RimWorld

RimWorld

Quality Bionics
285 Comments
AssassinsBro 18 Jul @ 9:33am 
I have remastered the mod for 1.6 and used the continuation of ilyvion for the remaster, more performance and such.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528798857
Shinobi 17 Oct, 2024 @ 2:48am 
o7
Rebel_Rabbit  [author] 8 Jul, 2024 @ 6:18am 
2962342497 7 Jul, 2024 @ 2:49am 
1.5?
TheBronzeWarrior 25 Jun, 2024 @ 5:03pm 
@PMC_Zero if you see this, theres a mod called "Unlimited" that removes limits for bionic bonuses
Frog Z. 1 Jun, 2024 @ 5:21am 
My testing have shown that Cyber Fauna 1.4 is incompatible with this mod. For human bionics, the body part efficiency does not apply (as if they are all unmodded, normal quality ones), but the health does. I haven't tried animal bionics added by that mod yet. This is the same as what was observed by Milenier in the discussion. I wonder if anyone is having the same experience?
Milenier/TTV 18 May, 2024 @ 12:51am 
@rebel_rabbit @ilyvion thanks lads!
>54M 12 May, 2024 @ 1:51am 
is there an EPOE patch of this mod around?
PMC_Zero 2 May, 2024 @ 2:50pm 
Having to OP stats makes my pawn unable to move at all...
Node cost overflow for "pawn" pathing from x to x"
ilyvion 1 May, 2024 @ 8:36am 
For anyone looking for a 1.5 compatible version, I've made and uploaded one here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236892428
Killer Tamashi 29 Apr, 2024 @ 4:21pm 
Very. Very. broken on 1.5
While the sheer existence of a single person on a map completely annihilating it is very funny, it is not however when you're trying to figure out the WHY.
PMC_Zero 29 Apr, 2024 @ 3:17pm 
How can one select a specific quality to install?
illegalysmol 29 Apr, 2024 @ 7:28am 
It was moved back to "incoming" on the Trello so it's probably in good hands now.
Richard 26 Apr, 2024 @ 12:59pm 
update: Oh no it's BROKE broke. RIP. Let us pray to the god of rebirth. Praise be to lord mlie
Richard 26 Apr, 2024 @ 12:51pm 
does anybody know if it's functional enough on 1.5 to use as is? I'm about to make an attempt, wish me luck
Stylianos_V 26 Apr, 2024 @ 2:49am 
Might be a good idea to keep an eye out, in case of having to resubmit the mod for update
Solarius Scorch 26 Apr, 2024 @ 2:12am 
Thanks for the assistance, Stylianos_V. In this case I think it's better to wait, but Mlie should be notified. Should I talk to him?
Stylianos_V 26 Apr, 2024 @ 1:46am 
It was submitted, but someone claimed to have fixed it themselves, so mlie archived it. The problem is that whoever said that updated it, removed it, and the link on trello gives an error. If you search in mlies discords board updates 'quality bionics' you will see it there, with a link to the mods trello entry. I don't know why whoever claimed to have updated it removed it, or if it was done maliciously, or to work more on it before publishing it
Rebel_Rabbit  [author] 25 Apr, 2024 @ 3:55am 
hi there, believe i did submit, but if its not there please feel free to do so incase i did something wrong
Solarius Scorch 25 Apr, 2024 @ 3:37am 
Hi Rebel_Rabbit, I checked Mlie's Trello board on a whim, and Quality Bionics is not there. Have you actually submitted a request to Mlie? If not, I can do this for you if you like.
Tybo 20 Apr, 2024 @ 1:27pm 
Thanks for this mod Rebel, has been a staple of mine for years!
elvis 18 Apr, 2024 @ 2:16pm 
I hope you are well and thanks for your work!
Sumatris 18 Apr, 2024 @ 4:51am 
Not the sort of news I was hoping to hear, but I'm glad the mod isn't completely abandoned at least. It's the last of my essentials that needs an update before I can jump into Anomaly, so fingers crossed that it won't take too long :-).
Hyperventilator 14 Apr, 2024 @ 10:48am 
Thanks a bunch Rebel. You did so much for us with the mod, it's grand of you to talk with mlie. Even if someone else will support it, your efforts are remembered <3
DrKurnis 14 Apr, 2024 @ 9:08am 
Thanks Rebel. U da real mvp
Rebel_Rabbit  [author] 13 Apr, 2024 @ 2:51am 
a little update for those who want the mod for 1.5, i have spoken to mlie and while he is super busy right now with getting all his other mods updated to 1.5, he asked me to just submit my mod so he can take a look at it, so hopefully in the near future he will be able to get it up and going
Aury 13 Apr, 2024 @ 2:34am 
Appreciate you trying, really love your work with this mod.
Ramage 12 Apr, 2024 @ 4:14pm 
Sorry to hear it, one of my favourite mods. Thanks for giving me the amusement of seeing how fast I can get a fully legendary bionic chap to go!
Suit Lass 12 Apr, 2024 @ 2:44pm 
o7
Zauis 12 Apr, 2024 @ 1:51pm 
This had been one of my favourite mods to play with. For what its worth thank you for your work.
not_sans_qualms 12 Apr, 2024 @ 1:03pm 
we appreciate your effort Rebel _Rabbit, and thanks for the heads
Rebel_Rabbit  [author] 12 Apr, 2024 @ 8:14am 
hey all, so unfortunately i cannot update this mod to 1.5, i tried earlier today to do it myself but it turns out there are quite a few issues with the mod that requires a bunch of debugging and troubleshooting as well as compatibility fixes that are needed.

