The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Unique Sins (rep)
174 Comments
Biopsyhozis 26 Apr @ 11:56am 
thank you for your prompt reply!
jeckjed  [author] 26 Apr @ 11:52am 
Ah yeah, it's definitely the reworked foes champions. I didn't realize that was a thing, I'll look into it! But in the meantime you'll likely have to disable one of these mods, I apologize
Biopsyhozis 26 Apr @ 11:47am 
I hope I can leave a link to the list of connected mods here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412984454
jeckjed  [author] 26 Apr @ 11:12am 
Oh interesting, I'm not seeing any problems on my side right now. What mods do you have enabled right now?
Biopsyhozis 26 Apr @ 2:37am 
I'm still seeing problems with animations, maybe a conflict with some other mod?
jeckjed  [author] 26 Apr @ 12:15am 
@RDW dope, I'll write down that list and start making some modded sprites here soon :resmile:!! And yeah, regarding the todo list I'm mainly just focused on the gibs and utero (although utero is kinda on the backburner at the moment cause I can't find a good way to make it work)
RDW 25 Apr @ 6:20pm 
Oh, and as wookywok11 also said regarding Revelations floors having their own uniquely sprited sins, much like Glacier and Tomb, you don't have to add support for Vestige either
RDW 25 Apr @ 6:16pm 
Hey @jeckjed, here's some more modded floors (both released and upcoming) that you can also add support for alongside the ones wookywok11 suggested (and also adding Reworked Foes cross support as well):
Godmode's Fruit Cellar, Dungeon, Nest, Colon and Ivory Palace
THE FUTURE's THE FUTURE
Fall from Grace's Bastille
Last Judgement's Basilica, Topeth and Forest (if they do happen that is)
Exodus's Nether
Also, are you still planning on doing the stuff that's in the "To do" list like "Utero - Guts"?
jeckjed  [author] 19 Apr @ 1:05pm 
Thank you for being so patient homie, I really do appreciate it! And I'm sorry to everyone for how long it took me to get this out :reonion:
Biopsyhozis 19 Apr @ 1:55am 
I've been waiting for this update for a few years, one of my favorite mods is now available for general use, thank you :smile:
jeckjed  [author] 18 Apr @ 8:20pm 
Compatibility is officially here!!! I don't really use the reworked foes mod very often, so if anyone notices any glitches in game just let me know
Lucky 13 Apr @ 11:16pm 
That's nice to hear, looking forward to the update!
jeckjed  [author] 13 Apr @ 6:15pm 
Lucky, that's my top priority at the moment! I'm working on it right now, I'm hoping to get that compatibility out as soon as I can

Wookywok11, that's something I can definitely look into. I'll get in touch with the creators of the God's Gambit mod to see if their ok with me editing their sprites, and I'll also start working on some of the custom floors as well
bayers21 12 Apr @ 8:18pm 
i guess you could say that they're DEADly
wookywok11 12 Apr @ 7:39pm 
Any chance we could get unique sins for custom stages (Boiler and Grotto from Fall From Grace, Mortis from Last Judgement, maybe even Eden from Exodus if you wanna get thorough) (not the Revelations floors tho because they already have unique sins)

And on that note do you think it's possible to get custom Virtues from God's Gambit (they replace sins on the alt path, they would probably need Boiler, Grotto, and Mortis versions too maybe???)
Lucky 12 Apr @ 7:30pm 
Any information about progress of compatibility for the Improved and Reworked Foes mod?:steamhappy:
jeckjed  [author] 12 Apr @ 5:52pm 
The Unique Sins mod is officially back!! This update comes with a whole lot of new sprites for each floor, giving a bit more variety.

