RimWorld

RimWorld

TMaterials - Metals
49 Comments
Prometheus 1 Jul @ 9:38pm 
2006 Honda Civic
SanguinarcAQL 19 Aug, 2024 @ 12:53pm 
Btw, if anyone wonders, it seems like it works in 1.5
SanguinarcAQL 19 Aug, 2024 @ 11:31am 
2006 Honda Civic
gwog. 18 Nov, 2023 @ 6:07am 
2006 Honda Civic
Lenin's Cat 30 Jun, 2023 @ 4:33pm 
august 12 2036 the heat death of universe
test  [author] 30 Jun, 2023 @ 11:40am 
The stunlock and malding has officially concluded.

The game does not generate every item from every material, they do not increase loading time beyond XML loading. Thus I'll update this to 1.4 on august 12th 2036.
Lenin's Cat 20 Mar, 2023 @ 5:03pm 
Shrink all the textures to 128x128
Lenin's Cat 20 Mar, 2023 @ 5:01pm 
why don't you just shrink the textures en masse
ShizaShippera 6 Mar, 2023 @ 11:56pm 
Touché :т
test  [author] 5 Mar, 2023 @ 5:59am 
@ShizaShippera this literally only added the materials so that NPCs gear can spawn with them, you can't even mine or craft them. Once i learned game loads slower because it has to generate a copy of every stuffable item from every material, I became stunlocked. I tried, but there is no way I can manipulate facts to make reality consistent with my belief that I didn't waste time making this.

If you still want this, no reason this won't work on 1.4. also since loading time is not high enough every texture in this mod is 512x512 (for some reason I thought textures are supposed to be this big)
ShizaShippera 5 Mar, 2023 @ 1:31am 
I hope there will be a separate boiler for those people in hell, because, let's be honest, despite some logical omissions, this is the only full-fledged mod for metals in the workshop
Resonance 23 Nov, 2022 @ 9:40am 
Lmao, what happened here?
Holgast 25 May, 2022 @ 5:38am 
shouldn't it be 'beryllium' though?
Holgast 25 May, 2022 @ 5:37am 
should work fantastically with Smelt More Stuff ;)
Holgast 25 May, 2022 @ 5:36am 
oooooooooooooooh. this is precisely what I was looking for. can't believe I hadn't seen it before!
Zyalyum 1 May, 2022 @ 7:41am 
Really, nice mod. Very nice graphics.

Can higly reccomend.

Only one thing that bugs me out is that you can not use the metals for crafting melee weapons.

After some diggin with Character Editors Item cditor, and copy the custom file to look at the setup, i found out why and fixed it for myself.

I dont know if this is a vanilla setting or caused by vanilla expanded or a nother mod but this is how to fix it.

Open the xml containing the metals and go to <stuffProps> <categories>. There is the <li>Metallic</li>

to add it for melee weapons etc. add another li and add <li>Metallic_Weapon</li>.

This way it will show up for melee weapons.

have fun!
Delta7777777 5 Apr, 2022 @ 10:29pm 
@secu1nt.
Clearly not them, but this mod should be compatible with every other mod out there. The metal name defs are unique, meaning they will not be misinterpreted for metals of the same type from different mods. So no conflict is possible.

For example
<defName>carnap_aluminum</defName>

They all have the prefix "carnap", so it's highly unlikely someone else would name their mod def the same.

