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If they do, let me know which causes issue, and i'll try my best to fix.
I have yet to look into supporting more DLCs. A lot of work to do on that. Will do later ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
If memory serves right, the icon looks like a thick line with several smaller lines under it.
It's the only way i know off.
I don't know why they appear on the list even when you don't have the leather.
If i knew how, i would have done something about that a long time ago.
Also i don't play Rimworld any more. I Might return to it at some point. but right now i don't feel even mildly inclined to so. Total burnout.
Charge Rifle comes as is, vanilla.
Mine deducts a few resources (plasteel if i remember right) and adds Stuffed materials.
Like now i can make the weapon with gems, OP-G Leather, Glittertech materials or something else and get the benefits from the material.
This will buff the stats of the weapon, should the material used, have buffs that actually would improve the weapons statistics.
Range, damage etc...
I'm unable to spawn/create/make any using the metals in my game. Just wanted to find out if that was by design and i didnt notice or somethigns a bit messy in my game
HOWEVER, i don't know if you can safely replace the mod mid game... be mindful of that...
Best option: Make a backup save, and experiment. - if it breaks, just switch back.
The uranium slug turret and the Autocannon turret will get a small patch to make 'em stuffed as well.
Nothing grand, but I want to make use of my OP-G Leather's boost in HP, and those turrets are in dire need of it, the break WAY to soon.
So so expect an update one of the next few days.
I wanted mine to be OP, but not destructive :P
SNS is beyond sane, i love it.
It's why it's called OP-G Stuffed Arms n Armor
You don't need OP-G, but it's advised - Just know that OP-G is a cheat mod.
To repeat what i wrote in the description:
" I'm not at all concerned about balance. It was not the goal of this mod.
I just wanted the items to be stuffed, and I succeeded with flying colors. "
Also i can see i forgot to make the word "OP-G" in the description above into a link to my OP-G mod doh... my bad.
Attomachinery Assault Rifle (Legendary)
16 Damage, 0.5 Stopping Power, etc, etc...
222.75 Melee DPS, 200% Melee Armor Penetration.
Yep, that's Attomachinery alright...
So, got a material to go with this that affects ranged stats?
When ever i visit her, i don't get much done, modding wise, because i rarely get to focus.
Always something going on... my mother can't sit still for 5 stinking minutes! :D
It only patches the core armors and weapons to make the stuffed and removes the "ColorGenerator" script thingy. So yeah...
IT should work.
Try just load the retextures AFTER this mod, and you should be golden ^_^
With this mod just means i won't need to go look for other mods that adds custom armors or the like. I can use what the game comes with and enjoy core/royalty items with no problem.
One kind of nightmare i'm NOT willing to mess around with, lol.
But yeah, thanks
But here is the fun detail you might forget, 5katz.
This changes weapons for EVERYONE.
enemies and players alike. Sooo... yeah they will hurt me just as much as i'll hurt them.
"It's a two way street" in this regard. So you could say that by that detail alone, there is a partial balance happening here. but only partially.
Was a bit to confident in it working... doh...