I apologize for the amount of time I've taken to update. My life has been rough, especially with my senior year, getting ready for college, and a lot of personal things I've been going through. But I promise I'll be getting updates out more frequently, starting with finally adding compatibility with the Improved and Reworked Foes mod, as requested by several people!
Pychzesk 27 Mar @ 11:47am 
The incompatibility issue for some sprites glitching comes from the Improved and reworked.
mcyum6815 25 Oct, 2024 @ 8:52pm 
seeing envy in the dark room finally made me realize he's supposed to be a troll face
Skelefia 21 Jul, 2024 @ 1:39am 
Could you just ask the people at "Improved and Reworked Foes" to help you fix this issue?
PixelPlz 8 Mar, 2024 @ 4:29pm 
adding a global variable to detect your mod with would be useful for compatibility
jeckjed  [author] 19 Jan, 2024 @ 8:53pm 
Yeah I wish I could fix the incompatibility issues, but unfortunately I'm not really sure how :P I have been looking into it and trying some things though, so maybe in the future I'll be able to figure it out. I apologize for incompatibilities in the mean time though
federmi 19 Jan, 2024 @ 7:54pm 
yea ive had both and most sins get butchered sprites, its still playable though some1 will prob make a compatibility mod like with most popular incompatibilities
jeckjed  [author] 8 Dec, 2023 @ 8:29pm 
I do not believe so, that mod also works with the sins .xml files so they likely don't work together :(
junmi0908 8 Dec, 2023 @ 7:12pm 
is it compatible with improved and reworked foes?
jeckjed  [author] 15 Nov, 2023 @ 6:58pm 
And thank you for all of your help, it's been extremely helpful!!
Gamerkitteh 💕 15 Nov, 2023 @ 6:29pm 
Thanks as always for the quick fixes <3
jeckjed  [author] 14 Nov, 2023 @ 7:10pm 
Yeah I've tested on every floor, and I haven't been able to find any issues, I would have to assume it's a mod conflict. As for the Void, that was definitely a mistake. It's possible Sins don't spawn there as I don't recall seeing them, but I assume they can and it needs to fixed anyways, I'll get right on this!
Gamerkitteh 💕 14 Nov, 2023 @ 7:00pm 
I personally have no issues with Lust, in any environment (spawned it at the start of each level to test). Perhaps a mod conflict with something else affecting the Sins?

@jeckjed, I found a new minor thing while I was testing this ^^; but I'm not sure if it can be encountered in normal runs. When in the Void, you have a part of code to check if it's Stage7 (Void), but because this is at the very end as an "ElseIf", this code is never actually called into action as it'll find whatever backdrop the room has first, replace the sprite to that, and skip over the Void check. Pushing this LevelStage check up all the way before the first Backdrop (Cellar) check fixed this for me, and overrides whatever backdrop variant it'd otherwise spawn as.

.. if Sins don't spawn in the Void, this is obviously not an issue ^^; but I assume it's a mistake as there's an entire file for the Void.
VAMP1RISMM [FWKZT] 11 Nov, 2023 @ 9:29pm 
I've been having the same problem as Amber with Lust I think
Dayglowpanda 11 Nov, 2023 @ 2:32am 
the bodies flash on every frame
Dayglowpanda 11 Nov, 2023 @ 2:31am 
its been happening with lust and the sin that spits ipecac forget their name
jeckjed  [author] 10 Nov, 2023 @ 6:11pm 
Hm, I've been attempting to recreate this but I haven't been able to find anything, do you remember what sin and what floor the bug was happening with?
Dayglowpanda 10 Nov, 2023 @ 11:36am 
the bodies flash for me idk why
Gamerkitteh 💕 24 Oct, 2023 @ 3:55pm 
Ah, makes sense ^^ I guess the TMTRAINER item would also have an incredibly small chance to spawn Greed in regular Cellar rooms, but that's such a specific case you shouldn't have to adjust your mod for that xD

Happy to help either way! <3
jeckjed  [author] 24 Oct, 2023 @ 2:08pm 
For the hoppers I ultimately stopped messing with the code at all since Greed is only seen in shops and secret rooms, the other sprites don't really matter much. Saying it now though I realize Greed mode exists (also soon I'm going to make it where Greed matches the floor rather than just the shop backdrop so either way the code would need to be fixed). As for the chargers, yeah I did just copy the code from the hoppers, so yeah that was just left out, definitely a mistake.

