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I'm not really an art person, and truthfully that's far more of the needed skill; adding a seed yourself thru XML editing really is basically one of the easiest mod-things to do in rimworld, tbh.
The Regrowth mod author reformatted all his mods a few months back that broke the seeds patch for the mod, and quite a few had to be adjusted. Also Oskar P. (Vanilla mods) has a sort of bad(?) habit of selecting and then sometimes changing new folder names for his graphical assets rather than sticking to the naming convention and organizational structure already established by Tynan. He also breaks naming conventions of the actual graphics files... grrr.
It makes auto patching a fecking pain in the ass with his mods.
The graphics I had to make were for grapes in Vanilla Factions Medieval and I think some other other mods missing graphics in the megapatch. If you still require this one, or any others, let me know where to email it, and I'll send em if I have em.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2466442910 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2106597000 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2182111148
At least these three, possibly more.
I agree it would make sense to integrate this into core SeedsPlease, but I didn't get the sense that Shadow wanted that. I will more than happily give access to the git repo for this patchmod to Charlotte though, if they want it for some reason, but they haven't replied to the discussion on the SeedsPlease modpage. Is there a better place to contact them?
I ask because I know Charlotte offered that they include their mod into the main "Seeds Please" through a PR, but the original author wanted to upload their own work instead. However if you're looking to contribute communally, and have the permission to do what you will with those xml patches, perhaps you'd approach Charlotte and include this mod as a PR for the main mod so users can benefit without needing addons. If not, then good to at least see support for the mod.