Stellaris

Stellaris

Market, no more normalization
24 Comments
HiddenPrior 5 May @ 5:06pm 
It seems to work fine for me
Vilcoyote  [author] 4 May @ 3:57pm 
I checked files (old and new) nothing to change, some tests are requiered but if the addition of logistic doesn't work with the pricing I don't know
HiddenPrior 3 May @ 10:30pm 
Do you expect this mod to be effected by the 4.0 update?
LauraTons 15 Aug, 2024 @ 4:52pm 
i read the first part about the version number which is a common note so i just skipped the rest of it >.> my bad
Vilcoyote  [author] 15 Aug, 2024 @ 1:35pm 
@LauraTons have you read the PSA in the description? Was there any change in the market equation since last november ? Did you encountered any issue in a game with the mod?
LauraTons 12 Aug, 2024 @ 2:47pm 
Does this still work properly? :o
Odin 7 Jan, 2024 @ 10:30am 
Seems like a really cool mod thanks!
Vilcoyote  [author] 1 Nov, 2023 @ 8:00am 
issue corrected with the last update, thx
Francisco 28 Oct, 2023 @ 2:16pm 
Yep. Just turned off this mod only in my mod list and all prices are now normal.
Francisco 28 Oct, 2023 @ 2:12pm 
Doesnt seem to be compatible with galactic paragons.

Im paying the same prices for all lots of sizes
MrFunEGUY 1 Apr, 2023 @ 10:25pm 
Ill say that my experience was that Alloys were always extremely expensive, and the price for everything was always quite depressed. I like the idea of this, but not sure the tweaking is right, or perhaps the AI just dont use the market enough for it to be a good market.
The Curran 17 Mar, 2023 @ 1:49pm 
i like how you explain it, yet i still don't understand it but click subscribe anyway
Vilcoyote  [author] 25 Aug, 2022 @ 2:15pm 
In a short explaination : in the NEconomices part of the define file, you can see the normalization fonction (1/X+C format) and then with some basic function analysis (to link contants A,B & C and variables X and Y), some guess (X and Y uses) and game feedbacks (for max price cap or quantity of ressources), you know what you need to change and how to get the behaviour you want.
Inksitor 25 Aug, 2022 @ 2:00pm 
Hey man, could you tell me how this mod works?
Vilcoyote  [author] 23 Nov, 2021 @ 10:30am 
a last update for the final version of the 3.2 will come when this update will be out. The mod is still perfectly working as nothing changed for the edited part. So don't worry if the launcher says that the mod it's not compatible, it's just a version warning.
Vilcoyote  [author] 22 Nov, 2021 @ 10:02am 
and update done
Vilcoyote  [author] 17 Nov, 2021 @ 2:57pm 
there will be an version update when aquatic will be out, sure
Dawid 17 Nov, 2021 @ 4:01am 
nice mod, could you update?
Vilcoyote  [author] 17 Oct, 2021 @ 2:25am 
little update to match the game versoin, nothing else was change
Vilcoyote  [author] 16 Jul, 2021 @ 4:27pm 
@Lynx as you said, I m fine with the credits
Danetta 16 Jul, 2021 @ 1:40am 
Hello. I want to include some of your ideas in my mod (which is going to be close to vanilla features-wise, but with many little fixes), so I ask your permission (with credits and link to an original mod of course).
Stucka_ / Luca 12 Jul, 2021 @ 11:54am 
thanks, finally a mod that makes the market not so stationary
Vilcoyote  [author] 15 Jun, 2021 @ 10:53am 
yup, thats why there was so many update yesterday (and I think the internal market value is still impacted by other variables so it's not really 18 000 unit to get to the max, but it's not a real pb here because the galactic market come fast enough).
If there are some changes to do it would be about increasing or reducing the normalisation time but it also mean I may need to change the title ^^. The amont of ressources to hit the min or max value could also be changed.
Toheck 14 Jun, 2021 @ 5:41pm 
looks neat. Have you tested it?