Garry's Mod

Garry's Mod

[VJ] Resident Evil: Cold Blood SNPCs
122 Comments
Freya 26 Jun @ 12:22am 
Could we get an option to lower their HP?
delcastillodaniel56 23 Jun @ 12:37pm 
So i make a bug report, and im still not sure why that can happen sometimes
🍔Burger Wrangler🍔 11 Apr @ 5:07am 
Would be cool if someone ported the Map's of RECB with like all the stuff you gotta do and places where item's and enemies spawn it is just Cold Blood but in a better engine with an actual proper flashlight and better movement
Large_Gremlin 12 Jan @ 2:40pm 
Are there plans to add any additional NPCs to this mod? (Like Yawn or Plant 42/Plant 43?)
Darkborn  [author] 10 Dec, 2024 @ 2:38pm 
They don't have that feature as of now.
xconmanbax10x 10 Dec, 2024 @ 2:36pm 
@darkborn how do i make them eat players , whenever i try they dont , infact they dont even eat npcs
[CHIEF-X] 24 Nov, 2024 @ 2:46pm 
@Spooky Vanilla Try ARC9 Signalis guns, they work in First and Third Person.
Freya 24 Nov, 2024 @ 2:07pm 
Yeah, I tried to do that too. But when a zombie takes several magnum bullets, it kinda loses its magic. Specially since in every Resident Evil, the magnum could instakill almost every enemy in a single magnum shot. And in the original trilogy, the shotgun could decapitate 3 regular zombies at once in a single blast.
[CHIEF-X] 23 Nov, 2024 @ 9:26am 
This mod is Ace, tho some problems at in the way.

Problem 1, Same as the comment Below. 3 Shotgun blasts to the head is a bit much, I'm trying to tern GMod in to a Survival Horror though a couple other mods and having the Zombie take so long to kill.. Kinda take's the cake if there's more then one in a CQB.

Problem 2, with the Spawned... Please can we have a setting for that it floods the map which is good at first but then Keeps flooding. First flood is fine as everything is spread out and easy to avoid getting over whelmed but then I hear the 2 (Boom) and now there's even more of them. Goes from Resident Evil too That one part of Dawn of the Dead.

If I've missed anything please tell me. Loving this mod.

Note: This is just feed back, I really hope there's more mods and same of the sort too come. :steamthumbsup:
Freya 11 Nov, 2024 @ 12:25pm 
Is there a way to lower their HP so that they don't have to take 3 shotgun blasts to the head?
Darkborn  [author] 11 Nov, 2024 @ 10:18am 
hl_cityscape
stgmoody8 11 Nov, 2024 @ 9:47am 
what gun pack and map did you use in your preview video?
Darkborn  [author] 19 Oct, 2024 @ 1:10pm 
It's doable in VJ but it's unfinished.
xconmanbax10x 19 Oct, 2024 @ 12:44pm 
wish they added the corpse eating
Freya 1 Oct, 2024 @ 4:30pm 
I kinda wished you could tweak their HP. Right now they take around 3 to 4 headshots with the shotgun to be killed. And around 2 to 3 shots with the magnum to the head. Which is just ridiculous.
JosKer 5 Jul, 2024 @ 2:27am 
Cool.
marcos_abudala 16 Mar, 2024 @ 7:30am 
Why dont they move they just stand and attack when i get too close
memeguy101 19 Feb, 2024 @ 9:36am 
you should make a house of the dead 3 npc pack
dr salvador 14 Jan, 2024 @ 3:27pm 
re:cb was made by the funny men who made cry of fear
Fimpen 28 Nov, 2023 @ 2:56pm 
Ah OK. Thanks for answering. The recommended maps aren't working FYI.
Darkborn  [author] 28 Nov, 2023 @ 2:18pm 
Probably because the map doesn't have a proper built-in nodegraph. It needs those otherwise the map spawner doesn't work on maps with custom noded via Nodegraph Editor.
Fimpen 28 Nov, 2023 @ 12:33pm 
When I try to spawn the "Monster Map Spawner" I get this error:

