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I think the best solution is to make a new mod with the fungoid race in the fungoid class, and let people migrate from this mod to that mod.
I don't consider myself a good coder, these two portrait mods are litteraly the only thing I've ever coded and put on the internet, I only got half a clue what I'm doing. I know however that there is a community on discord that is helping modders out, the stellaris modding den, if I'm not mistaken. They might be able to help out.
Thanks again for your great quality work :)
Having abandoned the work around route for 3.7, I would like to add one last feedback :
If at all possible (I couldn't get it to work myself so maybe it's not), I think it would be nice to have those little guys considered as actual Fungoids since right now as their own "Mucor" species, we can't select some species specific traits such as Budding, etc..
I just wanted to know if it would make a difference for the game if this mod was a choice listed in this category, but unfortunately, I couldn't get it to show up.
I then tried to rename the respective files of an existing Fungoid so that it would load the assets of this mod, which worked great after fixing the scaling, achievements are available.
So in short, it is possible, but to the extend of my attempts, it is very messy, will most likely not survive any game update, and comes at the cost of sacrifying another spieces.
Still worth it for me!
I'm surprised a cosmetic type of mod like this one is not compatible.
Anyway, good job.
@dukkokun, if my mod is a requirement it is fine, go ahead.
It's refreshing to have someone create a xeno that looks somewhat humanoid while totally fungal/shroomy and very alien at the same time.
I'm definitely gonna inspire myself from this for my paper sci-fi RPG, your blessing would make it all the better~
Cheers mate~
I also corrected the issue from the post below.
Error at line: 64 column: 2 file: gfx\portraits\portraits\01_Mucor_portraits.txt.
Please report this error to the author of the mod: Mucor.
Error message says:
Error in gfx\portraits\portraits\01_Mucor_portraits.txt: Ln: 64 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("gfx\\portraits\\portraits\\01_Mucor_portraits.txt",
Ln: 11, Col: 19) was not closed.
two end brackets missing, one if for the Mucor under portraits, and the other for Mucor under portrait_groups.
@Quibquib: Good suggestions! for my next species I'm focusing on something else, but I want to do something cute like the sugar glider, it will likely turn out to be a bit more alien than that though.
I actually play them as xenophile materialists currently. I know the game uses infestation for exterminators, but it is somewhat fitting for fungi in a broader context.
an Owl or Sugar glider
+Bunnies =)