-of-The-Unexplored-main>the 4 folders
If you weren't aware, a remake of this addon is currently underway.
You can view progress on the remake via the links on this page.
Project Cephalgia (The Big Update) isn't in a state i'd consider finished or acceptable, as over half the zombies aren't even set up yet.
If you're eager to get sneak peaks at the new update, you can check out the Github link and mount the still-w.i.p. version, thought it doesn't get updated that often and is likely still missing assets for existing content.
I understand your worries about this being left to rot, but I promise this will at some point be back up and running.
This isn't the first time an LNR update broke this, and I'm not letting another one do it again.
Thank you for your kind words, but I have good news.
Though it's going to take a bit, ToTU's going to come back.
The update's being worked on right now, everything's being reworked from the ground up.
Some lore's even getting added.
I apologize for having this mod be dependent on another mod that isn't mine and then having that mod be updated even though that is out of my control and now having to remake this mod from the ground up.