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The choices you make for purging or expelling, the urbanization programs, all of it!
I would like to ask if it`s possible to create immigration units to make easier move populations around. Like (playing as the Empire) something you can recruit directly from a dwarfing population and disband in Reikland, each unit having like 1000 dwarfs. what do you think ?
but it slows down game significantly
any chance of greater replenishment rates and max troops capacity in the settlements ?
Your dedication at making your stuff as overhaul friendly as possible is appreciated.
I already added an invisible +4 to all relevant unit caps on the auxiliary buildings, for compatibility with any mods that added unit caps to those units.
Either create a second unit with no secondary buildings in the submod, or more simply just add the main_unit of those units to the submod and remove the building. The first might require script fiddling tho.
I'll prob also need to add an +cap effect to those auxi building, because some units might be capped at 0 if they chose that option.
I thought SFO didn't lock regular Silver Helms behind a forge, but I must've been wrong or SFO changed it. Unfortunately there's not much I can do about it, there's no "this faction ignores secondary building requirements for this unit" table.
anyway keep op the good work :)
I have found something quite strange
can anyone else verify that it works?
Well anyway, it seems like a good idea, I hope you get it to work
Now that I'm thinking about it, I saw someone post a screenshot from this submod yesterday, so it was working for someone else then.
since i have nothing else enabled, and i can run the game fine with everything else
I've updated it again with some redundant dependencies included, has that fixed things on your end?
Unsubbed all mods except yer two tried = CTD.
Unsubbed all mods and reloaded main mod = worked fine.
Unsubbed all mods, reloaded main mod, and reloaded aux mod = CTD.
Unsubbed all mods, switched load order, reloaded main mod, and reloaded aux mod = CTD.
Unsubbed all mods, switched back original load order, and reloaded main mod = worked fine.
Unsubbed all mods, reloaded main mod, and reloaded aux mod = CTD.
Seems like something might have gone wacko-jacko in the upload unless someone here can confirm they have this working.