Space Engineers

Space Engineers

EconomyShipsPlus
36 Comments
Kacpersky 1 Oct, 2024 @ 12:01pm 
:waving: this mod crashing game :cta_emo5:
Bartek Sz. 2 Jun, 2024 @ 6:55am 
If you want, I uploaded fixed version for my server. It's working without problem :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259705729
Eagle-1 1 Jun, 2024 @ 5:30pm 
AVOID THIS MOD.

Modmaker has abandoned it, as you can see, there is fix for issue, but you got to apply it yourself, instead of modmaker making a small patch for it.
Carrier 14 Mar, 2024 @ 2:40pm 
or are you planning on fixxing it yourself?
Carrier 14 Mar, 2024 @ 2:40pm 
Would it be cool with you if i reuploaded this mod and fixxed it?
LimitLessFool 29 Nov, 2023 @ 8:59am 
this mod crashes my game every time i tey to use it
Mettle 16 Nov, 2023 @ 9:48am 
My guys, look at the discussions tab, the fix works still :steamhappy:
[AiR] Le0_gAiR 3 May, 2023 @ 4:54am 
@sinner u could add the tatch to this mod and rerelease it in the workshop as private... and then share the link with ur players... could be difficult if its a public server thou ^^
Sinner 3 May, 2023 @ 3:52am 
@Huff any chance you can incorporate the fix for 1.1 or remove the 4 ships that are broken? I'd like to be able to use this mod on a server!
BabsGaming 18 Apr, 2023 @ 5:20am 
this mod don`t work i add it to my game mod list and game crashes right away .
[AiR] Le0_gAiR 6 Feb, 2023 @ 3:18pm 
lol that was someting :P
Neeli 28 Nov, 2022 @ 4:33pm 
Great mod after blueprints causing crash was fixed! I'm having a bug with the Onocorhynchus Deluxe Liner though - it spawns a Federal Corvette instead. Also it's listed for 27M credits, which is probably too low for a ship that size. PCU count is listed same as federal corvette so probably just wrong blueprint attached?
Tremyz1 14 Sep, 2022 @ 4:19pm 
the patch crash
[AiR] Le0_gAiR 3 Jul, 2022 @ 11:28am 
i posted a fix for the crash in the diskussions section :)
martingolding96 19 Apr, 2022 @ 11:53am 
CTD with just this mod. As I had issues with this mod when the 1.200 update came out and the feb 3rd update of the mod still causes crashes i'm unsubbing and proberly won't resub.
Aquanaught 15 Apr, 2022 @ 12:51am 
Crashed not only my game but my server lol, but I love the idea, your the only person who adds more ecom ships and I wish there was an another mod like this
Titan Nya 14 Apr, 2022 @ 9:59am 
Finally found what mod crashed my game... Understood from the log that the "prefab" was refering to a BP of ship so removed them all, and it loaded and added back other... Just checking the workshop page for more info but well... Here we are.
falsetruth1988 8 Apr, 2022 @ 7:56pm 
+4
NeoWing 2 Apr, 2022 @ 3:15pm 
Any plans on updating this? Really enjoyed it.
kitsu.eb 4 Mar, 2022 @ 4:50pm 
+1
AngelMarc 4 Feb, 2022 @ 3:24pm 
yep crash - here is error drop - https://pastebin.com/GnLJgBTt
The Soulkeeper 4 Feb, 2022 @ 12:29pm 
yep crash on new update
Galizon 4 Feb, 2022 @ 3:51am 
Crash in solo after last update
Ronald Hardwick Pro Gambler 3 Feb, 2022 @ 6:42pm 
Just a heads up, this mod broke my dedicated server with the new game update.
black_dragon1230 3 Feb, 2022 @ 3:13pm 
What all got updated in this?
Remy 25 Oct, 2021 @ 3:16pm 
balls
Forest_Ninja 5 Oct, 2021 @ 1:22pm 
is it just me or is there no preview photos for the ships?
RogueCmdr 17 Sep, 2021 @ 3:27pm 
alot of these ships ive seen in in npc mod packs..
baph.online 6 Sep, 2021 @ 1:46pm 
fantastic work here! would you ever consider trying to integrate these into the Modular Encounters System as random npc encounters, or is that a bit above the pay grade? cheers :]
Wilhelm 31 Aug, 2021 @ 9:11am 
Wondering if you could answer some questions I had about the files used here.

I have all the keen base files, I have checked out the changes you made to get the mod you have here.

Do you know if you can disable the keen ships for the store?
I would assume you would have to take a copy of keens faction type - add an enable false tag
Add an new copy of the same sbc - remove everything - insert your own prefabs

Do you know if you can disable the other economy faction types?
ie, disable miner and trader types?

- Add disable tag to the miner and trader types sbc
- leave the builder type

The store block that the builders type station spawn - does that have to spawn as a station or can I transfer the ownership of a store block/ existing player made station over to a faction that is associated with the builders and the store block will populate the ship store list?

If it makes it easier to chat - here is my discord ID: Wilhelm-Edrasill:2473
-|UKMD| DaWhiskers 11 Aug, 2021 @ 3:00pm 
Nice to see someone else adding ships to the NPC traders :)
Fyrstorm-the-Artist 24 Jun, 2021 @ 12:09am 
Sorry to point out more issues so soon, but there's a few things I've recently noticed.

First, some of the exploration mode space-only ships like the Duchessa, GM2 Destroyer, and Raefftech Base Ship don't have working life support, since they're pretty old blueprints.

Second, two of the ships aren't actually purchasable-- when I try to buy them, I get a different ship. These are:
- War Tinamou, replaced by Heavy Miner
- Onchorhynchus Deluxe Liner, replaced by Federal Corvette

Finally, a few miscellaneous things of note:
- the "STAR T3R SH1P" doesn't have any external controls that'd let you get inside while its still in the safezone (no buttons or such)
- both the purchasable Mining Hauler and Mining Transport have some unfinished blocks
- The Duchessa is described as a "combat ready capital ship" despite lacking any weapons.

That all said, it's still really nice to see the new stuff, especially the increased number of planet-friendly ships like the Icebox. Keep up the good work!
Huff the Dragon  [author] 22 Jun, 2021 @ 6:27pm 
@Fyrstorm-the-Artist

Oh dang i thought i had removed the booby trap. i'll double check that, thanks for the heads up.

I wasn't sure if i needed to mention the DLC mainly because its only an issue if it needs to be repaired and you don;t own the DLC pack. As far as i know it doesn't prevent it from spawning with DLC content after you purchase.
Fyrstorm-the-Artist 20 Jun, 2021 @ 7:41pm 
Very cool! However, there's two things I'd recommend considering. One, a number of ships available seem to be using DLC. While this isn't unknown to vanilla economy ships-- namely, the Turtle Miner, which uses the industrial cockpit-- and I personally haven't had any issues with this, I feel it'd be helpful to mention in the description or requirements what DLC is in use in this mod, just for others to know.

Second, the purchasable Military Transport/Military3 appears to still have its booby trap present. In future updates to this mod, I think it'd be a good idea to remove this and any other traps that may still be present in the purchasable versions.

Other than that, this is some really nice work. I particularly enjoy the fact that you've included purchasable drones and even converted the Eradicator into a piloted ship. Definitely looking forward to future updates of this!
Rupture 20 Jun, 2021 @ 10:27am 
nice i would recommend looking into doing this as a faction pack or something so certain ships are for certain factions. still really cool i've been looking for a mod similar for quite a while.
Blade Viridian 18 Jun, 2021 @ 6:40am 
Pretty Neat!