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Rapporter et oversættelsesproblem
The reactor will fully power the sub and charge the battery. Turn the reactor switch on then turn the battery switch off. This will put you on full reactor power and charge batteries.
I have added a large storage cabinet to the upper airlock.
This sub is battery powered. The included reactor only charges the battery. Which means the total power draw has to be less than the reactor send to batteries. Sitting stationary should allow the battery to charge but you can try setting the sub down on rocks, shutting down power and see if reactor is able to charge the battery. If it is not then the circuit is broken from an update.
I am sure the extra turret and more storage would improve the sub. However almost all my subs are designed to be "imperfect" to encourage users to upgrade to more expensive subs or edit my subs in the editor to customize them for themselves.
And the sub would greatly benefit from an upper-left weapon mount. Doesn't have to have a weapon on it by default, but just the option for a weapon on the upper-left hull would be so much better.
I read the comments on this page and tried every combination of flipping the battery/reactor switches. The power will not come back to full.
And just asking , do you plan to do a attack/transport vessel specially designed to capture ennemy/prisonner and transport them safely ( or execute them if a player feel like a little sadistic/they start to try to break free )
You have make all sort of vessel but actually no prison-vessel like , i think that would be great if you can manage to make one !
Oh and i wanna say most of your submarine are top tier quality , keep up the good work captain !
And sorry for my english , i'm still not used to that language
lovely ship!
I have been pretty busy lately but intend to go over each build and update them within the next month. Please keep an eye out for updates and thank you very much for reporting these issues!
Some elements in the background have the wrong sprite depth? Like some of the doorways appear behind the characters, some of them in front. And in the medbay, the wall locker and a fan behind the medical bed appear in front of the character when you have them lay in the bed. Some subs have doors with less depth and maybe that's intentional, but I'm guessing the locker and fan aren't.
Regards to AI, after an explosion in engineering/fabrication, the AI got in a weird loop running between the deconstructor and fabricator trying to repair them, presumably. Not sure what the issue is as I'm fairly new to the editor, maybe a waypoint thing?
Anyway this submarine is pretty cool, I like all the features you've added. I wish i could just get my friends on this game. Excellent work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2587682031
O2 slowly drains until everyone on board is dead.