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Probably no. I think it can be considered abandoned. I love modding and I made this mod for that very reason, but working on it is terribly boring and monotonous.
I've been thinking of different ways to make things easier for myself ever since I realized that maintaining this mod is more difficult than I imagined. Ultimately, I came to the conclusion that I would not continue it. Even the mods that are listed in the list have changed and patches for them need to be done in a new way.
I think this whole mod can be considered public domain, if someone has a desire to continue it, I will only be happy.
Thank you for the mod, it is an amazing piece of work <3
"XML error: Duplicate XML node name ToxicSensitivity"
Those items already have defined ToxicSensitivity at value -0,5, so either this patch method should be PatchOperationReplace if you see that value being -0.25 more fitting to overall immersion, or simply not needed at all.
It might be that Apparel_Space.xml needs a reversed operation for "FindMod Rimsenal - Core" so that both don't get loaded.
I had all the VFE mods installed except makeshift. When I installed bttp, it didn't add the technology dependencies for gunpowder. I thought it was because I didn't install makeshift, because in the description it says that installing all VFE mods from the list is highly recommended. I reported this error to the author indicating that I didn't have makeshift. But it turned out that the problems were not because of makeshift. The author, as I understood it, made makeshift an optional mod to fix that. But that didn't fix anything and then I said I just didn't have the technology dependencies for gunpowder and the author updated the mod. Then everything worked.
As far as I know, makeshift is still incompatible with combat extended by itself. Requires installing a patch that removes the random number of bullets in the burst.
The Rim Effect prefab solar panels and geothermal require advanced power sources but not the original solar and geothermal generator research letting players build prefab generators without knowing how to build the originals.
Recon armour can be researched without Vanilla armour expanded's trooper armour.
Sentry Guns from Vanilla security expanded can be researched without Advanced Batteries or regular batteries despite not needing power. (I'd also add nuclear power as a pre-req and add uranium to the build cost so an inbuilt RTG can justify these things running on air.)
Save our Ship's basic holodeck doesn't require Vanilla expanded's complex electronics.
VE Security's trench warfare which adds a Heavy machine gun doesn't require gas operation.
VE Security's pulse charged defences adds a turret but doesn't require gun turrets.
Save our Ship's Ship cannons don't require VWE Coilgun's mass driver research.
Forsaken's weapons research doesn't require long blades so you can build forsakens spears before regular spears.
Save our Ship laser turrets don't require vanilla weapons expanded lasers, laser weapon research.
While not strictly necessary, the save our ship rocket propulsion doesn't require biofuel refining.
Save our Ship's Holographic avatars don't require research into Power++ wireless power networks.
Worker/battle droids from Androids can be researched without knowing how to make bionic replacements.
Androids themselves can be made without Cybernet's Advanced Networked Prosthetics (I'd also add packet router and Consciousness Enhancement Implant.)
Androids archotech module can be researched without archotech fundamentals from more archotech garbage.
There is an assumption that this is due to the fact that I did not install vanilla weapons makeshift. I cannot install it due to incompatibility with combat extended. Any ideas?
I really like your mod, but I also like combat extended.
@Rutra Nickers, I'll take a look.
Any Ideas?