You're not coming across as annoying at all, the help is very much appreciated. Thank you so much!!
Gamerkitteh 💕 24 Oct, 2023 @ 12:54pm 
2. Not sure if this is an issue or just the development process leaving certain things unused, but it looked like a mistake to me so i'll include it anyway ^^
While i was checking the Hopper issue, I happened to notice an unused file for Chargers in your mod: (gfx/unique_sins/shop/charger.png). In the code, the backdrops that would typically use this sprite (Shops, Secret Room, Error Room) are bundled together with the Cathedral backdrop and are set to use the Cathedral sprite, leaving this one unused (Unlike the main Sins who have Cathedral seperated from Shop/Secret/Errror).

Hoppers have this same thing happen in their code, but their Shop/Cathedral sprites seem identical to me so it doesn't matter for them. I'm guessing this is why you originally bundled these backdrops together for Hoppers, and copied that code over for Chargers, causing this inconsistency.

Hope this doesn't come across as annoying, I'm just a really big fan of your mod! <3
Gamerkitteh 💕 24 Oct, 2023 @ 12:53pm 
I found two more issues, both with all other mods disabled

1. I looked into the recently reported issue with Greed Hoppers turning invisible on Cellar as well just now, sorry I didn't do that earlier and included it in my first message ^^

The issue seems to be at the very top of the Hopper code, it checks for backdrop 2 (Cellar) and tries to replace it with gfx/unique_sins/cellar/HOPPER.png just like with all the others, except.. that specific file doesn't actually exist ^^ and it probably doesn't need to as the colors already match. You can probably just remove that entire part and have Burning Basement be the first check instead, that way Hoppers in the Cellar will fall under the "else" part at the end of their code and be visible again. If you do fix it in this way, remember to change the "Elseif backdrop == 3" into "If backdrop == 3" on the next line.

(To save you time, I checked every single area, Cellar is the ONLY one with this issue)
Gamerkitteh 💕 24 Oct, 2023 @ 10:42am 
No problem <3 thank you for the quick fix!
jeckjed  [author] 22 Oct, 2023 @ 4:29pm 
Oh wow, thank you so much, I guess I skimmed right over that! I'll get right onto fixing it
Gamerkitteh 💕 19 Oct, 2023 @ 9:25am 
Heya, around February last year there was someone here mentioning that in Mausoleum, none of the sins except Pride work and in the Corpse, none of them work at all. At the time you responded that it works when you turn off all other mods. I tested this however and even with all other mods disabled, I'm getting very similar issues, with the only difference being Pride/Super Pride both work in Mausoleum and Corpse. I checked the code file to confirm this, and found the issue. It is in fact something in the mod itself.

If you're interested in fixing this, this should actually be really easy: The reason Pride/Super Pride are the only two who work in Mausoleum and Corpse is because their part of the code checks for:

(Mausoleum:) backdrops 33, 40, 41, 42, while all the other sins only check for backdrop 33.
(Corpse:) backdrops 34, 43, 44, 48, while all the other sins only check for backdrop 34.
yourlocalf*ckface 15 May, 2023 @ 9:54pm 
greeds hoppers turn invisible on cellar
PissKidney 15 May, 2023 @ 11:57am 
thanks for making these~
jeckjed  [author] 11 May, 2023 @ 6:56pm 
Hmm... unfortunately I don't think that's possible, as both mods edit the animation file, sorry
Krinkel 11 May, 2023 @ 7:41am 
There's compatibility issues with improved and reworwed mod by pixelpls, sprites for different sins glitch out, is a fix possible?
cheep the peanut 17 Feb, 2023 @ 11:34pm 
there's a stray floating black pixel on cave sloth's head sprite
jeckjed  [author] 8 Jan, 2023 @ 6:49pm 
yeah, I'd love to add a config menu, but in all honesty I really don't know how to do that, sorry
mata 27 Dec, 2022 @ 1:15pm 
really wish there were mod config menu settings which could let you change/remove which sins you want to avoid incompability with other mods such as reworked foes and/or repentance boss champions

the issue im having is with greed, the hoppers he spawns dissapear for a bit when they jump and i dont know if its just a visual bug with the mod or the incompability with other mods
yourlocalf*ckface 1 Sep, 2022 @ 5:46pm 
i can see why. so fair enough
jeckjed  [author] 28 Aug, 2022 @ 7:45pm 
Hmmm... I believe that mod changes the spritesheets, so one of the mods would ultimately override the other. I don't believe it would be possible to make the mods compatible without making all new sprites for this one mod.