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Tho, no wonder they made an entire steam game, there is so much stuff from this quick google doc lol
For example, when you hover over a class's seal in its profile, it typically tells you most if the information about it; IE Riposte information, its religious affiliations (In BR, heroes are either non religious, Pagan, or Religious with most classes being two of the three... Crusaders can be non religious or religious but will never be pagan. I'll attach a screenshot. (Ignore the Jeanne skin, that's my current workaround)). https://i.imgur.com/ChvsNPM.png
To the exact steps you would take, should you feel so inclined, that would be the Google Drive link: https://docs.google.com/document/d/1vW933bG6tT19pv_kFvSFY0xPSMUKpb-7nPWznuunIyA/edit?usp=sharing
If you're uncomfortable with clicking links, it's in their discord; the #br-patch-class-guide channel.
Personally I would encourage you to give BR a try, with no major mods. I say this only because I've been playing it and found it's a really good time, even exceeding the base DD game in some areas. Even if you don't think you'll make a ruler mod for it- I thought I would hate BR and many times I do, but it's a great time.
God bless, have a great day!
@Rayquaza1090 Thanks for the words~ I did put a lot of effort and time in this mod lol and I still check the comments since this mod is my proud one.
Regarding a compat patch with BR, I have checked the mod, but since it was too big of a mod, I wasn't sure if it was worth, since I have stopped modding for a while. Also, I've check that BR mod by itself is very unstable with mods, so the only reason I would update this mod, would be if I ever try BR, but since it's kinda unstable with a lot of mods, I'm too lazy to be honest lol
Secondly, I was just curious- did you have any plans to make this mod compatible with Black Reliquary? Whether or not you do has no bearing on my complements, I do truly admire the work you've done, I just didn't know whether you'd be interested to bringing it to other mods.
Well done, and I wish you the best of luck with whatever modding you do in the future. God bless!
And quite weird frankly, since it's been a while since I ever got people telling about a bug.
Yo soy de habla hispana y aún así no entendí que te esta ocurriendo lol
Barks for skills that move a character via effects and not the info.darkest file it's considered as being pushed/pulled, so it activates those barks, that's why, if I added barks for both scenarios, the barks will appear twice pretty much. That's why I had to make the barks be "consistent" for those three scenarios, being pushed, pulled and using the skill, since those barks will apply to those 3 scenarios.
Or maybe I'm retarded and I haven't found a way-around it yet
https://drive.google.com/file/d/19DdWTTNdto8eYKRCNjjgsT5gJfUqFGZm/view?usp=drive_link
Also, the description of the arc of light has separate backward/forward in each mode, but in the hero's info.darkest file, the forward move for Mode B is not added, i.e. “JoanofArc_Self_Pull2”.
@Lavrentiy Beria I have the translation done, I need to finish some details and the update is ready, it's mainly some coding stuff I need to... improve.