RimWorld

RimWorld

FCP Makeshift Weapons Pack
73 Comments
GAIGE. 26 Nov, 2024 @ 5:20pm 
TOMACUZIIIII
Ranger Rick  [author] 17 Jan, 2024 @ 4:03pm 
Atrophy04 - I get that just seemed aggressive the whole why keep it up part. It still works in prior versions which other people still use and it still has 7000+ people subscribed as well so its not a great idea to take it down even if its not updated currently.
Gnox 17 Jan, 2024 @ 6:10am 
Just asking an honest question is all, didn't cuss or call ya names or belittle you in any way.
Ranger Rick  [author] 16 Jan, 2024 @ 8:37pm 
Atrophy04 This isn't just my mod, its a collab and the other person isn't around afaik. I will update when I have time. That comment just seems kinda aggressive if I'm honest.
Gnox 14 Jan, 2024 @ 3:31pm 
Why keep all the mods on Steam if you never update anything but keep creating other ones ?
Humacaw 7 Apr, 2023 @ 5:50pm 
Can you update this please?
Gooby King 17 Dec, 2022 @ 10:19am 
lol the shovel ak comes from a meme where a dude made an entire ak from only a shovel. look it up, its really funny. also good shit, looks fire:jawagrin:
HIVEMIND 20 Nov, 2022 @ 6:47am 
wake up samurai
Incursion 19 Nov, 2022 @ 11:29am 
This mod seems to be only xmls. Should work fine on 1.4
(≡◉‿‿◉≡) 5 Nov, 2022 @ 5:11pm 
1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4
Scallywog 5 Nov, 2022 @ 9:36am 
1.4?
Jirnu 22 Jul, 2022 @ 6:55pm 
rust fans explaining how every shovel stock AK was actually stolen from rust despite a infamous meme causing the implementation of it in fallout and in rust
Ranger Rick  [author] 30 Jun, 2022 @ 11:04am 
Interesting, will have to look up rust here soon
Jr. Mint 30 Jun, 2022 @ 9:54am 
Nah bruh, that's LITERALLY the AK design from Rust. Look at both and look at the way the barrel / gas lock is designed.
Rudi Gauss 30 May, 2022 @ 9:35am 
Thats the Handmade Rifle from Nukaworld, thats based on a Reallife Rifle that made quite the round. Rust didnt invented ANYTHING, they just copied from avery other game.
Brassica Prime 9 Jan, 2022 @ 10:03am 
ak-47 from rust lol
PARSA TV 18 Dec, 2021 @ 3:45pm 
awesome
Ranger Rick  [author] 4 Dec, 2021 @ 8:57pm 
Interesting I'll have to look. I don't believe I changed anything.
Camalie 4 Dec, 2021 @ 8:18pm 
I'm not sure if maybe the stats have been updated since those pictures were posted on the mod page but I noticed a few differences between that stats shown here and in game. The Buzzsaw on the page says it gives a 30% bonus to plants and construction speed but in game it's 30% for plants and 80% for construction. The Ripper on the other hand shows 15% for plants and butcher but in game the butcher bonus applies only to shredding mechanoids
Shizo Casual 6 Oct, 2021 @ 9:21am 
Combat Extended?
Ranger Rick  [author] 29 Sep, 2021 @ 6:45am 
All the packs as of now are using vanilla tech, so yes I guess. Honestly can't remember rn if I put these behind tech or not.
Madmatt88 29 Sep, 2021 @ 1:52am 
I take that all fallout weapons are tech locked?
Ranger Rick  [author] 28 Sep, 2021 @ 8:14pm 
Should I believe
Madmatt88 28 Sep, 2021 @ 7:58pm 
Will these spawn on raiders?
Ranger Rick  [author] 28 Sep, 2021 @ 10:14am 
Thats so odd. Interesting I can try to look into it again. Didnt happen for me with 102 mods loaded.
Meow 28 Sep, 2021 @ 9:19am 
I'm having a similar problem as @Bando tho I'm still trying to find what keeps me locked on the loading screen then crashing to desktop
Ranger Rick  [author] 15 Sep, 2021 @ 11:38pm 
@Bando, im not sure what to tell you. I just loaded everything within the fallout collab and it was fine. Including this one. I cant seem to recreate the problem you were having
Bando 15 Sep, 2021 @ 8:39pm 
After 13 hours of restarting with my obscenely large modlist, I finally narrowed it down to this mod. For some reason I was getting stuck on the planet screen instead of getting the main menu. Not sure why what looks like a weapon mod was doing this but I just wanted to say something since I had to spend a whole day to find this out.
Ranger Rick  [author] 31 Aug, 2021 @ 12:42am 
TY tho jelly!
Ranger Rick  [author] 30 Aug, 2021 @ 10:29pm 
its fixed, but theres a lot of stuff being added in next update will be out soon!
Jellypowered 30 Aug, 2021 @ 6:24am 
Could not resolve cross-reference: No Verse.SoundDef named Interact_Sniper found to give to Verse.ThingDef FCP_Gun_Makeshift_AMR (using undefined sound instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.SoundDef named Interact_Sniper found to give to Verse.ThingDef FCP_Gun_Syringer (using undefined sound instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Change in your xml:
Interact_Sniper to Interact_Rifle unless you've included the old Interact_Sniper sound :)
Nanoro 21 Aug, 2021 @ 5:54am 
Can confirm, baseball bats are being held the wrong way around.
Ranger Rick  [author] 11 Aug, 2021 @ 11:07pm 
ok will look into that!
Kazeel_Amataka 11 Aug, 2021 @ 6:51pm 
The baseball bat is held backwards
Ranger Rick  [author] 8 Aug, 2021 @ 3:43pm 
It should just be a vanilla sound def
so odd
Ranger Rick  [author] 8 Aug, 2021 @ 3:43pm 
Lunz did amazing, I cant find why that interact isnt working so im going to change the whole sound
Michiko 8 Aug, 2021 @ 9:07am 
Haha ayt. Good luck fixing it then. Btw nice touch on the blue tape heheh. That's what made me subscribe to this in the first place.
Ranger Rick  [author] 7 Aug, 2021 @ 2:51pm 
I dont think its royalty causing it, just a tired modder that missed something
Ranger Rick  [author] 7 Aug, 2021 @ 2:50pm 
ha yes will fix today
Michiko 7 Aug, 2021 @ 6:18am 
Likely an error I can ignore but I keep seeing this and a few more similar lines in my log:

