Stellaris

Stellaris

Mucor
57 Comments
G_S_Palmer 30 Mar, 2024 @ 12:10pm 
I've uploaded the mod that puts the Mucor in the fungoid class: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3206634280
G_S_Palmer 20 Mar, 2024 @ 2:15pm 
Would you mind if I made a patch for this and Mhramnaroth to make them use the fungoid and mammalian phenotypes, respectively? It would just be a patch for people who wanted it that they could load alongside this mod.
Wintermote 22 Sep, 2023 @ 5:36pm 
I'm actually uninstalling this mod BECAUSE it doesn't put the new species in the fungoid class with the other fungoids. To me that is an indication the mod is poorly made; "All seems to run fine but the error log throws a new errors I have not figured out yet." - that's not exactly an encouraging sign.

I think the best solution is to make a new mod with the fungoid race in the fungoid class, and let people migrate from this mod to that mod.
G_S_Palmer 15 Sep, 2023 @ 3:06am 
I mean fair, but so does almost every major Stellaris update so you could time it to coincide with one of them.
Bralbaard  [author] 14 Sep, 2023 @ 10:10pm 
@G_S_Palmer that would break save games for everyone that already has the mod.
G_S_Palmer 14 Sep, 2023 @ 6:21pm 
Any chance these could be part of the fungoid species class? Just asking out of curiosity.
Annihilation Angel 15 Aug, 2023 @ 3:16am 
yeha i already tried there but got snapped at for using a.i to make the portraits so i left
Bralbaard  [author] 14 Aug, 2023 @ 3:37pm 
@ Gloria Minge: Have you looked in the error.log or other log files in documents\Paradox Interactive\Stellaris\logs ? Usually that tells you where things go wrong.

I don't consider myself a good coder, these two portrait mods are litteraly the only thing I've ever coded and put on the internet, I only got half a clue what I'm doing. I know however that there is a community on discord that is helping modders out, the stellaris modding den, if I'm not mistaken. They might be able to help out.
Annihilation Angel 12 Aug, 2023 @ 2:49am 
hey bud im trying to make a new species mod myself but im struggling with the coding part, got all my portraits done, any chance you could take a look at my .txt files and see where i've messed up?
Karma 21 May, 2023 @ 3:48pm 
Very cool! Thanks for making
Raijzu 20 Mar, 2023 @ 2:13pm 
Two great news, very excited to see the new race as this one is already definitely my favorite to play.
Thanks again for your great quality work :)
Dracken 20 Mar, 2023 @ 1:53pm 
LETS GOOOOOO
Bralbaard  [author] 20 Mar, 2023 @ 1:43pm 
Good point. Those fungoid specific traits have been added somewhere along the line, and I've never thought of making the Mucor compatible. I'll look into it, but I'm actually working on a new race as well.
Raijzu 20 Mar, 2023 @ 1:17pm 
Thanks for the update!
Having abandoned the work around route for 3.7, I would like to add one last feedback :
If at all possible (I couldn't get it to work myself so maybe it's not), I think it would be nice to have those little guys considered as actual Fungoids since right now as their own "Mucor" species, we can't select some species specific traits such as Budding, etc..
Grendain 19 Mar, 2023 @ 3:11am 
Ahhh yes... The Chads Fungoid returns :neuro::techs::neuro:
Raijzu 14 Feb, 2023 @ 12:50am 
So, to add to my previous message, being VERY stubborn in my idea to make this mod work with achievements, I first tried to merge the mod files with the game files (with no knowledge about how the file structure works), adding the corresponding entries in all the Fungoid files.
I just wanted to know if it would make a difference for the game if this mod was a choice listed in this category, but unfortunately, I couldn't get it to show up.
I then tried to rename the respective files of an existing Fungoid so that it would load the assets of this mod, which worked great after fixing the scaling, achievements are available.

So in short, it is possible, but to the extend of my attempts, it is very messy, will most likely not survive any game update, and comes at the cost of sacrifying another spieces.
Still worth it for me!
Raijzu 13 Feb, 2023 @ 3:11am 
Damn, a bit frustrated that these amazing looking little guys are not achievement friendly as I enjoy completing them.
I'm surprised a cosmetic type of mod like this one is not compatible.
Anyway, good job.
Evolioz/Mother Hen 28 Jun, 2022 @ 11:08pm 
You know, despite all the very technical mods like Gigaengineering and NSC, this mod has to be my favourite out of the whole workshop. I don't know why, but this portrait is just awesome!
Bralbaard  [author] 20 May, 2022 @ 11:48am 
I've finally updated this.
@dukkokun, if my mod is a requirement it is fine, go ahead.
Dukkokun 10 May, 2022 @ 8:21am 
Hi Bralbaard, would you be ok if I included this mod in my patch that condenses all portraits mods in vanilla's species_classes? Your mod would be a requirement for my patch and users would have to subscribe to your mod. I will not take any credit and/or include any of your art in my mod (only changing species_class to fit the portraits under humanoids). https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2800218111
tzverg 29 Mar, 2022 @ 10:19am 
update my favorite shrooms please
Bralbaard  [author] 28 Nov, 2021 @ 12:26pm 
@Xeleth12, Go ahead! it is a great compliment that this inspires people.
xeleth12 26 Nov, 2021 @ 6:09am 
Just dropping by to say I really love those portraits.
It's refreshing to have someone create a xeno that looks somewhat humanoid while totally fungal/shroomy and very alien at the same time.
I'm definitely gonna inspire myself from this for my paper sci-fi RPG, your blessing would make it all the better~
Cheers mate~
tzverg 30 Oct, 2021 @ 6:53pm 
Nice shrooms! We want to see more clothes for them :steamhappy:
Mighty-Seb 13 Oct, 2021 @ 1:19pm 
wonder if you could make the Blaa aliens from battle los angeles movie :)
XENOPHILIAC 23 Sep, 2021 @ 12:36pm 
Very nice mod! I love how alien they are, and love that they're fungoid. I only wish there were more colors / options! But I love what's there.
Bralbaard  [author] 14 Sep, 2021 @ 10:57am 
updated to stellaris 3.1
I also corrected the issue from the post below.
greensniperhat 22 Aug, 2021 @ 7:25am 
Irony found an error:

