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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412984454
Godmode's Fruit Cellar, Dungeon, Nest, Colon and Ivory Palace
THE FUTURE's THE FUTURE
Fall from Grace's Bastille
Last Judgement's Basilica, Topeth and Forest (if they do happen that is)
Exodus's Nether
Also, are you still planning on doing the stuff that's in the "To do" list like "Utero - Guts"?
Wookywok11, that's something I can definitely look into. I'll get in touch with the creators of the God's Gambit mod to see if their ok with me editing their sprites, and I'll also start working on some of the custom floors as well
And on that note do you think it's possible to get custom Virtues from God's Gambit (they replace sins on the alt path, they would probably need Boiler, Grotto, and Mortis versions too maybe???)
I apologize for the amount of time I've taken to update. My life has been rough, especially with my senior year, getting ready for college, and a lot of personal things I've been going through. But I promise I'll be getting updates out more frequently, starting with finally adding compatibility with the Improved and Reworked Foes mod, as requested by several people!
@jeckjed, I found a new minor thing while I was testing this ^^; but I'm not sure if it can be encountered in normal runs. When in the Void, you have a part of code to check if it's Stage7 (Void), but because this is at the very end as an "ElseIf", this code is never actually called into action as it'll find whatever backdrop the room has first, replace the sprite to that, and skip over the Void check. Pushing this LevelStage check up all the way before the first Backdrop (Cellar) check fixed this for me, and overrides whatever backdrop variant it'd otherwise spawn as.
.. if Sins don't spawn in the Void, this is obviously not an issue ^^; but I assume it's a mistake as there's an entire file for the Void.
Happy to help either way! <3
You're not coming across as annoying at all, the help is very much appreciated. Thank you so much!!
While i was checking the Hopper issue, I happened to notice an unused file for Chargers in your mod: (gfx/unique_sins/shop/charger.png). In the code, the backdrops that would typically use this sprite (Shops, Secret Room, Error Room) are bundled together with the Cathedral backdrop and are set to use the Cathedral sprite, leaving this one unused (Unlike the main Sins who have Cathedral seperated from Shop/Secret/Errror).
Hoppers have this same thing happen in their code, but their Shop/Cathedral sprites seem identical to me so it doesn't matter for them. I'm guessing this is why you originally bundled these backdrops together for Hoppers, and copied that code over for Chargers, causing this inconsistency.
Hope this doesn't come across as annoying, I'm just a really big fan of your mod! <3
1. I looked into the recently reported issue with Greed Hoppers turning invisible on Cellar as well just now, sorry I didn't do that earlier and included it in my first message ^^
The issue seems to be at the very top of the Hopper code, it checks for backdrop 2 (Cellar) and tries to replace it with gfx/unique_sins/cellar/HOPPER.png just like with all the others, except.. that specific file doesn't actually exist ^^ and it probably doesn't need to as the colors already match. You can probably just remove that entire part and have Burning Basement be the first check instead, that way Hoppers in the Cellar will fall under the "else" part at the end of their code and be visible again. If you do fix it in this way, remember to change the "Elseif backdrop == 3" into "If backdrop == 3" on the next line.
(To save you time, I checked every single area, Cellar is the ONLY one with this issue)
If you're interested in fixing this, this should actually be really easy: The reason Pride/Super Pride are the only two who work in Mausoleum and Corpse is because their part of the code checks for:
(Mausoleum:) backdrops 33, 40, 41, 42, while all the other sins only check for backdrop 33.
(Corpse:) backdrops 34, 43, 44, 48, while all the other sins only check for backdrop 34.
the issue im having is with greed, the hoppers he spawns dissapear for a bit when they jump and i dont know if its just a visual bug with the mod or the incompability with other mods