Could not resolve cross-reference: No Verse.SoundDef named Interact_Sniper found to give to Verse.ThingDef FCP_Gun_Makeshift_AMR (using undefined sound instead)

I don't have Royalty so that's likely the cause.
pepe le moko 6 Aug, 2021 @ 7:09pm 
I love these, clean looking, thematic and not OP.
Bertie 28 Jul, 2021 @ 10:20am 
These are gorgeous, man. All the weapons in this collection have such amazing sprites.
Aitee Bahgyoo 23 Jul, 2021 @ 3:54am 
are those the blue tape mods?

NICE
Lunzyb  [author] 19 Jul, 2021 @ 3:54pm 
New weapons and updated textures will be added in near future. So stay tuned!
Ranger Rick  [author] 11 Jul, 2021 @ 8:54am 
Fixed for now, I do have some really cool plans with Lunz for this tho so there may be some large changes down the road! <3
Ranger Rick  [author] 11 Jul, 2021 @ 2:02am 
should be
the image wont change yet cause 1.3 aint out yet....and Im lazy
Zebrakiller 11 Jul, 2021 @ 2:00am 
It says 1.2 on the image but 1.3 on the tag. Is this updated for 1.3?
Ranger Rick  [author] 4 Jul, 2021 @ 11:28pm 
Thanks and yea I will get on it man, not at the top of the list for rn but should be done soon
Arcanant 4 Jul, 2021 @ 11:01pm 
I understand. I believe this can be achieved with a clean patch instead though. Ty for taking the time and sharing your amazing work
Ranger Rick  [author] 4 Jul, 2021 @ 10:58pm 
it was so the mercenaries or "pirates" spawned with a certain weapon type I can look into it tho
thank you for posting