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The main general improvement that I might suggest would be to improve the lighting at the actual intersection points. At night, the area surrounding the intersection nodes is often the darkest area of the whole interchange, which may be due to limitations of the underlying road assets you use.
And: https://de.wikipedia.org/wiki/Anschlussstelle_(Autobahn)
Since yesterday I decided to upgrade the service roads on the Parclo to 3 lanes; here's what I came up with: https://i.imgur.com/p00g8l8.jpg
This is probably quite unnecessary, I just tend to stick large roads in everywhere. Was the reason for the one-off/two-on design because that's the max that the roundabout can support anyway? Do I risk bogging it down by allowing more lanes to enter? I suppose with only one lane coming off (which is what I still have as well), there's not really much benefit to extra incoming lanes? Maybe I'll experiment with three-on/two-off as well.
Thanks again for the junctions - having some decently designed road layouts is galvanising me to expand my city.
It didn't take me long to - I think - fix the Parclo A2B. If you have a moment, could you tell me if this looks correct [i.imgur.com]? I haven't changed the IMT config, just swapped the asymmetrical roads and adjusted the lane connections. I think it's right now, unless I'm misunderstanding something!
So it seems only the interchanges that are completely symmetrical can be used with LHD enabled. Some look symmetrical, but even the use of a two-lane road vs a one-lane road can have an impact. Looks like I'll need to make additional interchanges specifically created for LHD.
Most System Interchanges are symmetrical, so these should give no problems. For the other ones I really need to make LHD versions of them. If there are any of them you'd like, let me know!
I assumed (perhaps wrongfully) that when you select LHD, the roads would be reversed in such a way that you get the exact same result as RHD. The lanes as I see them in your pic aren't correct. There should be two lanes heading into the roundabout, and one going out. So it's no surprise you got confused by them!
I haven't had this issue/feedback before and I've recently added TM:PE lane connections to the interchanges. Hope this isn't the cause of the issue, otherwise I might've messed some of them up. (well, for LHD enabled games that is...)
I need to have a closer look at this...
I've already added a couple, and hit a small problem.
Am I correct in thinking that some of the modded A2021 interchanges assume LHD traffic?
I added the SRI from the other pack and that looks fine. But then I added the A2021 Parclo AB2, and got confused by the lane arrows, and TMPE lane connectors: https://i.imgur.com/N1WSmkL.jpg
As a test I started a new map, set to RHD, and the intersection made a lot more sense then - it should be two lanes on, one lane off the roundabout, not the other way around?
That's no problem, I'll just re-do the lane connectors. I just wanted to check that I'm correct about that, and whether I should expect this for all roundabout-based interchanges using asymmetrical roads?
Thanks again and sorry for all the questions!
Now for the amount of traffic they can handle: When it comes to 'free flow system interchanges', these all handle the same amount of traffic and shouldn't create any traffic jams or holdups because there are no conflict points (junctions/roundabouts) present. But these type of interchanges are for connecting two highways with each other.
Considering their very small filesizes ('intersection assets' are nothing more than blueprints) you could subscribe to all of them (total filesize for the A2021 interchanges is around 13MB). Start a test game with the 'Unlimited Money', and 'Unlock All' mods enabled, and try them out!!
Ps; A turbine for the A2021 series is in the works
My guess is that they're both still relevant? Eg lane maths contains the SRI an improved turbine design, and I don't see a turbine/SRI in A2021.
Thanks again.
So the (full) name of this collection is: 'Cities Skylines System Interchanges in the year 2021'.
The collection has got nothing to do with the Anno games. Just a coincidence it's from the same publisher...