[VJ] Resident Evil: Cold Blood SNPCs Remastered] lua/entities/sent_vj_recb_mapspawner/init.lua:443: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. unknown - lua/entities/sent_vj_recb_mapspawner/init.lua:443

Everything else works just fine. I tried this on one of the recommended maps (de_residentevil) and with nodegraphs loaded. Any ideas ?
Darkborn  [author] 14 Nov, 2023 @ 4:07pm 
They get added when I add them, period.
XX360HATMASTERXX 14 Nov, 2023 @ 5:08am 
@Darkborn where is the Survivors???
Freedom 19 Oct, 2023 @ 6:34pm 
i dont think we will get the survivors :steamsad:
HELL 24 Aug, 2023 @ 8:37am 
nice pls resindent evil 3 zombi e
BrockKids1 20 Jul, 2023 @ 1:53pm 
Oh Heck No
Yulo 23 Mar, 2023 @ 2:51pm 
I just did some test and i thinks is a problem with vj in general, i'm not sure since is the first time i work with the in hammer.
Darkborn  [author] 23 Mar, 2023 @ 2:22pm 
I'll consider it when I work on this again, but it's not my priority right now.
Bot 12 Jul, 2022 @ 3:04pm 
oh ok. seems to be true. When I tried default GMod map then they were walking around fine
Darkborn  [author] 12 Jul, 2022 @ 2:58pm 
Probably playing on a map that doesn't have a proper nodegraph.
Bot 12 Jul, 2022 @ 2:54pm 
Whener I spawn an entity all they do is walk a bit towards me and then they stop? Why is that?
Darkborn  [author] 4 Jul, 2022 @ 7:17am 
Half-Life CItyscape, Slaywatch etc.
rogerslilmonster 4 Jul, 2022 @ 7:15am 
whats the map in screenshots 3 & 4? isnt it slaywatch?
Desk Human 16 Jun, 2022 @ 5:36pm 
tbh this addon would be good if there was an h in the title
Darkborn  [author] 15 May, 2022 @ 11:52am 
Idk, I just found it in the game files and decided to add it in.
susie deltarune 15 May, 2022 @ 11:48am 
When is Neptune encountered in the original mod?
Darkborn  [author] 26 Mar, 2022 @ 8:34am 
Unless if you're talking about SNPCs with ragdoll corpses then yes you can, just enable the corpse fade option via in VJ options.
Darkborn  [author] 26 Mar, 2022 @ 8:33am 
I said you can't. Did I make myself clear?
erm what the sigma 26 Mar, 2022 @ 3:51am 
but how can you stop corpse fading cuz i dont want fading corpse
Darkborn  [author] 25 Mar, 2022 @ 5:28am 
You can't. It's a VJ Base thing if models don't have ragdolls.
erm what the sigma 25 Mar, 2022 @ 2:49am 
Hey, how do you disable corpse disappearing, please!
rogerslilmonster 15 Mar, 2022 @ 10:51am 
oh ok
Darkborn  [author] 12 Mar, 2022 @ 8:13am 
models*
Darkborn  [author] 12 Mar, 2022 @ 8:13am 
That was intentional, the bodygroups on the beta mods are weird so only the head can be gibbed.
rogerslilmonster 12 Mar, 2022 @ 3:56am 
the beta zombies (male and female) only dismember in the for me, not the legs, arms, or chest.
rogerslilmonster 5 Feb, 2022 @ 4:42am 
it still does happen, I think the AR2 does it the best.
rogerslilmonster 5 Feb, 2022 @ 4:41am 
ok
Darkborn  [author] 4 Feb, 2022 @ 4:29pm 
The head snapping being uncommon is no surprise really, considering the head hitgroup is the most vulnerable spot.
rogerslilmonster 4 Feb, 2022 @ 2:23pm 
and the neck never gets cut