sadly i cannot afford a C# coder, and my C# skills are no where up to snuff in order to do it, so hopefully someone may adopt the mod and update it themselves or create a fork of it on github, but unfortunately, as it stands, there will be no 1.5 update.
Zauis 12 Apr, 2024 @ 4:32am 
Are there any plans for updating this to 1.5?
Ancile 9 Apr, 2024 @ 1:23pm 
Please update this mod kind sir.
Suit Lass 1 Apr, 2024 @ 7:41pm 
Odds of this being updated for 1.5?
Kkokoros 29 Mar, 2024 @ 8:39am 
Someone wanted to make compatibile my mod to this one.
I tried to do this on my own and failed so...

I was wondering
if you could add compatibility to my mods with bionics by changing a few stuff:

in file HarmonyPatches
change
private static HashSet<string> customHediffDefs = new HashSet<string>
{
"synthetic",
"cybernetic",
};

into
private static HashSet<string> customHediffDefs = new HashSet<string>
{
"synthetic",
"cybernetic",
"koku",
};


If I am correct this should work fine with everything

also if you are reading this update your contact info (it is outdated)



Other things that I have seen from comments are that other mods are not compatibile
adding the names of parts to this hashset should work fine

for example adding "claw" should add compatiblity to the EPOE's PowerClaw
FailPail 17 Mar, 2024 @ 8:04pm 
i'm having Medieval overhaul timber gaining quality when setting the tech level in the settings to neolithic so anima bionics can have quality, is there anything i can do about this?
FailPail 14 Mar, 2024 @ 7:17am 
so this mod doesn't give quality to ambrosia limbs from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883228057 i'll see if i can get a log but hugslib is down atm
Tek 12 Feb, 2024 @ 7:55am 
I'm using this mod along Archotech+, A dog Said and several other Prosthetic mods among them EPOE. Strangely, it works perfectly on most bionics, except for Archotech Eyes, which I can only craft up to Masterwork. Is there a way to fix this?
LetTheMossReclaimYou 3 Dec, 2023 @ 9:19pm 
@Sero What's the problem with this and Character Editor?
Sero 15 Nov, 2023 @ 9:26am 
Any way to make this mod compatible with Character Editor?
As it is now I need to replace every body part with a second pawn.
Krahe 12 Oct, 2023 @ 10:21pm 
Is there some easy way to check quality of installed bionic?
TrollofReason 5 Oct, 2023 @ 8:53pm 
@FailPail

Sometimes the planet-spanning machine intelligence with a transcendent perception of time & space just wants to troll a guy with an arm that occasionally punches him in the dick. Or tries to every random interval of 3-5 minutes so he's gotta fight his own arm, slowing him down & ruining his aim.
FailPail 1 Sep, 2023 @ 1:13pm 
could there be an option to make all archotech bionics and parts legendary, it feels weird having a legendary bionic leg be better than an awful archotech one
Winter 27 Aug, 2023 @ 7:37am 
does this mod work with EPOE 1.4
Xavier 13 Aug, 2023 @ 8:06am 
Otherwise it works fine though, legendary prosthetic spine gives my pawn 160% moving
Xavier 13 Aug, 2023 @ 8:05am 
After further testing it seems to just straight up not work, I had a colonist with 2 prosthetic arms while every single subpart was also legendary, what should have amounted to like 160% manipulation was actually closer to 80%
Xavier 13 Aug, 2023 @ 7:49am 
I've found that when using Medical System Expansion 2 with this that it will apply the quality modifier to the base part (Lets say I'm making an arm) but won't apply it to the forearm, hand or fingers. One way around this for the moment is to make them all individually, but that's annoying as hell. Not sure how difficult it would be to support though.
Pytfyap 23 Jun, 2023 @ 1:38am 
I have the same issue as lord zero, doctor need to manually get bionic in inventory and only then it will perform a surgery
otherwise it says no bionic in storage
ashley 16 Jun, 2023 @ 1:24pm 
is there any way for pawns that spawn with bionics to have them at random qualities instead of them all being normal quality?