Garry's Mod

Garry's Mod

ph_podcastoffice / ttt_podcastoffice
22 Comments
D1.yt 14 Jul, 2018 @ 11:25am 
well nvmd, it's 2 maps
D1.yt 14 Jul, 2018 @ 11:08am 
is it adding 2 maps or is it the same map working in 2 different gamemodes
Bemu 7 Jun, 2014 @ 10:06am 
ADDED TO SERVER
Lignum  [author] 7 May, 2014 @ 12:21pm 
@Chibi Barbarian It took us a while but it's done now.
Michael 1 May, 2014 @ 9:08am 
Yes Please :3.
Lemmmy  [author] 1 May, 2014 @ 12:04am 
There are no weapon spawns or such and it can break if renamed, but I am happy to make a TTT version later today if you wish.
Michael 30 Apr, 2014 @ 5:43pm 
Would this map work for TTT? Like with weapons spawning and such?
Lemmmy  [author] 30 Apr, 2014 @ 11:18am 
Do your players have HDR enabled?
Fryman 30 Apr, 2014 @ 10:34am 
Well even with the update it is still showing bright - shiny textures to everyone. Like the doors look white and shiny, file cabinets, ladder, etc.
Lignum  [author] 30 Apr, 2014 @ 8:56am 
@Fryman Judging by the changelog, it's already been done.
Fryman 30 Apr, 2014 @ 7:42am 
Ok Great! Let me know when its done. Thanks
Lemmmy  [author] 29 Apr, 2014 @ 11:44pm 
Hey Fryman, looks like a few cubemaps weren't compiled correctly. An update will be out within the hour.
CY4R 29 Apr, 2014 @ 4:00pm 
Fryman, you sure it's nothing to do with the Bloom post processing effect? :D
Fryman 29 Apr, 2014 @ 2:57pm 
It is a great map however and everyone really likes the layout. If you can figure out the bright texture issue it will be awesome.
Fryman 29 Apr, 2014 @ 2:52pm 
We been testing you map on raz0rsedge Prop Hunt but everyone is getting bright texture issues. I have this in console if it helps.

Here is a few of the errors that were listed:

Couldn't get HDR 'maps/ph_podcastoffice/c-64_144_64.hdr' -- Trying non HDR 'maps/ph_podcastoffice/c-64_144_64'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/ph_podcastoffice/c96_144_64.hdr' -- Trying non HDR 'maps/ph_podcastoffice/c96_144_64'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/ph_podcastoffice/c64_-240_64.hdr' -- Trying non HDR 'maps/ph_podcastoffice/c64_-240_64'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/ph_podcastoffice/c-48_-64_64.hdr' -- Trying non HDR 'maps/ph_podcastoffice/c-48_-64_64'
Failed, using default cubemap 'engine/defaultcubemap'
Fryman 29 Apr, 2014 @ 10:43am 
Wow Thanks!
Lemmmy  [author] 29 Apr, 2014 @ 8:38am 
@Fryman There we go! It now has 36 spawns, enjoy!
Lemmmy  [author] 29 Apr, 2014 @ 12:29am 
@Fryman There are about two per room. I can update the map later today if you wish. Thanks for checking it out!
Fryman 28 Apr, 2014 @ 7:30pm 
looks great! How many spawns are in this?

Was curious since I have a popular 32 player server.

Thanks!
CY4R 26 Apr, 2014 @ 6:26pm 
Well it looks awesome regardless :D
Lemmmy  [author] 26 Apr, 2014 @ 6:25pm 
Apologies for the multiple updates, the map should be stable now!
CY4R 26 Apr, 2014 @ 6:02pm 
Nice work!