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My only recommendation is tweaking the mod description and title to be slightly more concise.
For ex. "... supercharges each player's starting Settler on turn 1; giving it 6 movement points and revealing all tiles within a 6-radius of it." should be closer to the top.
That's all, thanks so much.
```
if (not playerVis:IsRevealed(plot:GetX(), plot:GetY())) then
playerVis:ChangeVisibilityCount(plot:GetIndex(), 1);
playerVis:ChangeVisibilityCount(plot:GetIndex(), -1);
end
```
instead of
```
if (not playerVis:IsRevealed(plot:GetX(), plot:GetY())) then
playerVis:ChangeVisibilityCount(plot:GetIndex(), 0);
end
```
Either (or both):
- Three golden ages in the row makes the third one instead be a heroic age.
- Being able to change the difficulty (for AI and player combined) of golden ages.
Golden ages are fairly easy to get, even accidentally, and most of the game is spent in a golden age with a couple of normal ages, so I never get to have fun with the heroic age mechanic, and dark ages aren't really a threat at all. I don't even have to *try* to avoid them, so I literally never experience them either. This kinda sucks personally, I want to experience different ages, but without having to forcefully handicap myself to the point where I'm not really playing at all.
If this is possible I'd really appreciate it!
Not trying to be mean, just trying to decide if I should swap mods