Sid Meier's Civilization VI

Sid Meier's Civilization VI

EpsTweak for Starting Settlers
20 Comments
ShUhFP 1 Apr @ 12:24pm 
Such a simple change, yet saves on so much headache!
meow 1 Dec, 2024 @ 7:06am 
I guess it's a little late for suggestions but it would also be neat if the very first settler could also embark
Tahvohck 4 Sep, 2024 @ 7:35pm 
Nevermind, I just forgot that saved configurations (not JUST saved games) were mod-locked, so it wasn't loading at all.
Eps  [author] 3 Sep, 2024 @ 1:23am 
No changes in the last year.
Tahvohck 2 Sep, 2024 @ 8:59pm 
Did something change in the last year that broke this? My settlers (GS, Poundmaker) aren't getting any boosts.
Pooh 27 Sep, 2023 @ 10:42pm 
Amazing mod!

My only recommendation is tweaking the mod description and title to be slightly more concise.
For ex. "... supercharges each player's starting Settler on turn 1; giving it 6 movement points and revealing all tiles within a 6-radius of it." should be closer to the top.

That's all, thanks so much.
Eps  [author] 26 May, 2023 @ 1:07am 
That's certainly an amusing idea. XD
Funkytrip 25 May, 2023 @ 8:12am 
It would be a nice addition to be able to set the movement you want the settler to have. I tweaked my own 'super settler' and put it at 999 moves, so I can just explore a good portion of the map or settle in a completely different location. AI never uses it to move a lot anyway.
ToastyWombat 21 Mar, 2023 @ 5:03pm 
I'm really surprised this has relatively few subscribers. It is an amazing mod. Great work.
DeadWeatherDrums 25 Apr, 2022 @ 2:26am 
@Oddity -- that is a great idea for a mod. Does anyone know if there is one similar already? I've never experienced a Heroic Age, and that's partially because I've only ever experienced a Dark Age once, when I played Dramatic Ages. It would be cool to have both those facets of the game much more possible in any given game, without having to play the nerve-racking nature of Dramatic Ages (and the constant rush for era score).
tridelta 30 Oct, 2021 @ 8:46am 
I am going to try it. It"s logical that even uncivilized neanderthals would know his/her surroundings.
GroBoiD 12 Sep, 2021 @ 12:59am 
Wabba try, thx u
Eps  [author] 23 Jul, 2021 @ 10:29am 
That fixed it. Thanks.
AllPurposeName 18 Jul, 2021 @ 4:13pm 
try this:
```
if (not playerVis:IsRevealed(plot:GetX(), plot:GetY())) then
playerVis:ChangeVisibilityCount(plot:GetIndex(), 1);
playerVis:ChangeVisibilityCount(plot:GetIndex(), -1);
end
```
instead of
```
if (not playerVis:IsRevealed(plot:GetX(), plot:GetY())) then
playerVis:ChangeVisibilityCount(plot:GetIndex(), 0);
end
```
Eps  [author] 18 Jul, 2021 @ 3:17pm 
I don't really know why that happens.
AllPurposeName 18 Jul, 2021 @ 1:08pm 
Great mod, but it doesn't reveal resources. You can still tell what is there due to yields changing, but it would be ideal to actually see the resources for civs like Maya who care about plantation upgrades.
Oddity 7 Jul, 2021 @ 10:06am 
Hey your mod tweaks are awesome, if you are willing I have a small tweak I'd love:

Either (or both):
- Three golden ages in the row makes the third one instead be a heroic age.
- Being able to change the difficulty (for AI and player combined) of golden ages.

Golden ages are fairly easy to get, even accidentally, and most of the game is spent in a golden age with a couple of normal ages, so I never get to have fun with the heroic age mechanic, and dark ages aren't really a threat at all. I don't even have to *try* to avoid them, so I literally never experience them either. This kinda sucks personally, I want to experience different ages, but without having to forcefully handicap myself to the point where I'm not really playing at all.

If this is possible I'd really appreciate it!
BlueFénix 1 Jul, 2021 @ 12:59pm 
Thank you :)
Eps  [author] 1 Jul, 2021 @ 12:34pm 
Difference is way more movement points and also you get to see more of the map before you move your settler there.
BlueFénix 1 Jul, 2021 @ 12:14pm 
How is this different from faster starter setler?

Not trying to be mean, just trying to decide if I should swap mods