Error at line: 64 column: 2 file: gfx\portraits\portraits\01_Mucor_portraits.txt.
Please report this error to the author of the mod: Mucor.

Error message says:

Error in gfx\portraits\portraits\01_Mucor_portraits.txt: Ln: 64 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("gfx\\portraits\\portraits\\01_Mucor_portraits.txt",
Ln: 11, Col: 19) was not closed.

two end brackets missing, one if for the Mucor under portraits, and the other for Mucor under portrait_groups.
Etiluos 2 Aug, 2021 @ 12:31pm 
noice :steamthumbsup:
Femboy Wannabe 19 Jul, 2021 @ 11:04pm 
I hate to say it but not a lot of portrait mods look very good, but this one is definitely an exception to the rule. Beautiful portrait that looks right at home with the base game ones.
Voldemorty 19 Jul, 2021 @ 4:21pm 
These are fantastic. :D
Dracken 18 Jul, 2021 @ 1:26pm 
Hey I just wanted to say good work, very unique, very alien, yet still very stellaris. We need more modders like you for this game, looking forward to your next release dude
josephkeav95 17 Jul, 2021 @ 11:02am 
Wow, looks like it belongs in the base game. Impressive.
thelonecourier 17 Jul, 2021 @ 8:08am 
@Bralbaard thanks for the reply, I really look forward to your future creations :steamhappy:
hey 16 Jul, 2021 @ 11:41pm 
I don't wish to impose, so I'll keep my personal suggestion brief, but it would be very interesting to see a species that's highly alien, and based on something like Cnidarians. Like a blossoming grotesque anemone with tendrils that flop about as it moves. Or a creaking mass of spindly coral! best of luck in the future! :steamthumbsup:
Bralbaard  [author] 16 Jul, 2021 @ 12:25pm 
I've uploaded a new version that should fix the names for random empires (assuming I understood the problem correctly, because it's hard to test something that's random).

@Quibquib: Good suggestions! for my next species I'm focusing on something else, but I want to do something cute like the sugar glider, it will likely turn out to be a bit more alien than that though.
thelonecourier 16 Jul, 2021 @ 10:20am 
@Bralbaard I was wondering what you thought of my suggestions
Bralbaard  [author] 16 Jul, 2021 @ 7:13am 
It currently has a category of it's own and I was unaware it needs preset species names, I thought those were randomly generated. I'll try to find out where and how to set those.
Bartlomiej-san 16 Jul, 2021 @ 6:11am 
Just realised I made it three, sorry
Bartlomiej-san 16 Jul, 2021 @ 6:10am 
Looks fantastic, I love the design! Hope you make more in the future. Just two questions. Does this portrait come in the fungoid category or does it have its' own? if it's the latter then does it come with preset species names? If not, can it show up as a randomly-generated AI empire? I want to make sure before I add another mod resulting in more random unnamed empires.
Havour 15 Jul, 2021 @ 5:08pm 
"Mucor" and russian word "Мусор" (trash) very similar.
hey 14 Jul, 2021 @ 10:50pm 
fantastic work! i seriously can't wait to see what you make in the future, this is one of the best fan portaits i've ever seen! you seriously have a boatload of talent working with the stellaris artstyle.
Grendain 14 Jul, 2021 @ 5:00pm 
I have a cool idea for you = Kickaster campain = every 10 dollars you create a species. I belive you recive more of 100 dollars x)
♤ |_Pandora_| ♤ 14 Jul, 2021 @ 3:05pm 
Весьма хорошо.
Cavily 13 Jul, 2021 @ 2:28pm 
Awesome!
Grendain 13 Jul, 2021 @ 1:09pm 
Gg :)
Bralbaard  [author] 13 Jul, 2021 @ 12:10pm 
@Grendain, that name is actually not introduced by the mod, but just the name of the empire I was playing when taking the screenshot.
I actually play them as xenophile materialists currently. I know the game uses infestation for exterminators, but it is somewhat fitting for fungi in a broader context.
Grendain 13 Jul, 2021 @ 10:25am 
I dont think this fungoid are a infestation. they look more like pacifist materialist :ecos:
thelonecourier 13 Jul, 2021 @ 9:58am 
These are great, I have some suggestions for other portraits.

an Owl or Sugar glider
+Bunnies =)
ECFOX 13 Jul, 2021 @ 1:14am 
Holy shit, good work