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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528798857
Node cost overflow for "pawn" pathing from x to x"
While the sheer existence of a single person on a map completely annihilating it is very funny, it is not however when you're trying to figure out the WHY.
sadly i cannot afford a C# coder, and my C# skills are no where up to snuff in order to do it, so hopefully someone may adopt the mod and update it themselves or create a fork of it on github, but unfortunately, as it stands, there will be no 1.5 update.
I tried to do this on my own and failed so...
I was wondering
if you could add compatibility to my mods with bionics by changing a few stuff:
in file HarmonyPatches
change
private static HashSet<string> customHediffDefs = new HashSet<string>
{
"synthetic",
"cybernetic",
};
into
private static HashSet<string> customHediffDefs = new HashSet<string>
{
"synthetic",
"cybernetic",
"koku",
};
If I am correct this should work fine with everything
also if you are reading this update your contact info (it is outdated)
Other things that I have seen from comments are that other mods are not compatibile
adding the names of parts to this hashset should work fine
for example adding "claw" should add compatiblity to the EPOE's PowerClaw
As it is now I need to replace every body part with a second pawn.
Sometimes the planet-spanning machine intelligence with a transcendent perception of time & space just wants to troll a guy with an arm that occasionally punches him in the dick. Or tries to every random interval of 3-5 minutes so he's gotta fight his own arm, slowing him down & ruining his aim.
otherwise it says no bionic in storage