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https://www.youtube.com/watch?v=HrRXP4whoeA&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=19&t=2s&pp=gAQBiAQB
very good map and worth the challenge
Сделай всех этих зомби бегающими, как было в предыдущей локации. После бегающих обычные зомби вообще никак не чувствуются. Станет лучше и интереснее!
Upwnable.
Cannot figure out which search path sound\ambient\wind\dry_air_short_indoors.wav came from. Absolute path is XX
error spams, are the sounds packed correctly?
PFON-ITHR-MPOU
SFZ4-RRQJ-WIDD
https://crash.limetech.org
Sometimes the map can be broken by accessing the supply crate on the balcony, And the boards on the windows should break when 3 balloons (sp.) are exploded. The boards break, but if the player already passes the point, the bug occurs.
All subsequent maps loaded have problems - items can't be picked up, weapons disappear - ammo boxes are inaccessible - when you throw an item, it slowly floats across the map spinning cartwheels and clips outside the boundaries. Players get stuck in walls etc.
The console gets spammed with error messages
Ignoring unreasonable position (2433.359863,-4287.294434,-74535.750000) from vphysics! (entity diff_hard_box1)
(repeat hundreds of times)
(the entity name and co-ords vary) Happens with any subsequent map
Only solution is a restart via the webconsole - and the server is back to normal.
OMG, just tried this maybe 3 min, just to see if the map loads properly on my side, and even in less than 1 min, we can see that this map is made by true NRMiH Connoisseurs, with a lot of love. Seems to be really really REALLY great.
Can't wait tonight to play this tonight.
Congrats & Spasibo.