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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2068730450
So I'm not sure it's this mod that's conflicting with LOD and causing crashes. I tried it with my original settings with just SFO, my mod, LOD SFO and LOD original, and it doesn't crash. Are you sure you had LODs original mod running?
I'll still change the LOD setting to 2 so that it's the same thing, but there isn't a hard crash when I run the two mods :)
So it looks like it's only the anim lod distance multiplier that's set to 2 in the lod mod, so I will probably just set my mods to 2 as well. It won't cause poeples rigs to take a hit, and will should make it compatible.
I'm not sure why it's crashing though, as my table entry is !, and lod's is @, so mine should take priority.. But I'll test it now and see how it goes :)
I do hate how models/LODs can be tied to stats and tables like this tho, I'm sure it's just an old dev technique (like pairing timings to framerate), but it sucks for modding sometimes lol