Maybe named so because of the fact people "carnap" cars for their catalytic converters which contain precious metals? Idk, maybe it's an odd reference to Rudolf Carnap? Only test knows that one lol.
-
Also it's fairly easy to make the metals mineable, but takes the creation of a couple extra folders and containers, as well as some text editing per metal for ore type, color and rarity etc.
I've only made one mineable for myself though.
Delta7777777 6 Mar, 2022 @ 2:57am 
I added iridium to the metal list, and, since it's a great neutron reflector I plan to append it to a nuclear generator mod as an ingredient as well as add some more elements too. All for fun of course, nothing I'm going to post.
Thanks for the inspiration, and again for this mod, test.
MC24hc 7 Feb, 2022 @ 8:13am 
So I tried to smith with these materials and they are simply not available? I can build walls with these but not make tools/ weapons from Vanilla Expanded series, such as Battle Axe, Ballistic Shield etc
Hugs 14 Oct, 2021 @ 11:53am 
i love this, but a mineable version would be nice, or otherwise more ways to actually obtain the materials. there's gotta be a better way. maybe a researchable mine/drill?
agreed on your textures by the by, they're lovely and u should totally fix up the default metals with them.
Hans 18 Sep, 2021 @ 3:57pm 
Ah only generated... okay so i cant really do something with the mod xD Have to wait until something of this drops... to smelt it to get the resource? ^^
Torkkar 26 Aug, 2021 @ 7:33am 
is this compatable with the Quarry mod? cause I know it handles modded materials in an odd way that usually causes crash to desk top issues
Delta7777777 6 Aug, 2021 @ 12:41pm 
Love the idea, and simplicity of this mod, and the fact it adds so much without compromising compatibility.
I only wish there were a mineable version of this exact mod, just "ore/nodes" nothing more, but I understand your position.
Thank you for making this regardless, test, and I like the textures too. Great work.
test  [author] 1 Aug, 2021 @ 1:14pm 
@Zorelnam I can make vanilla retextures, it is fairly simple. Right now I have a lot of stuff to do and I keep putting it off but I will try to get to it when I can
Zorelnam 1 Aug, 2021 @ 1:08pm 
I personally vastly prefer your designs over vanilla textures expanded, thank you anyways for the reply
test  [author] 1 Aug, 2021 @ 1:06pm 
@Zorelnam I didn't change vanilla textures. You can use vanilla textures expanded, I believe they have similar retextures.
Zorelnam 1 Aug, 2021 @ 1:03pm 
my steel texture, gold and silver has remained vanilla, is this by design?
test  [author] 5 Jul, 2021 @ 4:59am 
@Aderod gold is probably from vanilla expanded textures
Tank Commander 4 Jul, 2021 @ 1:46am 
OOOOH for stuffed things, sorry lol
test  [author] 4 Jul, 2021 @ 12:56am 
@Jummy Dean it is rare to be used for stuffed objects like weapons or armor or walls because it is very soft, even softer than gold
Aderod 4 Jul, 2021 @ 12:46am 
@test
I checked in-game gold, it's quite different. I suspect that some mod changed its appearance and I didn't even notice it. Sorry to bother you with this.
Tank Commander 3 Jul, 2021 @ 11:47pm 
How is tin very rare? you need it to make bronze.
test  [author] 1 Jul, 2021 @ 11:17pm 
@Artay I will reduce the graphics size. Currently I am looking how to do that in batch
test  [author] 1 Jul, 2021 @ 11:17pm 
@Aderod
Visually gold should be more reflective, and the brass bar sprite has very little glare compared to a hypothetical gold bar. But gold in rimworld is not a bar anyway, it has weird pebble-like sprite so players should be able to see it easily.
Artay 30 Jun, 2021 @ 3:01am 
The only thing I have a small problem with is the size of the graphics for 'em metals. They are slightly too large, compared to vanilla stuff. Otherwise, really good job! :steamthumbsup:
gmaranta 29 Jun, 2021 @ 10:27pm 
Also, I'm sure that if you'd like them mineable, but not to spawn on worldgen, you could use a quarry mod.
Master Pain 29 Jun, 2021 @ 6:20pm 
add graphite and take all the alloys out of your mining table, then have them made in the smelter. sorry i had to type the idea out when it was in my head. no disrespect. just an idea.
Aderod 29 Jun, 2021 @ 12:44pm 
New models looks fantastic, you did a good job.

When it comes to brass, I thought that player would be able to quickly distinguish gold from brass by looking at it, for example when they are lying next to each other in a storage.

I understand your point about mining. On the one hand there is potential that we can use tin to produce tin cans, bronze and copper to use in weapon production in neolithic stage and so one. On the other hand this will require a massive modification of base game. Who knows maybe we will see this one day.

Anyway, you did a great job with this mod.
test  [author] 29 Jun, 2021 @ 11:56am 
@Aderod brass actually looks almost like gold. There are even guides on how to tell gold from brass.

I can do a mineable patch for all my mods but it is very low priority currently. Since the stats are based on real life, most of those materials are weaker than steel anyway, only some have properties that make them useful in some specific circumstances. Another problem with the game is that adding more mineable rocks reduces the amount of already existing mineable rocks like steel and components.

also I updated the mod, changed all not bars into bars and fixed some bad looking sprites
Aderod 29 Jun, 2021 @ 10:36am 
Brass reminds me gold bars from game, or maybe it just my imagination. Maybe combine brass color with number 12 and create brass rods? Think about separate mod where we can mine it. You create very good metallurgy mod, good job.
test  [author] 29 Jun, 2021 @ 10:05am 
@Aderod thank you, I will probably change those into recolours of other bars. Number 5 is brass
Aderod 29 Jun, 2021 @ 9:58am 
I suggest change them all to bars, or at least numbers 2, 14,15 (from the left). Numbers 2, 8, 12, 14, 15 differ most from the artstyle of the game. Number 5 reminds me gold, is this gold?
Sal 29 Jun, 2021 @ 8:59am 
oh yes sorry i read it wrong in the description my bad haha , could be nice to have them mineable , well the art is simple yet good looking and fit rimworld world . you should add a sheet with stats :D
test  [author] 29 Jun, 2021 @ 8:55am 
@Sal the load order doesn't matter since they don't generate as mineable rocks.

I am not a good artist but I found a combination of median filter and shadow outline in GIMP that mimics rimworld style when applied to a photo, that is how I made those sprites.

Rarity and properties of all metals are based on real life. The super rare metals have a very high beauty stat - gold < platinum < palladium < osmium < rhodium. Rhenium has a very good armor - heat stat.
Sal 29 Jun, 2021 @ 8:42am 
does it have to be high in load order (map generation) ? really good art i like it , kinda confused tho by why some metals are super rare but not that strong if similar to steel ?
test  [author] 29 Jun, 2021 @ 8:27am 
@Rinzler0001 I think they would because they automatically sell every added item, I didn't test it yet
test  [author] 29 Jun, 2021 @ 8:20am 
I didn't intentionally add CE support but I don't know if materials even need it
test  [author] 29 Jun, 2021 @ 8:20am 
@FIRENZE IDK
FIRENZE 29 Jun, 2021 @ 8:19am 
CE?